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authorBastien Montagne <montagne29@wanadoo.fr>2014-01-08 20:04:10 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-01-08 20:05:05 +0400
commitd5c9b509ec0e06318186f25212ffb2ba12177692 (patch)
tree53df5a913b0e5d0c5f944bd9bd07ae752036b183 /source/blender/editors/interface/interface_utils.c
parent8305fd8841440f4498758b6f218483cd6db363a9 (diff)
Fix issues with float precision in numinput, like 'R 123' who would show additional 'noise' digits.
Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D186
Diffstat (limited to 'source/blender/editors/interface/interface_utils.c')
-rw-r--r--source/blender/editors/interface/interface_utils.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index e1f39b1d556..812eb9345ac 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -36,6 +36,7 @@
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
+#include "BLI_math.h"
#include "BLI_string.h"
#include "BLF_translation.h"
@@ -224,3 +225,58 @@ int uiIconFromID(ID *id)
return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}
+
+/********************************** Misc **************************************/
+
+/**
+ * Returns the best "UI" precision for given floating value, so that e.g. 10.000001 rather gets drawn as '10'...
+ */
+int uiFloatPrecisionCalc(int prec, double value)
+{
+ static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6, 1e-7};
+ static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
+
+ BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
+ BLI_assert(pow10_neg[prec] == pow(10, -prec));
+
+ /* check on the number of decimal places need to display the number, this is so 0.00001 is not displayed as 0.00,
+ * _but_, this is only for small values si 10.0001 will not get the same treatment.
+ */
+ value = ABS(value);
+ if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
+ int value_i = (int)((value * max_pow) + 0.5);
+ if (value_i != 0) {
+ const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
+ int test_prec;
+ int prec_min = -1;
+ int dec_flag = 0;
+ int i = UI_PRECISION_FLOAT_MAX;
+ while (i && value_i) {
+ if (value_i % 10) {
+ dec_flag |= 1 << i;
+ prec_min = i;
+ }
+ value_i /= 10;
+ i--;
+ }
+
+ /* even though its a small value, if the second last digit is not 0, use it */
+ test_prec = prec_min;
+
+ dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
+
+ while (dec_flag) {
+ test_prec++;
+ dec_flag = dec_flag >> 1;
+ }
+
+ if (test_prec > prec) {
+ prec = test_prec;
+ }
+ }
+ }
+
+ CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
+
+ return prec;
+}