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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-06 15:11:01 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-06 15:11:01 +0300
commitd2312602125a452e6562a76ab91779943c67396d (patch)
treeda74fa2bce05d94d6bc800021d837b494e6936d7 /source/blender/editors/interface/interface_templates.c
parentb98b331d04fe3a335cc0656809b4b09196507500 (diff)
Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
-rw-r--r--source/blender/editors/interface/interface_templates.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 7f276bcc634..7205cdb3548 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -974,7 +974,7 @@ static uiLayout *draw_modifier(
}
UI_block_lock_clear(block);
- UI_block_lock_set(block, ob && ob->id.lib, ERROR_LIBDATA_MESSAGE);
+ UI_block_lock_set(block, ob && ID_IS_LINKED_DATABLOCK(ob), ERROR_LIBDATA_MESSAGE);
if (!ELEM(md->type, eModifierType_Fluidsim, eModifierType_Softbody, eModifierType_ParticleSystem,
eModifierType_Cloth, eModifierType_Smoke))
@@ -1021,7 +1021,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
return NULL;
}
- UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ob->id.lib), ERROR_LIBDATA_MESSAGE);
+ UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED_DATABLOCK(ob)), ERROR_LIBDATA_MESSAGE);
/* find modifier and draw it */
cageIndex = modifiers_getCageIndex(scene, ob, &lastCageIndex, 0);
@@ -1249,7 +1249,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr)
return NULL;
}
- UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ob->id.lib), ERROR_LIBDATA_MESSAGE);
+ UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED_DATABLOCK(ob)), ERROR_LIBDATA_MESSAGE);
/* hrms, the temporal constraint should not draw! */
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
@@ -1611,7 +1611,7 @@ void uiTemplateColorRamp(uiLayout *layout, PointerRNA *ptr, const char *propname
block = uiLayoutAbsoluteBlock(layout);
id = cptr.id.data;
- UI_block_lock_set(block, (id && id->lib), ERROR_LIBDATA_MESSAGE);
+ UI_block_lock_set(block, (id && ID_IS_LINKED_DATABLOCK(id)), ERROR_LIBDATA_MESSAGE);
colorband_buttons_layout(layout, block, cptr.data, &rect, cb, expand);
@@ -2263,7 +2263,7 @@ void uiTemplateCurveMapping(
cb->prop = prop;
id = cptr.id.data;
- UI_block_lock_set(block, (id && id->lib), ERROR_LIBDATA_MESSAGE);
+ UI_block_lock_set(block, (id && ID_IS_LINKED_DATABLOCK(id)), ERROR_LIBDATA_MESSAGE);
curvemap_buttons_layout(layout, &cptr, type, levels, brush, neg_slope, cb);