diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2018-12-24 00:31:04 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2018-12-24 00:42:01 +0300 |
commit | e5e885d0ecb9430a73e0a904cdb6035a2ef77e98 (patch) | |
tree | bd288231bb3957b2e628489db52ed876ffa1a264 /source/blender/editors/interface/interface_region_hud.c | |
parent | 59b530ca1810f109c3696814655e427d912ad6b7 (diff) |
Fix floating panel (HUD) applying DPI incorrectly
ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).
Diffstat (limited to 'source/blender/editors/interface/interface_region_hud.c')
-rw-r--r-- | source/blender/editors/interface/interface_region_hud.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_region_hud.c b/source/blender/editors/interface/interface_region_hud.c index 0a5a88f2cb6..c30958a4d3a 100644 --- a/source/blender/editors/interface/interface_region_hud.c +++ b/source/blender/editors/interface/interface_region_hud.c @@ -188,8 +188,8 @@ static void hud_region_layout(const bContext *C, ARegion *ar) if (ar->panels.first && (ar->sizey != size_y)) { View2D *v2d = &ar->v2d; - ar->winx = ar->sizex; - ar->winy = ar->sizey; + ar->winx = ar->sizex * UI_DPI_FAC; + ar->winy = ar->sizey * UI_DPI_FAC; ar->winrct.xmax = (ar->winrct.xmin + ar->winx) - 1; ar->winrct.ymax = (ar->winrct.ymin + ar->winy) - 1; |