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authorCampbell Barton <ideasman42@gmail.com>2011-06-06 13:12:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-06 13:12:03 +0400
commit6a1e74418ce0cb19bea51354a46ec77f73f4eb8b (patch)
tree75ea4b8d146ecfcdd934e30061559d23b58d4ac8 /source/blender/editors/interface/interface_widgets.c
parent2f5c7623b08027a7bb0d433333ad62c787c05cbf (diff)
use the same stippled drawing for colorband background as alpha color swatches, with low DPI would look squashed, also use the same colors for both.
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index f767a432cd0..41bb12e4433 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -159,6 +159,18 @@ static float check_tria_vert[6][2]= {
static int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
+GLubyte checker_stipple_sml[32*32/8] =
+{
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+};
+
/* ************************************************* */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
@@ -614,22 +626,10 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
if(wtb->inner) {
if(wcol->shaded==0) {
if (wcol->alpha_check) {
- GLubyte checker_stipple_sml[32*32/8] =
- {
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- };
-
float x_mid= 0.0f; /* used for dumb clamping of values */
/* dark checkers */
- glColor4ub(100, 100, 100, 255);
+ glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++) {
glVertex2fv(wtb->inner_v[a]);
@@ -638,7 +638,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
/* light checkers */
glEnable(GL_POLYGON_STIPPLE);
- glColor4ub(160, 160, 160, 255);
+ glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++) {