Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDamien Picard <pioverfour>2022-08-09 13:42:16 +0300
committerBastien Montagne <bastien@blender.org>2022-08-09 13:42:33 +0300
commite1974ae30e468c678c496907f0234b835bdb6123 (patch)
treecc36dd5843cf5dcfe168d9c9bfd28560d49ce816 /source/blender/editors/interface/interface_templates.c
parent630b961f234e4b1b9839a7d427d68d3f028e528f (diff)
I18n: make more parts of the UI translatable
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
-rw-r--r--source/blender/editors/interface/interface_templates.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index fa3c12e158d..ac6dcbea052 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -6458,13 +6458,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) {
uiItemL(layout, "", icon_mod[j]);
}
- uiItemL(layout, text, icon);
+ uiItemL(layout, TIP_(text), icon);
ok = true;
}
else if (text_fallback) {
const char *event_text = WM_key_event_string(kmi->type, true);
uiItemL(layout, event_text, ICON_NONE);
- uiItemL(layout, text, ICON_NONE);
+ uiItemL(layout, TIP_(text), ICON_NONE);
ok = true;
}
return ok;