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authorJulian Eisel <eiseljulian@gmail.com>2020-01-16 13:53:45 +0300
committerJulian Eisel <eiseljulian@gmail.com>2020-01-16 13:58:37 +0300
commit25cb12dc71e83a331d31568f33ecd6315c5605fa (patch)
treee9e9fea9493b530c28a0c7e4a814e47e42fc171b /source/blender/editors/interface/interface_templates.c
parentdd4d27e907c72e8066bf122e3e493f42c09b215e (diff)
UI: Show animation cancel button in all status-bars
Previously the button would only show up in the status-bar located in the same window that had the screen with the animation timer. I don't see a reason not to show the button in all status-bars instead, other animation feedback is also displayed in all windows. Fixes T72194.
Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
-rw-r--r--source/blender/editors/interface/interface_templates.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 0880da91005..f0e15e16e91 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -6863,7 +6863,6 @@ static char *progress_tooltip_func(bContext *UNUSED(C), void *argN, const char *
void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
{
- bScreen *screen = CTX_wm_screen(C);
wmWindowManager *wm = CTX_wm_manager(C);
ScrArea *sa = CTX_wm_area(C);
uiBlock *block;
@@ -7045,7 +7044,7 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
}
}
- if (screen->animtimer) {
+ if (ED_screen_animation_playing(wm)) {
uiDefIconTextBut(block,
UI_BTYPE_BUT,
B_STOPANIM,