diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-11-29 05:42:47 +0300 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-11-29 05:42:47 +0300 |
commit | 65edb6e55f11f20a552d8f9fd1375923d9854e49 (patch) | |
tree | 531331b36fb1eba2e9173b1dccc4058f36cde15e /source/blender/editors/interface/interface_templates.c | |
parent | 16efe1ac46fca2fafda292344a37f1f2deede2a0 (diff) |
UI:
* Moved more of 3dview header to python
* Fixed the layout of the ui layers template to show the correct number of buttons
* Added support for layer icons (active layer, used layers)
Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
-rw-r--r-- | source/blender/editors/interface/interface_templates.c | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index c263729f4fe..0b55571dbcd 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -1879,16 +1879,17 @@ void uiTemplateTriColorSet(uiLayout *layout, PointerRNA *ptr, char *propname) /********************* Layer Buttons Template ************************/ // TODO: -// - option for showing extra info like whether layer has contents? // - for now, grouping of layers is determined by dividing up the length of // the array of layer bitflags -void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname) +void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname, + PointerRNA *used_ptr, char *used_propname, int active_layer) { - uiLayout *uRow, *uSplit, *uCol; - PropertyRNA *prop; + uiLayout *uRow, *uCol; + PropertyRNA *prop, *used_prop; int groups, cols, layers; int group, col, layer, row; + int cols_per_group = 5; prop= RNA_struct_find_property(ptr, propname); if (!prop) { @@ -1900,28 +1901,41 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname) * - we want 2 rows only (for now) * - the number of columns (cols) is the total number of buttons per row * the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be - * - for now, only split into groups if if group will have at least 5 items + * - for now, only split into groups if group will have at least 5 items */ layers= RNA_property_array_length(ptr, prop); cols= (layers / 2) + (layers % 2); - groups= ((cols / 2) < 5) ? (1) : (cols / 2); + groups= ((cols / 2) < cols_per_group) ? (1) : (cols / cols_per_group); + + if(used_ptr && used_propname) { + used_prop= RNA_struct_find_property(used_ptr, used_propname); + if (!used_prop) { + printf("uiTemplateLayer: used layers property not found: %s\n", used_propname); + return; + } + + if(RNA_property_array_length(used_ptr, used_prop) < layers) + used_prop = NULL; + } /* layers are laid out going across rows, with the columns being divided into groups */ - if (groups > 1) - uSplit= uiLayoutSplit(layout, (1.0f/(float)groups)); - else - uSplit= layout; for (group= 0; group < groups; group++) { - uCol= uiLayoutColumn(uSplit, 1); + uCol= uiLayoutColumn(layout, 1); for (row= 0; row < 2; row++) { uRow= uiLayoutRow(uCol, 1); - layer= groups*cols*row + cols*group; + layer= groups*cols_per_group*row + cols_per_group*group; /* add layers as toggle buts */ - for (col= 0; (col < cols) && (layer < layers); col++, layer++) { - int icon=0; // XXX - add some way of setting this... + for (col= 0; (col < cols_per_group) && (layer < layers); col++, layer++) { + int icon = 0; + int butlay = 1 << layer; + if(active_layer & butlay) + icon = ICON_LAYER_ACTIVE; + else if(used_prop && RNA_property_boolean_get_index(used_ptr, used_prop, layer)) + icon = ICON_LAYER_USED; + uiItemFullR(uRow, "", icon, ptr, prop, layer, 0, UI_ITEM_R_TOGGLE); } } |