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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 00:51:01 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 00:51:21 +0300
commitcacd57b67a15e08bce3b1c9a136004516c593672 (patch)
tree5d726d373975b01be1d99008603f00230a6d9816 /source/blender/editors/interface/interface_templates.c
parentadfbb77b20c2c0f55c8bd99313ae11e546687d83 (diff)
Fix T80771: Avoid changing the visibility of loose geometry when entering Sculpt Mode
When entering scultp mode the visibility from the Face Sets is copied to the base mesh. This steps was considering that if a vertex belongs to a face with a visibible Face Set ID, it should be visible. As loose geometry may not have any faces, those vertex were set to hidden. Now this function check if a vertex visibility should be modified by the face sets (by checking the loops), avoiding modifying the visibility of loose geometry unintentionally. Reviewed By: sergey Maniphest Tasks: T80771 Differential Revision: https://developer.blender.org/D8899
Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
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