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authorAlexander Gavrilov <angavrilov@gmail.com>2019-12-17 16:11:31 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-01-18 11:43:31 +0300
commit966383138a42924b155e237a6dc32c22ace49b68 (patch)
treec5747accf220502938d745db81b30a6635bf4202 /source/blender/editors/interface/resources.c
parent1f92e9903fb7169641244a6d049158c7847312ac (diff)
Weight Paint: implement a red shade for bones with locked weights.
Blender supports locking vertex groups to prevent changes to the weights. However, as mentioned in comments for D3837, it is hard to use this because there is no interface for locking in 3D View. This adds a red shade to bones that are associated with a locked weight group during weight paint mode, as the first step to adding such interface. The next step is adding a pie menu for lock/unlock. Differential Revision: https://developer.blender.org/D6533
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r--source/blender/editors/interface/resources.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index f8b4d85a212..37921b48401 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -443,6 +443,9 @@ const uchar *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
case TH_BONE_POSE_ACTIVE:
cp = ts->bone_pose_active;
break;
+ case TH_BONE_LOCKED_WEIGHT:
+ cp = ts->bone_locked_weight;
+ break;
case TH_STRIP:
cp = ts->strip;
break;