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authorTon Roosendaal <ton@blender.org>2009-06-08 16:39:39 +0400
committerTon Roosendaal <ton@blender.org>2009-06-08 16:39:39 +0400
commitc33b6a54f7ae13c49b9b4ccf3e0e69024a9db36e (patch)
treeaa93b8470ab0b3121d84cedcac52c123d9d81e7b /source/blender/editors/interface/interface_widgets.c
parent098a0840a4fba050b733071eb028cea20370d2ff (diff)
2.5
Down with smart, up with simple! I now use the widget polygon code to generate a mask quad strip, draw it over the image, and then the AA outline. Should work on all systems.
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c69
1 files changed, 39 insertions, 30 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 6046a74325b..0660b7f19a9 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -279,13 +279,11 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r
return tot;
}
-
-
-static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
+/* this call has 1 extra arg to allow mask outline */
+static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi)
{
float vec[9][2], veci[9][2];
float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax;
- float radi; /* rad inner */
float minxi= minx + 1.0f; /* boundbox inner */
float maxxi= maxx - 1.0f;
float minyi= miny + 1.0f;
@@ -297,7 +295,8 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
if(2.0f*rad > rect->ymax-rect->ymin)
rad= 0.5f*(rect->ymax-rect->ymin);
- radi= rad - 1.0f;
+ if(2.0f*(radi+1.0f) > rect->ymax-rect->ymin)
+ radi= 0.5f*(rect->ymax-rect->ymin) - 1.0f;
/* mult */
for(a=0; a<9; a++) {
@@ -422,6 +421,12 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
wt->totvert= tot;
}
+static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
+{
+ round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f);
+}
+
+
/* based on button rect, return scaled array of triangles */
static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
{
@@ -536,6 +541,21 @@ static void round_box_shade_col4(char *col1, char *col2, float fac)
glColor4ubv(col);
}
+static void widgetbase_outline(uiWidgetBase *wtb)
+{
+ int a;
+
+ /* outline */
+ glBegin(GL_QUAD_STRIP);
+ for(a=0; a<wtb->totvert; a++) {
+ glVertex2fv(wtb->outer_v[a]);
+ glVertex2fv(wtb->inner_v[a]);
+ }
+ glVertex2fv(wtb->outer_v[0]);
+ glVertex2fv(wtb->inner_v[0]);
+ glEnd();
+}
+
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int j, a;
@@ -1366,11 +1386,12 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
- round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
+ round_box_edges(&wtb, roundboxalign, rect, rad);
/* decoration */
if(!(state & UI_TEXTINPUT)) {
@@ -1503,11 +1524,12 @@ static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int
{
if(state & UI_ACTIVE) {
uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
- round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
+ round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
@@ -1589,11 +1611,12 @@ static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundbox
static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
- round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
+ round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
@@ -1601,7 +1624,6 @@ static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int rou
static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
{
uiWidgetBase wtb;
- uiWidgetColors *wcol= &wt->wcol;
char col[4];
/* state copy! */
@@ -1609,35 +1631,22 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
widget_init(&wtb);
- /* filled rect in back color, alpha 1 */
- UI_GetThemeColor4ubv(TH_BACK, col);
- col[3]= 255;
- glColor4ubv(col);
- glRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
-
- /* inner mask with alpha zero */
- wcol->inner[0]= wcol->inner[1]= wcol->inner[2]= wcol->inner[3]= 0;
- wtb.outline= 0;
- round_box_edges(&wtb, 15, rect, 5.0f);
- glBlendFunc(GL_ONE, GL_ZERO);
- widgetbase_draw(&wtb, wcol);
-
if(but->block->drawextra) {
- //glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
- //glEnable(GL_BLEND);
-
but->block->drawextra(C, but->poin, rect);
- //glDisable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ /* make mask to draw over image */
+ UI_GetThemeColor3ubv(TH_BACK, col);
+ glColor3ubv(col);
+
+ round_box__edges(&wtb, 15, rect, 0.0f, 4.0);
+ widgetbase_outline(&wtb);
}
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
/* outline */
+ round_box_edges(&wtb, 15, rect, 5.0f);
wtb.outline= 1;
wtb.inner= 0;
- widgetbase_draw(&wtb, wcol);
+ widgetbase_draw(&wtb, &wt->wcol);
}