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authorCampbell Barton <ideasman42@gmail.com>2017-11-03 12:26:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-03 12:57:09 +0300
commit2a87bd89951204a5dd15b60ba86cbba72fc3b088 (patch)
treed4eaa0a5bab4f6ca0da0b3d1c0fa8fa8272c0f6a /source/blender/editors/interface/interface_region_popup.c
parentd19d094ca9bb4f05b0f95c9f168340050864f103 (diff)
Cleanup: split interface_regions.c
Each region type is quite separate and file was getting too big.
Diffstat (limited to 'source/blender/editors/interface/interface_region_popup.c')
-rw-r--r--source/blender/editors/interface/interface_region_popup.c672
1 files changed, 672 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_region_popup.c b/source/blender/editors/interface/interface_region_popup.c
new file mode 100644
index 00000000000..15053f0d8ca
--- /dev/null
+++ b/source/blender/editors/interface/interface_region_popup.c
@@ -0,0 +1,672 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/interface/interface_region_popup.c
+ * \ingroup edinterface
+ *
+ * PopUp Region (Generic)
+ */
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_userdef_types.h"
+
+#include "BLI_math.h"
+#include "BLI_listbase.h"
+#include "BLI_rect.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+
+#include "UI_interface.h"
+
+#include "ED_screen.h"
+
+#include "interface_intern.h"
+#include "interface_regions_intern.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Utility Functions
+ * \{ */
+
+/**
+ * Translate any popup regions (so we can drag them).
+ */
+void ui_popup_translate(bContext *C, ARegion *ar, const int mdiff[2])
+{
+ uiBlock *block;
+
+ BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
+
+ ED_region_update_rect(C, ar);
+
+ ED_region_tag_redraw(ar);
+
+ /* update blocks */
+ for (block = ar->uiblocks.first; block; block = block->next) {
+ uiSafetyRct *saferct;
+ for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
+ BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
+ BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
+ }
+ }
+}
+
+/* position block relative to but, result is in window space */
+static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
+{
+ uiBut *bt;
+ uiSafetyRct *saferct;
+ rctf butrct;
+ /*float aspect;*/ /*UNUSED*/
+ int xsize, ysize, xof = 0, yof = 0, center;
+ short dir1 = 0, dir2 = 0;
+
+ /* transform to window coordinates, using the source button region/block */
+ ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
+
+ /* widget_roundbox_set has this correction too, keep in sync */
+ if (but->type != UI_BTYPE_PULLDOWN) {
+ if (but->drawflag & UI_BUT_ALIGN_TOP)
+ butrct.ymax += U.pixelsize;
+ if (but->drawflag & UI_BUT_ALIGN_LEFT)
+ butrct.xmin -= U.pixelsize;
+ }
+
+ /* calc block rect */
+ if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
+ if (block->buttons.first) {
+ BLI_rctf_init_minmax(&block->rect);
+
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ BLI_rctf_union(&block->rect, &bt->rect);
+ }
+ }
+ else {
+ /* we're nice and allow empty blocks too */
+ block->rect.xmin = block->rect.ymin = 0;
+ block->rect.xmax = block->rect.ymax = 20;
+ }
+ }
+
+ /* aspect = (float)(BLI_rcti_size_x(&block->rect) + 4);*/ /*UNUSED*/
+ ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
+
+ //block->rect.xmin -= 2.0; block->rect.ymin -= 2.0;
+ //block->rect.xmax += 2.0; block->rect.ymax += 2.0;
+
+ xsize = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
+ ysize = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
+ /* aspect /= (float)xsize;*/ /*UNUSED*/
+
+ {
+ bool left = 0, right = 0, top = 0, down = 0;
+ int winx, winy;
+ // int offscreen;
+
+ winx = WM_window_pixels_x(window);
+ winy = WM_window_pixels_y(window);
+ // wm_window_get_size(window, &winx, &winy);
+
+ if (block->direction & UI_DIR_CENTER_Y) {
+ center = ysize / 2;
+ }
+ else {
+ center = 0;
+ }
+
+ /* check if there's space at all */
+ if (butrct.xmin - xsize > 0.0f) left = 1;
+ if (butrct.xmax + xsize < winx) right = 1;
+ if (butrct.ymin - ysize + center > 0.0f) down = 1;
+ if (butrct.ymax + ysize - center < winy) top = 1;
+
+ if (top == 0 && down == 0) {
+ if (butrct.ymin - ysize < winy - butrct.ymax - ysize)
+ top = 1;
+ else
+ down = 1;
+ }
+
+ dir1 = (block->direction & UI_DIR_ALL);
+
+ /* secundary directions */
+ if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
+ if (dir1 & UI_DIR_LEFT) dir2 = UI_DIR_LEFT;
+ else if (dir1 & UI_DIR_RIGHT) dir2 = UI_DIR_RIGHT;
+ dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
+ }
+
+ if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) dir2 = UI_DIR_DOWN;
+ if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) dir2 = UI_DIR_LEFT;
+
+ /* no space at all? don't change */
+ if (left || right) {
+ if (dir1 == UI_DIR_LEFT && left == 0) dir1 = UI_DIR_RIGHT;
+ if (dir1 == UI_DIR_RIGHT && right == 0) dir1 = UI_DIR_LEFT;
+ /* this is aligning, not append! */
+ if (dir2 == UI_DIR_LEFT && right == 0) dir2 = UI_DIR_RIGHT;
+ if (dir2 == UI_DIR_RIGHT && left == 0) dir2 = UI_DIR_LEFT;
+ }
+ if (down || top) {
+ if (dir1 == UI_DIR_UP && top == 0) dir1 = UI_DIR_DOWN;
+ if (dir1 == UI_DIR_DOWN && down == 0) dir1 = UI_DIR_UP;
+ BLI_assert(dir2 != UI_DIR_UP);
+// if (dir2 == UI_DIR_UP && top == 0) dir2 = UI_DIR_DOWN;
+ if (dir2 == UI_DIR_DOWN && down == 0) dir2 = UI_DIR_UP;
+ }
+
+ if (dir1 == UI_DIR_LEFT) {
+ xof = butrct.xmin - block->rect.xmax;
+ if (dir2 == UI_DIR_UP) yof = butrct.ymin - block->rect.ymin - center - MENU_PADDING;
+ else yof = butrct.ymax - block->rect.ymax + center + MENU_PADDING;
+ }
+ else if (dir1 == UI_DIR_RIGHT) {
+ xof = butrct.xmax - block->rect.xmin;
+ if (dir2 == UI_DIR_UP) yof = butrct.ymin - block->rect.ymin - center - MENU_PADDING;
+ else yof = butrct.ymax - block->rect.ymax + center + MENU_PADDING;
+ }
+ else if (dir1 == UI_DIR_UP) {
+ yof = butrct.ymax - block->rect.ymin;
+ if (dir2 == UI_DIR_RIGHT) xof = butrct.xmax - block->rect.xmax;
+ else xof = butrct.xmin - block->rect.xmin;
+ /* changed direction? */
+ if ((dir1 & block->direction) == 0) {
+ UI_block_order_flip(block);
+ }
+ }
+ else if (dir1 == UI_DIR_DOWN) {
+ yof = butrct.ymin - block->rect.ymax;
+ if (dir2 == UI_DIR_RIGHT) xof = butrct.xmax - block->rect.xmax;
+ else xof = butrct.xmin - block->rect.xmin;
+ /* changed direction? */
+ if ((dir1 & block->direction) == 0) {
+ UI_block_order_flip(block);
+ }
+ }
+
+ /* and now we handle the exception; no space below or to top */
+ if (top == 0 && down == 0) {
+ if (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT) {
+ /* align with bottom of screen */
+ // yof = ysize; (not with menu scrolls)
+ }
+ }
+
+#if 0 /* seems redundant and causes issues with blocks inside big regions */
+ /* or no space left or right */
+ if (left == 0 && right == 0) {
+ if (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN) {
+ /* align with left size of screen */
+ xof = -block->rect.xmin + 5;
+ }
+ }
+#endif
+
+#if 0
+ /* clamp to window bounds, could be made into an option if its ever annoying */
+ if ( (offscreen = (block->rect.ymin + yof)) < 0) yof -= offscreen; /* bottom */
+ else if ((offscreen = (block->rect.ymax + yof) - winy) > 0) yof -= offscreen; /* top */
+ if ( (offscreen = (block->rect.xmin + xof)) < 0) xof -= offscreen; /* left */
+ else if ((offscreen = (block->rect.xmax + xof) - winx) > 0) xof -= offscreen; /* right */
+#endif
+ }
+
+ /* apply offset, buttons in window coords */
+
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
+
+ BLI_rctf_translate(&bt->rect, xof, yof);
+
+ /* ui_but_update recalculates drawstring size in pixels */
+ ui_but_update(bt);
+ }
+
+ BLI_rctf_translate(&block->rect, xof, yof);
+
+ /* safety calculus */
+ {
+ const float midx = BLI_rctf_cent_x(&butrct);
+ const float midy = BLI_rctf_cent_y(&butrct);
+
+ /* when you are outside parent button, safety there should be smaller */
+
+ /* parent button to left */
+ if (midx < block->rect.xmin) block->safety.xmin = block->rect.xmin - 3;
+ else block->safety.xmin = block->rect.xmin - 40;
+ /* parent button to right */
+ if (midx > block->rect.xmax) block->safety.xmax = block->rect.xmax + 3;
+ else block->safety.xmax = block->rect.xmax + 40;
+
+ /* parent button on bottom */
+ if (midy < block->rect.ymin) block->safety.ymin = block->rect.ymin - 3;
+ else block->safety.ymin = block->rect.ymin - 40;
+ /* parent button on top */
+ if (midy > block->rect.ymax) block->safety.ymax = block->rect.ymax + 3;
+ else block->safety.ymax = block->rect.ymax + 40;
+
+ /* exception for switched pulldowns... */
+ if (dir1 && (dir1 & block->direction) == 0) {
+ if (dir2 == UI_DIR_RIGHT) block->safety.xmax = block->rect.xmax + 3;
+ if (dir2 == UI_DIR_LEFT) block->safety.xmin = block->rect.xmin - 3;
+ }
+ block->direction = dir1;
+ }
+
+ /* keep a list of these, needed for pulldown menus */
+ saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->parent = butrct;
+ saferct->safety = block->safety;
+ BLI_freelistN(&block->saferct);
+ BLI_duplicatelist(&block->saferct, &but->block->saferct);
+ BLI_addhead(&block->saferct, saferct);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Menu Block Creation
+ * \{ */
+
+static void ui_block_region_draw(const bContext *C, ARegion *ar)
+{
+ uiBlock *block;
+
+ if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
+ uiBlock *block_next;
+ ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
+ for (block = ar->uiblocks.first; block; block = block_next) {
+ block_next = block->next;
+ if (block->handle->can_refresh) {
+ ui_popup_block_refresh((bContext *)C, block->handle, NULL, NULL);
+ }
+ }
+ }
+
+ for (block = ar->uiblocks.first; block; block = block->next)
+ UI_block_draw(C, block);
+}
+
+/**
+ * Use to refresh centered popups on screen resizing (for splash).
+ */
+static void ui_block_region_popup_window_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+{
+ switch (wmn->category) {
+ case NC_WINDOW:
+ {
+ switch (wmn->action) {
+ case NA_EDITED:
+ {
+ /* window resize */
+ ED_region_tag_refresh_ui(ar);
+ break;
+ }
+ }
+ break;
+ }
+ }
+}
+
+static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
+{
+ uiBut *bt;
+ float xofs = 0.0f;
+ int width = UI_SCREEN_MARGIN;
+ int winx, winy;
+
+ if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
+ return;
+ }
+
+ winx = WM_window_pixels_x(window);
+ winy = WM_window_pixels_y(window);
+
+ /* shift menus to right if outside of view */
+ if (block->rect.xmin < width) {
+ xofs = (width - block->rect.xmin);
+ block->rect.xmin += xofs;
+ block->rect.xmax += xofs;
+ }
+ /* or shift to left if outside of view */
+ if (block->rect.xmax > winx - width) {
+ xofs = winx - width - block->rect.xmax;
+ block->rect.xmin += xofs;
+ block->rect.xmax += xofs;
+ }
+
+ if (block->rect.ymin < width)
+ block->rect.ymin = width;
+ if (block->rect.ymax > winy - UI_POPUP_MENU_TOP)
+ block->rect.ymax = winy - UI_POPUP_MENU_TOP;
+
+ /* ensure menu items draw inside left/right boundary */
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ bt->rect.xmin += xofs;
+ bt->rect.xmax += xofs;
+ }
+
+}
+
+void ui_popup_block_scrolltest(uiBlock *block)
+{
+ uiBut *bt;
+
+ block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
+
+ for (bt = block->buttons.first; bt; bt = bt->next)
+ bt->flag &= ~UI_SCROLLED;
+
+ if (block->buttons.first == block->buttons.last)
+ return;
+
+ /* mark buttons that are outside boundary */
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ if (bt->rect.ymin < block->rect.ymin) {
+ bt->flag |= UI_SCROLLED;
+ block->flag |= UI_BLOCK_CLIPBOTTOM;
+ }
+ if (bt->rect.ymax > block->rect.ymax) {
+ bt->flag |= UI_SCROLLED;
+ block->flag |= UI_BLOCK_CLIPTOP;
+ }
+ }
+
+ /* mark buttons overlapping arrows, if we have them */
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ if (block->flag & UI_BLOCK_CLIPBOTTOM) {
+ if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
+ bt->flag |= UI_SCROLLED;
+ }
+ if (block->flag & UI_BLOCK_CLIPTOP) {
+ if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
+ bt->flag |= UI_SCROLLED;
+ }
+ }
+}
+
+static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
+{
+ wmWindow *win = CTX_wm_window(C);
+ bScreen *sc = CTX_wm_screen(C);
+
+ ui_region_temp_remove(C, sc, handle->region);
+
+ /* reset to region cursor (only if there's not another menu open) */
+ if (BLI_listbase_is_empty(&sc->regionbase)) {
+ ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
+ /* in case cursor needs to be changed again */
+ WM_event_add_mousemove(C);
+ }
+
+ if (handle->scrolltimer)
+ WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
+}
+
+/**
+ * Called for creating new popups and refreshing existing ones.
+ */
+uiBlock *ui_popup_block_refresh(
+ bContext *C, uiPopupBlockHandle *handle,
+ ARegion *butregion, uiBut *but)
+{
+ BLI_assert(handle->can_refresh == true);
+
+ const int margin = UI_POPUP_MARGIN;
+ wmWindow *window = CTX_wm_window(C);
+ ARegion *ar = handle->region;
+
+ uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
+ uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
+ void *arg = handle->popup_create_vars.arg;
+
+ uiBlock *block_old = ar->uiblocks.first;
+ uiBlock *block;
+
+#ifdef DEBUG
+ wmEvent *event_back = window->eventstate;
+#endif
+
+ /* create ui block */
+ if (create_func)
+ block = create_func(C, ar, arg);
+ else
+ block = handle_create_func(C, handle, arg);
+
+ /* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
+ BLI_assert(!block->endblock);
+
+ /* ensure we don't use mouse coords here! */
+#ifdef DEBUG
+ window->eventstate = NULL;
+#endif
+
+ if (block->handle) {
+ memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
+ MEM_freeN(handle);
+ handle = block->handle;
+ }
+ else
+ block->handle = handle;
+
+ ar->regiondata = handle;
+
+ /* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
+ if (but == NULL) {
+ block->flag |= UI_BLOCK_POPUP;
+ }
+
+ block->flag |= UI_BLOCK_LOOP;
+
+ /* defer this until blocks are translated (below) */
+ block->oldblock = NULL;
+
+ if (!block->endblock) {
+ UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
+ }
+
+ /* if this is being created from a button */
+ if (but) {
+ block->aspect = but->block->aspect;
+ ui_block_position(window, butregion, but, block);
+ handle->direction = block->direction;
+ }
+ else {
+ uiSafetyRct *saferct;
+ /* keep a list of these, needed for pulldown menus */
+ saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->safety = block->safety;
+ BLI_addhead(&block->saferct, saferct);
+ }
+
+ if (block->flag & UI_BLOCK_RADIAL) {
+ int win_width = UI_SCREEN_MARGIN;
+ int winx, winy;
+
+ int x_offset = 0, y_offset = 0;
+
+ winx = WM_window_pixels_x(window);
+ winy = WM_window_pixels_y(window);
+
+ copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
+
+ /* only try translation if area is large enough */
+ if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
+ if (block->rect.xmin < win_width ) x_offset += win_width - block->rect.xmin;
+ if (block->rect.xmax > winx - win_width) x_offset += winx - win_width - block->rect.xmax;
+ }
+
+ if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
+ if (block->rect.ymin < win_width ) y_offset += win_width - block->rect.ymin;
+ if (block->rect.ymax > winy - win_width) y_offset += winy - win_width - block->rect.ymax;
+ }
+ /* if we are offsetting set up initial data for timeout functionality */
+
+ if ((x_offset != 0) || (y_offset != 0)) {
+ block->pie_data.pie_center_spawned[0] += x_offset;
+ block->pie_data.pie_center_spawned[1] += y_offset;
+
+ ui_block_translate(block, x_offset, y_offset);
+
+ if (U.pie_initial_timeout > 0)
+ block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
+ }
+
+ ar->winrct.xmin = 0;
+ ar->winrct.xmax = winx;
+ ar->winrct.ymin = 0;
+ ar->winrct.ymax = winy;
+
+ ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
+
+ /* lastly set the buttons at the center of the pie menu, ready for animation */
+ if (U.pie_animation_timeout > 0) {
+ for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
+ if (but_iter->pie_dir != UI_RADIAL_NONE) {
+ BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
+ }
+ }
+ }
+ }
+ else {
+ /* clip block with window boundary */
+ ui_popup_block_clip(window, block);
+ /* the block and buttons were positioned in window space as in 2.4x, now
+ * these menu blocks are regions so we bring it back to region space.
+ * additionally we add some padding for the menu shadow or rounded menus */
+ ar->winrct.xmin = block->rect.xmin - margin;
+ ar->winrct.xmax = block->rect.xmax + margin;
+ ar->winrct.ymin = block->rect.ymin - margin;
+ ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
+
+ ui_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
+ }
+
+ if (block_old) {
+ block->oldblock = block_old;
+ UI_block_update_from_old(C, block);
+ UI_blocklist_free_inactive(C, &ar->uiblocks);
+ }
+
+ /* checks which buttons are visible, sets flags to prevent draw (do after region init) */
+ ui_popup_block_scrolltest(block);
+
+ /* adds subwindow */
+ ED_region_init(C, ar);
+
+ /* get winmat now that we actually have the subwindow */
+ wmSubWindowSet(window, ar->swinid);
+
+ wm_subwindow_matrix_get(window, ar->swinid, block->winmat);
+
+ /* notify change and redraw */
+ ED_region_tag_redraw(ar);
+
+ ED_region_update_rect(C, ar);
+
+#ifdef DEBUG
+ window->eventstate = event_back;
+#endif
+
+ return block;
+}
+
+uiPopupBlockHandle *ui_popup_block_create(
+ bContext *C, ARegion *butregion, uiBut *but,
+ uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
+ void *arg)
+{
+ wmWindow *window = CTX_wm_window(C);
+ uiBut *activebut = UI_context_active_but_get(C);
+ static ARegionType type;
+ ARegion *ar;
+ uiBlock *block;
+ uiPopupBlockHandle *handle;
+
+ /* disable tooltips from buttons below */
+ if (activebut) {
+ UI_but_tooltip_timer_remove(C, activebut);
+ }
+ /* standard cursor by default */
+ WM_cursor_set(window, CURSOR_STD);
+
+ /* create handle */
+ handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
+
+ /* store context for operator */
+ handle->ctx_area = CTX_wm_area(C);
+ handle->ctx_region = CTX_wm_region(C);
+
+ /* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
+ handle->popup_create_vars.create_func = create_func;
+ handle->popup_create_vars.handle_create_func = handle_create_func;
+ handle->popup_create_vars.arg = arg;
+ handle->popup_create_vars.butregion = but ? butregion : NULL;
+ copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
+ /* caller may free vars used to create this popup, in that case this variable should be disabled. */
+ handle->can_refresh = true;
+
+ /* create area region */
+ ar = ui_region_temp_add(CTX_wm_screen(C));
+ handle->region = ar;
+
+ memset(&type, 0, sizeof(ARegionType));
+ type.draw = ui_block_region_draw;
+ type.regionid = RGN_TYPE_TEMPORARY;
+ ar->type = &type;
+
+ UI_region_handlers_add(&ar->handlers);
+
+ block = ui_popup_block_refresh(C, handle, butregion, but);
+ handle = block->handle;
+
+ /* keep centered on window resizing */
+ if ((block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) && handle->can_refresh) {
+ type.listener = ui_block_region_popup_window_listener;
+ }
+
+ return handle;
+}
+
+void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
+{
+ ui_popup_block_remove(C, handle);
+
+ MEM_freeN(handle);
+}
+
+/** \} */