Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2012-12-20 20:50:39 +0400
committerTon Roosendaal <ton@blender.org>2012-12-20 20:50:39 +0400
commit566d35036961dbe2c786b70a2972ca77055420a6 (patch)
tree0d970133be2850333bc4e97c59b9fd505de4e931 /source/blender/editors/interface/interface_regions.c
parent4d3f0cb8c1e7a47dda400727dea8657fb74265d8 (diff)
UI todo:
- Recoded soft shadow drawing for menus, giving better predictable results (and round off nicer on top side, was looking bad still) - Brought it under DPI control - Added Theme setting to control size and strength for it. Max size 24 pix: http://wiki.blender.org/index.php/File:MenuShadow.png
Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r--source/blender/editors/interface/interface_regions.c71
1 files changed, 39 insertions, 32 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 60885f311ca..57c126c31c5 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -73,8 +73,6 @@
#include "interface_intern.h"
#define B_NOP -1
-#define MENU_SHADOW_SIDE 8
-#define MENU_SHADOW_BOTTOM 10
#define MENU_TOP 8
/*********************** Menu Data Parsing ********************* */
@@ -693,16 +691,20 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
}
/* widget rect, in region coords */
- data->bbox.xmin = MENU_SHADOW_SIDE;
- data->bbox.xmax = BLI_rcti_size_x(&rect_i) + MENU_SHADOW_SIDE;
- data->bbox.ymin = MENU_SHADOW_BOTTOM;
- data->bbox.ymax = BLI_rcti_size_y(&rect_i) + MENU_SHADOW_BOTTOM;
-
- /* region bigger for shadow */
- ar->winrct.xmin = rect_i.xmin - MENU_SHADOW_SIDE;
- ar->winrct.xmax = rect_i.xmax + MENU_SHADOW_SIDE;
- ar->winrct.ymin = rect_i.ymin - MENU_SHADOW_BOTTOM;
- ar->winrct.ymax = rect_i.ymax + MENU_TOP;
+ {
+ int width = UI_ThemeMenuShadowWidth();
+
+ data->bbox.xmin = width;
+ data->bbox.xmax = BLI_rcti_size_x(&rect_i) + width;
+ data->bbox.ymin = width;
+ data->bbox.ymax = BLI_rcti_size_y(&rect_i) + width;
+
+ /* region bigger for shadow */
+ ar->winrct.xmin = rect_i.xmin - width;
+ ar->winrct.xmax = rect_i.xmax + width;
+ ar->winrct.ymin = rect_i.ymin - width;
+ ar->winrct.ymax = rect_i.ymax + MENU_TOP;
+ }
/* adds subwindow */
ED_region_init(C, ar);
@@ -1140,16 +1142,17 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
/* compute position */
if (but->block->flag & UI_BLOCK_SEARCH_MENU) {
+ int width = UI_ThemeMenuShadowWidth();
/* this case is search menu inside other menu */
/* we copy region size */
ar->winrct = butregion->winrct;
/* widget rect, in region coords */
- data->bbox.xmin = MENU_SHADOW_SIDE;
- data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - MENU_SHADOW_SIDE;
- data->bbox.ymin = MENU_SHADOW_BOTTOM;
- data->bbox.ymax = BLI_rcti_size_y(&ar->winrct) - MENU_SHADOW_BOTTOM;
+ data->bbox.xmin = width;
+ data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - width;
+ data->bbox.ymin = width;
+ data->bbox.ymax = BLI_rcti_size_y(&ar->winrct) - width;
/* check if button is lower half */
if (but->rect.ymax < BLI_rctf_cent_y(&but->block->rect)) {
@@ -1161,6 +1164,8 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
}
else {
const int searchbox_width = uiSearchBoxWidth();
+ const int shadow_width = UI_ThemeMenuShadowWidth();
+
rect_fl.xmin = but->rect.xmin - 5; /* align text with button */
rect_fl.xmax = but->rect.xmax + 5; /* symmetrical */
rect_fl.ymax = but->rect.ymin;
@@ -1212,15 +1217,15 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
}
/* widget rect, in region coords */
- data->bbox.xmin = MENU_SHADOW_SIDE;
- data->bbox.xmax = BLI_rcti_size_x(&rect_i) + MENU_SHADOW_SIDE;
- data->bbox.ymin = MENU_SHADOW_BOTTOM;
- data->bbox.ymax = BLI_rcti_size_y(&rect_i) + MENU_SHADOW_BOTTOM;
+ data->bbox.xmin = shadow_width;
+ data->bbox.xmax = BLI_rcti_size_x(&rect_i) + shadow_width;
+ data->bbox.ymin = shadow_width;
+ data->bbox.ymax = BLI_rcti_size_y(&rect_i) + shadow_width;
/* region bigger for shadow */
- ar->winrct.xmin = rect_i.xmin - MENU_SHADOW_SIDE;
- ar->winrct.xmax = rect_i.xmax + MENU_SHADOW_SIDE;
- ar->winrct.ymin = rect_i.ymin - MENU_SHADOW_BOTTOM;
+ ar->winrct.xmin = rect_i.xmin - shadow_width;
+ ar->winrct.xmax = rect_i.xmax + shadow_width;
+ ar->winrct.ymin = rect_i.ymin - shadow_width;
ar->winrct.ymax = rect_i.ymax;
}
@@ -1522,6 +1527,7 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar)
static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
{
+ int width = UI_ThemeMenuShadowWidth();
int winx, winy;
if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
@@ -1532,13 +1538,13 @@ static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
winy = WM_window_pixels_y(window);
// wm_window_get_size(window, &winx, &winy);
- if (block->rect.xmin < MENU_SHADOW_SIDE)
- block->rect.xmin = MENU_SHADOW_SIDE;
- if (block->rect.xmax > winx - MENU_SHADOW_SIDE)
- block->rect.xmax = winx - MENU_SHADOW_SIDE;
+ if (block->rect.xmin < width)
+ block->rect.xmin = width;
+ if (block->rect.xmax > winx - width)
+ block->rect.xmax = winx - width;
- if (block->rect.ymin < MENU_SHADOW_BOTTOM)
- block->rect.ymin = MENU_SHADOW_BOTTOM;
+ if (block->rect.ymin < width)
+ block->rect.ymin = width;
if (block->rect.ymax > winy - MENU_TOP)
block->rect.ymax = winy - MENU_TOP;
}
@@ -1590,6 +1596,7 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
uiBlock *block;
uiPopupBlockHandle *handle;
uiSafetyRct *saferct;
+ int width = UI_ThemeMenuShadowWidth();
/* create handle */
handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
@@ -1658,9 +1665,9 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
- ar->winrct.xmin = block->rect.xmin - MENU_SHADOW_SIDE;
- ar->winrct.xmax = block->rect.xmax + MENU_SHADOW_SIDE;
- ar->winrct.ymin = block->rect.ymin - MENU_SHADOW_BOTTOM;
+ ar->winrct.xmin = block->rect.xmin - width;
+ ar->winrct.xmax = block->rect.xmax + width;
+ ar->winrct.ymin = block->rect.ymin - width;
ar->winrct.ymax = block->rect.ymax + MENU_TOP;
ui_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);