diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2015-12-26 00:57:50 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-27 00:15:23 +0300 |
commit | 700c40e2f9b59b7e780429fdc10fb0d2d5d117a1 (patch) | |
tree | 8a6ed722fba1e652fe9756276c83da3467f396aa /source/blender/editors/interface/interface_widgets.c | |
parent | 58cf3327e481cea3dbd2c1c0b89b02d4d2ca7be4 (diff) |
OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D1688
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index da348c88650..279572f82d1 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -57,6 +57,8 @@ #include "interface_intern.h" +#include "GPU_basic_shader.h" + #ifdef WITH_INPUT_IME # include "WM_types.h" #endif @@ -660,14 +662,14 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) glDrawArrays(GL_POLYGON, 0, wtb->totvert); /* light checkers */ - glEnable(GL_POLYGON_STIPPLE); + GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR); glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255); - glPolygonStipple(stipple_checker_8px); + GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_CHECKER_8PX); glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glDrawArrays(GL_POLYGON, 0, wtb->totvert); - glDisable(GL_POLYGON_STIPPLE); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); /* alpha fill */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |