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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-09 01:52:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:23 +0300 |
commit | 854c999d827cfb78938c3b4605707b891092d001 (patch) | |
tree | 6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/interface/interface_widgets.c | |
parent | 186abf7d3bab9ed8b905c6914de02427bb2547cf (diff) |
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.
This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index c4de2730600..d5541bd288d 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -1185,8 +1185,6 @@ void UI_widgetbase_draw_cache_flush(void) GPU_shader_set_srgb_uniform(batch->interface); GPU_batch_bind(batch); GPU_batch_draw_advanced(batch, 0, 0, 0, g_widget_base_batch.count); - - GPU_batch_program_use_end(batch); } g_widget_base_batch.count = 0; } |