diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:34:40 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:47:50 +0300 |
commit | 56c0a3faef74658fec4769d986253023958e6c36 (patch) | |
tree | caba5900bf059671e6c7013bb0d413b2a1cabc74 /source/blender/editors/interface/resources.c | |
parent | edc8a4c4847e3ea3a58683926c22b519d2af830c (diff) |
Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r-- | source/blender/editors/interface/resources.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index ab237e78c26..a9cc53852c0 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1531,6 +1531,14 @@ void UI_ThemeClearColor(int colorid) glClearColor(col[0], col[1], col[2], 0.0f); } +void UI_ThemeClearColorAlpha(int colorid, float alpha) +{ + float col[3]; + UI_GetThemeColor3fv(colorid, col); + glClearColor(col[0], col[1], col[2], alpha); +} + + int UI_ThemeMenuShadowWidth(void) { bTheme *btheme = UI_GetTheme(); |