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authorHans Goudey <h.goudey@me.com>2022-04-03 00:17:48 +0300
committerHans Goudey <h.goudey@me.com>2022-04-03 00:17:48 +0300
commit4537eb0c3b1678a623510570fb7528bf53174b2f (patch)
tree6d91005449c641b5116cbbf96780159e540b13a1 /source/blender/editors/interface/interface_region_hud.cc
parent351c00d29ab1d41867bfbae77b92625e5bf442e6 (diff)
Cleanup: Remove interface region files to C++
Moves all `interface_region*` files to C++ except for the tooptip region which is slightly more complicated. Also move a few other files as well. This helps to simplify and speed up code, especially through the use of better C++ data structures. This change builds on all platforms on the buildbot.
Diffstat (limited to 'source/blender/editors/interface/interface_region_hud.cc')
-rw-r--r--source/blender/editors/interface/interface_region_hud.cc381
1 files changed, 381 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_region_hud.cc b/source/blender/editors/interface/interface_region_hud.cc
new file mode 100644
index 00000000000..d6166694a4a
--- /dev/null
+++ b/source/blender/editors/interface/interface_region_hud.cc
@@ -0,0 +1,381 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2008 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup edinterface
+ *
+ * Floating Persistent Region
+ */
+
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+
+#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "BLT_translation.h"
+
+#include "ED_screen.h"
+#include "ED_undo.h"
+
+#include "GPU_framebuffer.h"
+#include "interface_intern.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Utilities
+ * \{ */
+
+struct HudRegionData {
+ short regionid;
+};
+
+static bool last_redo_poll(const bContext *C, short region_type)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+ if (op == nullptr) {
+ return false;
+ }
+
+ bool success = false;
+ {
+ /* Make sure that we are using the same region type as the original
+ * operator call. Otherwise we would be polling the operator with the
+ * wrong context.
+ */
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region_op = (region_type != -1) ? BKE_area_find_region_type(area, region_type) :
+ nullptr;
+ ARegion *region_prev = CTX_wm_region(C);
+ CTX_wm_region_set((bContext *)C, region_op);
+
+ if (WM_operator_repeat_check(C, op) && WM_operator_check_ui_empty(op->type) == false) {
+ success = WM_operator_poll((bContext *)C, op->type);
+ }
+ CTX_wm_region_set((bContext *)C, region_prev);
+ }
+ return success;
+}
+
+static void hud_region_hide(ARegion *region)
+{
+ region->flag |= RGN_FLAG_HIDDEN;
+ /* Avoids setting 'AREA_FLAG_REGION_SIZE_UPDATE'
+ * since other regions don't depend on this. */
+ BLI_rcti_init(&region->winrct, 0, 0, 0, 0);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Redo Panel
+ * \{ */
+
+static bool hud_panel_operator_redo_poll(const bContext *C, PanelType *UNUSED(pt))
+{
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_HUD);
+ if (region != nullptr) {
+ HudRegionData *hrd = static_cast<HudRegionData *>(region->regiondata);
+ if (hrd != nullptr) {
+ return last_redo_poll(C, hrd->regionid);
+ }
+ }
+ return false;
+}
+
+static void hud_panel_operator_redo_draw_header(const bContext *C, Panel *panel)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+ BLI_strncpy(panel->drawname, WM_operatortype_name(op->type, op->ptr), sizeof(panel->drawname));
+}
+
+static void hud_panel_operator_redo_draw(const bContext *C, Panel *panel)
+{
+ wmOperator *op = WM_operator_last_redo(C);
+ if (op == nullptr) {
+ return;
+ }
+ if (!WM_operator_check_ui_enabled(C, op->type->name)) {
+ uiLayoutSetEnabled(panel->layout, false);
+ }
+ uiLayout *col = uiLayoutColumn(panel->layout, false);
+ uiTemplateOperatorRedoProperties(col, C);
+}
+
+static void hud_panels_register(ARegionType *art, int space_type, int region_type)
+{
+ PanelType *pt = MEM_cnew<PanelType>(__func__);
+ strcpy(pt->idname, "OPERATOR_PT_redo");
+ strcpy(pt->label, N_("Redo"));
+ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
+ pt->draw_header = hud_panel_operator_redo_draw_header;
+ pt->draw = hud_panel_operator_redo_draw;
+ pt->poll = hud_panel_operator_redo_poll;
+ pt->space_type = space_type;
+ pt->region_type = region_type;
+ pt->flag |= PANEL_TYPE_DEFAULT_CLOSED;
+ BLI_addtail(&art->paneltypes, pt);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Callbacks for Floating Region
+ * \{ */
+
+static void hud_region_init(wmWindowManager *wm, ARegion *region)
+{
+ ED_region_panels_init(wm, region);
+ UI_region_handlers_add(&region->handlers);
+ region->flag |= RGN_FLAG_TEMP_REGIONDATA;
+}
+
+static void hud_region_free(ARegion *region)
+{
+ MEM_SAFE_FREE(region->regiondata);
+}
+
+static void hud_region_layout(const bContext *C, ARegion *region)
+{
+ HudRegionData *hrd = static_cast<HudRegionData *>(region->regiondata);
+ if (hrd == nullptr || !last_redo_poll(C, hrd->regionid)) {
+ ED_region_tag_redraw(region);
+ hud_region_hide(region);
+ return;
+ }
+
+ ScrArea *area = CTX_wm_area(C);
+ const int size_y = region->sizey;
+
+ ED_region_panels_layout(C, region);
+
+ if (region->panels.first &&
+ ((area->flag & AREA_FLAG_REGION_SIZE_UPDATE) || (region->sizey != size_y))) {
+ int winx_new = UI_DPI_FAC * (region->sizex + 0.5f);
+ int winy_new = UI_DPI_FAC * (region->sizey + 0.5f);
+ View2D *v2d = &region->v2d;
+
+ if (region->flag & RGN_FLAG_SIZE_CLAMP_X) {
+ CLAMP_MAX(winx_new, region->winx);
+ }
+ if (region->flag & RGN_FLAG_SIZE_CLAMP_Y) {
+ CLAMP_MAX(winy_new, region->winy);
+ }
+
+ region->winx = winx_new;
+ region->winy = winy_new;
+
+ region->winrct.xmax = (region->winrct.xmin + region->winx) - 1;
+ region->winrct.ymax = (region->winrct.ymin + region->winy) - 1;
+
+ UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy);
+
+ /* Weak, but needed to avoid glitches, especially with hi-dpi
+ * (where resizing the view glitches often).
+ * Fortunately this only happens occasionally. */
+ ED_region_panels_layout(C, region);
+ }
+
+ /* restore view matrix */
+ UI_view2d_view_restore(C);
+}
+
+static void hud_region_draw(const bContext *C, ARegion *region)
+{
+ UI_view2d_view_ortho(&region->v2d);
+ wmOrtho2_region_pixelspace(region);
+ GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
+
+ if ((region->flag & RGN_FLAG_HIDDEN) == 0) {
+ rcti reset_rect = {};
+ reset_rect.xmax = region->winx;
+ reset_rect.ymax = region->winy;
+ ui_draw_menu_back(nullptr, nullptr, &reset_rect);
+ ED_region_panels_draw(C, region);
+ }
+}
+
+ARegionType *ED_area_type_hud(int space_type)
+{
+ ARegionType *art = MEM_cnew<ARegionType>(__func__);
+ art->regionid = RGN_TYPE_HUD;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
+ art->layout = hud_region_layout;
+ art->draw = hud_region_draw;
+ art->init = hud_region_init;
+ art->free = hud_region_free;
+
+ /* We need to indicate a preferred size to avoid false `RGN_FLAG_TOO_SMALL`
+ * the first time the region is created. */
+ art->prefsizex = AREAMINX;
+ art->prefsizey = HEADERY;
+
+ hud_panels_register(art, space_type, art->regionid);
+
+ art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
+ return art;
+}
+
+static ARegion *hud_region_add(ScrArea *area)
+{
+ ARegion *region = MEM_cnew<ARegion>(__func__);
+ ARegion *region_win = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
+ if (region_win) {
+ BLI_insertlinkbefore(&area->regionbase, region_win, region);
+ }
+ else {
+ BLI_addtail(&area->regionbase, region);
+ }
+ region->regiontype = RGN_TYPE_HUD;
+ region->alignment = RGN_ALIGN_FLOAT;
+ region->overlap = true;
+ region->flag |= RGN_FLAG_DYNAMIC_SIZE;
+
+ if (region_win) {
+ float x, y;
+
+ UI_view2d_scroller_size_get(&region_win->v2d, &x, &y);
+ region->runtime.offset_x = x;
+ region->runtime.offset_y = y;
+ }
+
+ return region;
+}
+
+void ED_area_type_hud_clear(wmWindowManager *wm, ScrArea *area_keep)
+{
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ bScreen *screen = WM_window_get_active_screen(win);
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ if (area != area_keep) {
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype == RGN_TYPE_HUD) {
+ if ((region->flag & RGN_FLAG_HIDDEN) == 0) {
+ hud_region_hide(region);
+ ED_region_tag_redraw(region);
+ ED_area_tag_redraw(area);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void ED_area_type_hud_ensure(bContext *C, ScrArea *area)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ED_area_type_hud_clear(wm, area);
+
+ ARegionType *art = BKE_regiontype_from_id(area->type, RGN_TYPE_HUD);
+ if (art == nullptr) {
+ return;
+ }
+
+ ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_HUD);
+
+ if (region && (region->flag & RGN_FLAG_HIDDEN_BY_USER)) {
+ /* The region is intentionally hidden by the user, don't show it. */
+ hud_region_hide(region);
+ return;
+ }
+
+ bool init = false;
+ const bool was_hidden = region == nullptr || region->visible == false;
+ ARegion *region_op = CTX_wm_region(C);
+ BLI_assert((region_op == nullptr) || (region_op->regiontype != RGN_TYPE_HUD));
+ if (!last_redo_poll(C, region_op ? region_op->regiontype : -1)) {
+ if (region) {
+ ED_region_tag_redraw(region);
+ hud_region_hide(region);
+ }
+ return;
+ }
+
+ if (region == nullptr) {
+ init = true;
+ region = hud_region_add(area);
+ region->type = art;
+ }
+
+ /* Let 'ED_area_update_region_sizes' do the work of placing the region.
+ * Otherwise we could set the 'region->winrct' & 'region->winx/winy' here. */
+ if (init) {
+ area->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
+ }
+ else {
+ if (region->flag & RGN_FLAG_HIDDEN) {
+ /* Also forces recalculating HUD size in hud_region_layout(). */
+ area->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
+ }
+ region->flag &= ~RGN_FLAG_HIDDEN;
+ }
+
+ {
+ HudRegionData *hrd = static_cast<HudRegionData *>(region->regiondata);
+ if (hrd == nullptr) {
+ hrd = MEM_cnew<HudRegionData>(__func__);
+ region->regiondata = hrd;
+ }
+ if (region_op) {
+ hrd->regionid = region_op->regiontype;
+ }
+ else {
+ hrd->regionid = -1;
+ }
+ }
+
+ if (init) {
+ /* This is needed or 'winrct' will be invalid. */
+ wmWindow *win = CTX_wm_window(C);
+ ED_area_update_region_sizes(wm, win, area);
+ }
+
+ ED_region_floating_init(region);
+ ED_region_tag_redraw(region);
+
+ /* Reset zoom level (not well supported). */
+ rctf reset_rect = {};
+ reset_rect.xmax = region->winx;
+ reset_rect.ymax = region->winy;
+ region->v2d.cur = region->v2d.tot = reset_rect;
+ region->v2d.minzoom = 1.0f;
+ region->v2d.maxzoom = 1.0f;
+
+ region->visible = !(region->flag & RGN_FLAG_HIDDEN);
+
+ /* We shouldn't need to do this every time :S */
+ /* XXX, this is evil! - it also makes the menu show on first draw. :( */
+ if (region->visible) {
+ ARegion *region_prev = CTX_wm_region(C);
+ CTX_wm_region_set((bContext *)C, region);
+ hud_region_layout(C, region);
+ if (was_hidden) {
+ region->winx = region->v2d.winx;
+ region->winy = region->v2d.winy;
+ region->v2d.cur = region->v2d.tot = reset_rect;
+ }
+ CTX_wm_region_set((bContext *)C, region_prev);
+ }
+
+ region->visible = !((region->flag & RGN_FLAG_HIDDEN) || (region->flag & RGN_FLAG_TOO_SMALL));
+}
+
+/** \} */