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authorTon Roosendaal <ton@blender.org>2009-06-24 17:44:19 +0400
committerTon Roosendaal <ton@blender.org>2009-06-24 17:44:19 +0400
commit9abce5dfbaee953fcec0779a94cbadc3516b9daf (patch)
treeeb0b2bbcc2b5d79e5056ca88a1318f2d9dd44e21 /source/blender/editors/interface/interface_regions.c
parent16f32ec4ed8cbb8d719e142d4706d39b2625bd67 (diff)
2.5
Medium sized Color Picker; consisting of number sliders, row buttons to select rgb/hsv/hex, HS circle and V slider. It opens persistant, like old picker. This one opens default, other two can be accessed with ALT or SHIFT click. On todo; - eyedropper tool back - method for click-drag to make mini picker appear Note for UI coders (brecht :), added a UI_HIDDEN flag in buttons, to support switching buttons in menus. Hidden buttons are not activated nor drawn.
Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r--source/blender/editors/interface/interface_regions.c115
1 files changed, 109 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 32bcae77e6b..af1d4e91c67 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1720,24 +1720,118 @@ static void do_picker_small_cb(bContext *C, void *bt1, void *hsv1)
popup->menuretval= UI_RETURN_UPDATE;
}
+/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
+#define SPICK1 150.0
+#define DPICK1 6.0
-/* only the color, a circle, slider */
-void uiBlockPickerSmall(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
+/* only the color, a HS circle and V slider */
+static void uiBlockPickerSmall(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
VECCOPY(old, col); // old color stored there, for palette_cb to work
/* HS circle */
- bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK,SPICK, col, 0.0, 0.0, 0, 0, "");
+ bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK1,SPICK1, col, 0.0, 0.0, 0, 0, "");
+ uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
+
+ /* value */
+ bt= uiDefButF(block, HSVCUBE, retval, "", SPICK1+DPICK1,0,14,SPICK1, col, 0.0, 0.0, 4, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
+}
+
+static void picker_new_hide_reveal(uiBlock *block, short colormode)
+{
+ uiBut *bt;
+
+ /* tag buttons */
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+
+ if(bt->type==NUMSLI || bt->type==TEX) {
+ if( bt->str[1]=='e') {
+ if(colormode==2) bt->flag &= ~UI_HIDDEN;
+ else bt->flag |= UI_HIDDEN;
+ }
+ else if( ELEM3(bt->str[0], 'R', 'G', 'B')) {
+ if(colormode==0) bt->flag &= ~UI_HIDDEN;
+ else bt->flag |= UI_HIDDEN;
+ }
+ else if( ELEM3(bt->str[0], 'H', 'S', 'V')) {
+ if(colormode==1) bt->flag &= ~UI_HIDDEN;
+ else bt->flag |= UI_HIDDEN;
+ }
+ }
+ }
+}
+
+static void do_picker_new_mode_cb(bContext *C, void *bt1, void *colv)
+{
+ uiBut *bt= bt1;
+ short colormode= ui_get_but_val(bt);
+
+ picker_new_hide_reveal(bt->block, colormode);
+}
+
+
+/* a HS circle, V slider, rgb/hsv/hex sliders */
+static void uiBlockPickerNew(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
+{
+ static short colormode= 0; /* temp? 0=rgb, 1=hsv, 2=hex */
+ uiBut *bt;
+ int width;
+
+ VECCOPY(old, col); // old color stored there, for palette_cb to work
+
+ /* HS circle */
+ bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK1,SPICK1, col, 0.0, 0.0, 0, 0, "");
+ uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
+
/* value */
- bt= uiDefButF(block, HSVCUBE, retval, "", SPICK+DPICK,0,14,SPICK, col, 0.0, 0.0, 4, 0, "");
+ bt= uiDefButF(block, HSVCUBE, retval, "", SPICK1+DPICK1,0,14,SPICK1, col, 0.0, 0.0, 4, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
+
+ /* mode */
+ width= (SPICK1+DPICK1+14)/3;
+ uiBlockBeginAlign(block);
+ bt= uiDefButS(block, ROW, retval, "RGB", 0, -30, width, 19, &colormode, 0.0, 0.0, 0, 0, "");
+ uiButSetFunc(bt, do_picker_new_mode_cb, bt, col);
+ bt= uiDefButS(block, ROW, retval, "HSV", width, -30, width, 19, &colormode, 0.0, 1.0, 0, 0, "");
+ uiButSetFunc(bt, do_picker_new_mode_cb, bt, hsv);
+ bt= uiDefButS(block, ROW, retval, "Hex", 2*width, -30, width, 19, &colormode, 0.0, 2.0, 0, 0, "");
+ uiButSetFunc(bt, do_picker_new_mode_cb, bt, hexcol);
+ uiBlockEndAlign(block);
+
+ /* sliders or hex */
+ width= (SPICK1+DPICK1+14);
+ rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
+ sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, 0, "R ", 0, -60, width, 19, col, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, 0, "G ", 0, -80, width, 19, col+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, 0, "B ", 0, -100, width, 19, col+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, 0, "H ", 0, -60, width, 19, hsv, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, 0, "S ", 0, -80, width, 19, hsv+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, 0, "V ", 0, -100, width, 19, hsv+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ uiBlockEndAlign(block);
+
+ bt= uiDefBut(block, TEX, 0, "Hex: ", 0, -80, width, 19, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
+ uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
+
+ picker_new_hide_reveal(block, colormode);
}
+
static int ui_picker_small_wheel(const bContext *C, uiBlock *block, wmEvent *event)
{
float add= 0.0f;
@@ -1790,13 +1884,22 @@ uiBlock *ui_block_func_COL(bContext *C, uiPopupBlockHandle *handle, void *arg_bu
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
uiBoundsBlock(block, 3);
}
- else {
+ else if(win->eventstate->alt) {
uiBlockPickerSmall(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_OUT_1;
uiBoundsBlock(block, 10);
block->block_event_func= ui_picker_small_wheel;
- }
+ }
+ else {
+ uiBlockPickerNew(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
+ uiBoundsBlock(block, 10);
+
+ block->block_event_func= ui_picker_small_wheel;
+ }
+
+
/* and lets go */
block->direction= UI_TOP;