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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:24:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:30:31 +0300 |
commit | b8e8c0e325d213f2dcf4adad5506989fa224716e (patch) | |
tree | adb3d7fa8735426ea856a929f562655b2eaf64cb /source/blender/editors/interface/interface_region_menu_popup.c | |
parent | 4226ee0b71fec6f08897dacf3d6632526618acca (diff) |
Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/editors/interface/interface_region_menu_popup.c')
-rw-r--r-- | source/blender/editors/interface/interface_region_menu_popup.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_region_menu_popup.c b/source/blender/editors/interface/interface_region_menu_popup.c index e136614d30e..da5bd3062e6 100644 --- a/source/blender/editors/interface/interface_region_menu_popup.c +++ b/source/blender/editors/interface/interface_region_menu_popup.c @@ -393,7 +393,8 @@ uiPopupMenu *UI_popup_menu_begin_ex(bContext *C, const char *title, const char * pup->layout = UI_block_layout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, MENU_PADDING, style); /* note, this intentionally differs from the menu & submenu default because many operators - * use popups like this to select one of their options - where having invoke doesn't make sense */ + * use popups like this to select one of their options - + * where having invoke doesn't make sense */ uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN); /* create in advance so we can let buttons point to retval already */ @@ -640,7 +641,8 @@ void UI_popup_block_close(bContext *C, wmWindow *win, uiBlock *block) UI_popup_handlers_remove(&win->modalhandlers, block->handle); ui_popup_block_free(C, block->handle); - /* In the case we have nested popups, closing one may need to redraw another, see: T48874 */ + /* In the case we have nested popups, + * closing one may need to redraw another, see: T48874 */ for (ARegion *ar = screen->regionbase.first; ar; ar = ar->next) { ED_region_tag_refresh_ui(ar); } |