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authorTon Roosendaal <ton@blender.org>2013-03-01 15:42:07 +0400
committerTon Roosendaal <ton@blender.org>2013-03-01 15:42:07 +0400
commit032923a9f5162e0d6ff158b095b252ad361698d3 (patch)
treef9b59b6af6d213ddf2a12ec6e02325b9e9e9f262 /source/blender/editors/interface/interface_widgets.c
parent1a7ab1da099a7e3bd1de03d721f049909963f105 (diff)
Bug fix #34334
For 2.66a Soft shadow was drawing a complete rect, but it should skip the top edge. That allows transparent menus to still have a shadow too.
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 68df8e29957..dd7b1d0ee06 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1855,7 +1855,7 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
widget_verts_to_quad_strip(&wtb, totvert, quad_strip);
glVertexPointer(2, GL_FLOAT, 0, quad_strip);
- glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2 + 2);
+ glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2); /* add + 2 for getting a complete soft rect. Now it skips top edge to allow transparent menus */
}
glDisableClientState(GL_VERTEX_ARRAY);