diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-08-07 00:06:02 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2009-08-07 00:06:02 +0400 |
commit | 74b3681532b028e66f29aef19d2a0a7e18da6ee2 (patch) | |
tree | 03f2b984694b9d64ce84db504d53b525f71e0a09 /source/blender/editors/interface/interface_style.c | |
parent | e84e6664c225c0aed7e4d4c2ea812a48bc57ca3a (diff) |
Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
Diffstat (limited to 'source/blender/editors/interface/interface_style.c')
-rw-r--r-- | source/blender/editors/interface/interface_style.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c index 67ee29a1d3c..cb9216ec1c5 100644 --- a/source/blender/editors/interface/interface_style.c +++ b/source/blender/editors/interface/interface_style.c @@ -248,9 +248,6 @@ void uiStyleInit(void) BLF_size(11, U.dpi); BLF_size(12, U.dpi); BLF_size(14, U.dpi); - - if (!(U.transopts & USER_USETEXTUREFONT)) - BLF_mode(BLF_MODE_BITMAP); } } |