diff options
author | Hans Goudey <h.goudey@me.com> | 2021-04-29 07:32:55 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-29 07:32:55 +0300 |
commit | 2038250c62fa3753fcc31129f8dd5f4fdf08e2e7 (patch) | |
tree | 013d5ca0f535ebae01f3b03731cc507520a414c7 /source/blender/editors/interface/interface_style.cc | |
parent | 38ebac86cc28e53d7640dcc8ce3bc4edbb8f2a1b (diff) |
WIP changes to compiling interface directory as C++ codetemp-interface-cpp
Diffstat (limited to 'source/blender/editors/interface/interface_style.cc')
-rw-r--r-- | source/blender/editors/interface/interface_style.cc | 577 |
1 files changed, 577 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_style.cc b/source/blender/editors/interface/interface_style.cc new file mode 100644 index 00000000000..b3aca8f9ea2 --- /dev/null +++ b/source/blender/editors/interface/interface_style.cc @@ -0,0 +1,577 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup edinterface + */ + +#include <limits.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_userdef_types.h" + +#include "BLI_listbase.h" +#include "BLI_rect.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "BKE_global.h" + +#include "BLF_api.h" +#ifdef WITH_INTERNATIONAL +# include "BLT_translation.h" +#endif + +#include "UI_interface.h" + +#include "ED_datafiles.h" + +#include "interface_intern.h" + +#ifdef WIN32 +# include "BLI_math_base.h" /* M_PI */ +#endif + +/* style + theme + layout-engine = UI */ + +/** + * This is a complete set of layout rules, the 'state' of the Layout + * Engine. Multiple styles are possible, defined via C or Python. Styles + * get a name, and will typically get activated per region type, like + * "Header", or "Listview" or "Toolbar". Properties of Style definitions + * are: + * + * - default column properties, internal spacing, aligning, min/max width + * - button alignment rules (for groups) + * - label placement rules + * - internal labeling or external labeling default + * - default minimum widths for buttons/labels (in amount of characters) + * - font types, styles and relative sizes for Panel titles, labels, etc. + */ + +/* ********************************************** */ + +static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id) +{ + uiStyle *style = (uiStyle *)MEM_callocN(sizeof(uiStyle), "new style"); + + BLI_addtail(styles, style); + BLI_strncpy(style->name, name, MAX_STYLE_NAME); + + style->panelzoom = 1.0; /* unused */ + + style->paneltitle.uifont_id = uifont_id; + style->paneltitle.points = UI_DEFAULT_TITLE_POINTS; + style->paneltitle.kerning = 1; + style->paneltitle.shadow = 3; + style->paneltitle.shadx = 0; + style->paneltitle.shady = -1; + style->paneltitle.shadowalpha = 0.5f; + style->paneltitle.shadowcolor = 0.0f; + + style->grouplabel.uifont_id = uifont_id; + style->grouplabel.points = UI_DEFAULT_TITLE_POINTS; + style->grouplabel.kerning = 1; + style->grouplabel.shadow = 3; + style->grouplabel.shadx = 0; + style->grouplabel.shady = -1; + style->grouplabel.shadowalpha = 0.5f; + style->grouplabel.shadowcolor = 0.0f; + + style->widgetlabel.uifont_id = uifont_id; + style->widgetlabel.points = UI_DEFAULT_TEXT_POINTS; + style->widgetlabel.kerning = 1; + style->widgetlabel.shadow = 3; + style->widgetlabel.shadx = 0; + style->widgetlabel.shady = -1; + style->widgetlabel.shadowalpha = 0.5f; + style->widgetlabel.shadowcolor = 0.0f; + + style->widget.uifont_id = uifont_id; + style->widget.points = UI_DEFAULT_TEXT_POINTS; + style->widget.kerning = 1; + style->widget.shadow = 1; + style->widget.shady = -1; + style->widget.shadowalpha = 0.5f; + style->widget.shadowcolor = 0.0f; + + style->columnspace = 8; + style->templatespace = 5; + style->boxspace = 5; + style->buttonspacex = 8; + style->buttonspacey = 2; + style->panelspace = 8; + style->panelouter = 4; + + return style; +} + +static uiFont *uifont_to_blfont(int id) +{ + uiFont *font = (uiFont *)U.uifonts.first; + + for (; font; font = font->next) { + if (font->uifont_id == id) { + return font; + } + } + return (uiFont *)U.uifonts.first; +} + +/* *************** draw ************************ */ + +void UI_fontstyle_draw_ex(const uiFontStyle *fs, + const rcti *rect, + const char *str, + const uchar col[4], + const struct uiFontStyleDraw_Params *fs_params, + size_t len, + int *r_xofs, + int *r_yofs, + struct ResultBLF *r_info) +{ + int xofs = 0, yofs; + int font_flag = BLF_CLIPPING; + + UI_fontstyle_set(fs); + + /* set the flag */ + if (fs->shadow) { + font_flag |= BLF_SHADOW; + const float shadow_color[4] = { + fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; + BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); + BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); + } + if (fs->kerning == 1) { + font_flag |= BLF_KERNING_DEFAULT; + } + if (fs_params->word_wrap == 1) { + font_flag |= BLF_WORD_WRAP; + } + if (fs->bold) { + font_flag |= BLF_BOLD; + } + if (fs->italic) { + font_flag |= BLF_ITALIC; + } + + BLF_enable(fs->uifont_id, font_flag); + + if (fs_params->word_wrap == 1) { + /* draw from boundbox top */ + yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id); + } + else { + /* draw from boundbox center */ + const float height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id); + yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height)); + } + + if (fs_params->align == UI_STYLE_TEXT_CENTER) { + xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len))); + } + else if (fs_params->align == UI_STYLE_TEXT_RIGHT) { + xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len); + } + + yofs = MAX2(0, yofs); + xofs = MAX2(0, xofs); + + BLF_clipping(fs->uifont_id, rect->xmin, rect->ymin, rect->xmax, rect->ymax); + BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f); + BLF_color4ubv(fs->uifont_id, col); + + BLF_draw_ex(fs->uifont_id, str, len, r_info); + + BLF_disable(fs->uifont_id, font_flag); + + if (r_xofs) { + *r_xofs = xofs; + } + if (r_yofs) { + *r_yofs = yofs; + } +} + +void UI_fontstyle_draw(const uiFontStyle *fs, + const rcti *rect, + const char *str, + const uchar col[4], + const struct uiFontStyleDraw_Params *fs_params) +{ + int xofs, yofs; + + UI_fontstyle_draw_ex(fs, rect, str, col, fs_params, BLF_DRAW_STR_DUMMY_MAX, &xofs, &yofs, NULL); +} + +/* drawn same as above, but at 90 degree angle */ +void UI_fontstyle_draw_rotated(const uiFontStyle *fs, + const rcti *rect, + const char *str, + const uchar col[4]) +{ + float height; + int xofs, yofs; + float angle; + rcti txtrect; + + UI_fontstyle_set(fs); + + height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id); + /* becomes x-offset when rotated */ + xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height)); + + /* ignore UI_STYLE, always aligned to top */ + + /* rotate counter-clockwise for now (assumes left-to-right language)*/ + xofs += height; + yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5; + angle = M_PI_2; + + /* translate rect to vertical */ + txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect); + txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect); + txtrect.xmax = rect->xmin; + txtrect.ymax = rect->ymin; + + /* clip is very strict, so we give it some space */ + /* clipping is done without rotation, so make rect big enough to contain both positions */ + BLF_clipping(fs->uifont_id, + txtrect.xmin - 1, + txtrect.ymin - yofs - xofs - 4, + rect->xmax + 1, + rect->ymax + 4); + BLF_enable(fs->uifont_id, BLF_CLIPPING); + BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f); + + BLF_enable(fs->uifont_id, BLF_ROTATION); + BLF_rotation(fs->uifont_id, angle); + BLF_color4ubv(fs->uifont_id, col); + + if (fs->shadow) { + BLF_enable(fs->uifont_id, BLF_SHADOW); + const float shadow_color[4] = { + fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; + BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); + BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); + } + + if (fs->kerning == 1) { + BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); + } + + BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); + BLF_disable(fs->uifont_id, BLF_ROTATION); + BLF_disable(fs->uifont_id, BLF_CLIPPING); + if (fs->shadow) { + BLF_disable(fs->uifont_id, BLF_SHADOW); + } + if (fs->kerning == 1) { + BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); + } +} + +/** + * Similar to #UI_fontstyle_draw + * but ignore alignment, shadow & no clipping rect. + * + * For drawing on-screen labels. + */ +void UI_fontstyle_draw_simple( + const uiFontStyle *fs, float x, float y, const char *str, const uchar col[4]) +{ + if (fs->kerning == 1) { + BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); + } + + UI_fontstyle_set(fs); + BLF_position(fs->uifont_id, x, y, 0.0f); + BLF_color4ubv(fs->uifont_id, col); + BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); + + if (fs->kerning == 1) { + BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); + } +} + +/** + * Same as #UI_fontstyle_draw but draw a colored backdrop. + */ +void UI_fontstyle_draw_simple_backdrop(const uiFontStyle *fs, + float x, + float y, + const char *str, + const float col_fg[4], + const float col_bg[4]) +{ + if (fs->kerning == 1) { + BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); + } + + UI_fontstyle_set(fs); + + { + const float width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); + const float height = BLF_height_max(fs->uifont_id); + const float decent = BLF_descender(fs->uifont_id); + const float margin = height / 4.0f; + + /* backdrop */ + const float color[4] = {col_bg[0], col_bg[1], col_bg[2], 0.5f}; + + UI_draw_roundbox_corner_set(UI_CNR_ALL); + UI_draw_roundbox_aa( + &(const rctf){ + .xmin = x - margin, + .xmax = x + width + margin, + .ymin = (y + decent) - margin, + .ymax = (y + decent) + height + margin, + }, + true, + margin, + color); + } + + BLF_position(fs->uifont_id, x, y, 0.0f); + BLF_color4fv(fs->uifont_id, col_fg); + BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); + + if (fs->kerning == 1) { + BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); + } +} + +/* ************** helpers ************************ */ +/* XXX: read a style configure */ +const uiStyle *UI_style_get(void) +{ +#if 0 + uiStyle *style = NULL; + /* offset is two struct uiStyle pointers */ + style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2); + return (style != NULL) ? style : U.uistyles.first; +#else + return (uiStyle *)U.uistyles.first; +#endif +} + +/* for drawing, scaled with DPI setting */ +const uiStyle *UI_style_get_dpi(void) +{ + const uiStyle *style = UI_style_get(); + static uiStyle _style; + + _style = *style; + + _style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx); + _style.paneltitle.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady); + _style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx); + _style.grouplabel.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady); + _style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx); + _style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady); + + _style.columnspace = (short)(UI_DPI_FAC * _style.columnspace); + _style.templatespace = (short)(UI_DPI_FAC * _style.templatespace); + _style.boxspace = (short)(UI_DPI_FAC * _style.boxspace); + _style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex); + _style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey); + _style.panelspace = (short)(UI_DPI_FAC * _style.panelspace); + _style.panelouter = (short)(UI_DPI_FAC * _style.panelouter); + + return &_style; +} + +int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str) +{ + int width; + + if (fs->kerning == 1) { + /* for BLF_width */ + BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); + } + + UI_fontstyle_set(fs); + width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); + + if (fs->kerning == 1) { + BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); + } + + return width; +} + +int UI_fontstyle_height_max(const uiFontStyle *fs) +{ + UI_fontstyle_set(fs); + return BLF_height_max(fs->uifont_id); +} + +/* ************** init exit ************************ */ + +/* called on each startup.blend read */ +/* reading without uifont will create one */ +void uiStyleInit() +{ + uiStyle *style = (uiStyle *)U.uistyles.first; + + /* recover from uninitialized dpi */ + if (U.dpi == 0) { + U.dpi = 72; + } + CLAMP(U.dpi, 48, 144); + + LISTBASE_FOREACH (uiFont *, font, &U.uifonts) { + BLF_unload_id(font->blf_id); + } + + if (blf_mono_font != -1) { + BLF_unload_id(blf_mono_font); + blf_mono_font = -1; + } + + if (blf_mono_font_render != -1) { + BLF_unload_id(blf_mono_font_render); + blf_mono_font_render = -1; + } + + uiFont *font_first = (uiFont *)U.uifonts.first; + + /* default builtin */ + if (font_first == NULL) { + font_first = (uiFont *)MEM_callocN(sizeof(uiFont), "ui font"); + BLI_addtail(&U.uifonts, font_first); + } + + if (U.font_path_ui[0]) { + BLI_strncpy(font_first->filename, U.font_path_ui, sizeof(font_first->filename)); + font_first->uifont_id = UIFONT_CUSTOM1; + } + else { + BLI_strncpy(font_first->filename, "default", sizeof(font_first->filename)); + font_first->uifont_id = UIFONT_DEFAULT; + } + + LISTBASE_FOREACH (uiFont *, font, &U.uifonts) { + const bool unique = false; + + if (font->uifont_id == UIFONT_DEFAULT) { + font->blf_id = BLF_load_default(unique); + } + else { + font->blf_id = BLF_load(font->filename); + if (font->blf_id == -1) { + font->blf_id = BLF_load_default(unique); + } + } + + BLF_default_set(font->blf_id); + + if (font->blf_id == -1) { + if (G.debug & G_DEBUG) { + printf("%s: error, no fonts available\n", __func__); + } + } + else { + /* ? just for speed to initialize? + * Yes, this build the glyph cache and create + * the texture. + */ + BLF_size(font->blf_id, 11 * U.pixelsize, U.dpi); + BLF_size(font->blf_id, 12 * U.pixelsize, U.dpi); + BLF_size(font->blf_id, 14 * U.pixelsize, U.dpi); + } + } + + if (style == NULL) { + ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT); + } + + /* XXX, this should be moved into a style, + * but for now best only load the monospaced font once. */ + BLI_assert(blf_mono_font == -1); + /* Use unique font loading to avoid thread safety issues with mono font + * used for render metadata stamp in threads. */ + if (U.font_path_ui_mono[0]) { + blf_mono_font = BLF_load_unique(U.font_path_ui_mono); + } + if (blf_mono_font == -1) { + const bool unique = true; + blf_mono_font = BLF_load_mono_default(unique); + } + + BLF_size(blf_mono_font, 12 * U.pixelsize, 72); + + /* Set default flags based on UI preferences (not render fonts) */ + { + const int flag_disable = (BLF_MONOCHROME | BLF_HINTING_NONE | BLF_HINTING_SLIGHT | + BLF_HINTING_FULL); + int flag_enable = 0; + + if (U.text_render & USER_TEXT_HINTING_NONE) { + flag_enable |= BLF_HINTING_NONE; + } + else if (U.text_render & USER_TEXT_HINTING_SLIGHT) { + flag_enable |= BLF_HINTING_SLIGHT; + } + else if (U.text_render & USER_TEXT_HINTING_FULL) { + flag_enable |= BLF_HINTING_FULL; + } + + if (U.text_render & USER_TEXT_DISABLE_AA) { + flag_enable |= BLF_MONOCHROME; + } + + LISTBASE_FOREACH (uiFont *, font, &U.uifonts) { + if (font->blf_id != -1) { + BLF_disable(font->blf_id, flag_disable); + BLF_enable(font->blf_id, flag_enable); + } + } + if (blf_mono_font != -1) { + BLF_disable(blf_mono_font, flag_disable); + BLF_enable(blf_mono_font, flag_enable); + } + } + + /** + * Second for rendering else we get threading problems, + * + * \note This isn't good that the render font depends on the preferences, + * keep for now though, since without this there is no way to display many unicode chars. + */ + if (blf_mono_font_render == -1) { + const bool unique = true; + blf_mono_font_render = BLF_load_mono_default(unique); + } + + BLF_size(blf_mono_font_render, 12 * U.pixelsize, 72); +} + +void UI_fontstyle_set(const uiFontStyle *fs) +{ + uiFont *font = uifont_to_blfont(fs->uifont_id); + + BLF_size(font->blf_id, fs->points * U.pixelsize, U.dpi); +} |