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authorAntony Riakiotakis <kalast@gmail.com>2015-03-10 18:34:40 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-10 18:47:50 +0300
commit56c0a3faef74658fec4769d986253023958e6c36 (patch)
treecaba5900bf059671e6c7013bb0d413b2a1cabc74 /source/blender/editors/interface/resources.c
parentedc8a4c4847e3ea3a58683926c22b519d2af830c (diff)
Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show world setting".
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r--source/blender/editors/interface/resources.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index ab237e78c26..a9cc53852c0 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1531,6 +1531,14 @@ void UI_ThemeClearColor(int colorid)
glClearColor(col[0], col[1], col[2], 0.0f);
}
+void UI_ThemeClearColorAlpha(int colorid, float alpha)
+{
+ float col[3];
+ UI_GetThemeColor3fv(colorid, col);
+ glClearColor(col[0], col[1], col[2], alpha);
+}
+
+
int UI_ThemeMenuShadowWidth(void)
{
bTheme *btheme = UI_GetTheme();