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authorMitchell Stokes <mogurijin@gmail.com>2011-06-15 22:59:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-15 22:59:22 +0400
commita3e296fc4060ab9aac46a8ec2f18696d6776d653 (patch)
tree30e88b71fe489525c3c6072cd32d0cf0003389af /source/blender/editors/interface/resources.c
parent08c155845db4ba8157519f60707fcb156f27fd2b (diff)
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r--source/blender/editors/interface/resources.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 6527e0140b8..3f825762d74 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1580,6 +1580,8 @@ void init_userdef_do_versions(void)
U.dragthreshold= 5;
if (U.widget_unit==0)
U.widget_unit= (U.dpi * 20 + 36)/72;
+ if (U.anisotropic_filter <= 0)
+ U.anisotropic_filter = 1;
/* funny name, but it is GE stuff, moves userdef stuff to engine */
// XXX space_set_commmandline_options();