diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/interface/resources.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r-- | source/blender/editors/interface/resources.c | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index de9469a48cb..d13b7e8ea74 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -162,9 +162,6 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo case SPACE_NODE: ts = &btheme->tnode; break; - case SPACE_LOGIC: - ts = &btheme->tlogic; - break; case SPACE_CLIP: ts = &btheme->tclip; break; @@ -1210,10 +1207,6 @@ void ui_theme_init_default(void) rgba_char_args_set(btheme->tnode.console_output, 223, 202, 53, 255); /* interface nodes */ btheme->tnode.noodle_curving = 5; - /* space logic */ - btheme->tlogic = btheme->tv3d; - rgba_char_args_set(btheme->tlogic.back, 100, 100, 100, 255); - /* space clip */ btheme->tclip = btheme->tv3d; @@ -2104,13 +2097,6 @@ void init_userdef_do_versions(void) if (btheme->tui.wcol_num.outline[3] == 0) ui_widget_color_init(&btheme->tui); - - /* Logic editor theme, check for alpha==0 is safe, then color was never set */ - if (btheme->tlogic.syntaxn[3] == 0) { - /* re-uses syntax color storage */ - btheme->tlogic = btheme->tv3d; - rgba_char_args_set(btheme->tlogic.back, 100, 100, 100, 255); - } rgba_char_args_set_fl(btheme->tinfo.back, 0.45, 0.45, 0.45, 1.0); rgba_char_args_set_fl(btheme->tuserpref.back, 0.45, 0.45, 0.45, 1.0); @@ -2924,9 +2910,6 @@ void init_userdef_do_versions(void) U.transopts &= ~( USER_TR_DEPRECATED_2 | USER_TR_DEPRECATED_3 | USER_TR_DEPRECATED_4 | USER_TR_DEPRECATED_6 | USER_TR_DEPRECATED_7); - U.gameflags &= ~( - USER_GL_RENDER_DEPRECATED_0 | USER_GL_RENDER_DEPRECATED_1 | - USER_GL_RENDER_DEPRECATED_3 | USER_GL_RENDER_DEPRECATED_4); U.uiflag |= USER_LOCK_CURSOR_ADJUST; } |