diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/interface/resources.c | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r-- | source/blender/editors/interface/resources.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 84fe3e13426..4c2b71514a4 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1474,13 +1474,6 @@ void UI_ThemeClearColor(int colorid) GPU_clear_color(col[0], col[1], col[2], 1.0f); } -void UI_ThemeClearColorAlpha(int colorid, float alpha) -{ - float col[3]; - UI_GetThemeColor3fv(colorid, col); - GPU_clear_color(col[0], col[1], col[2], alpha); -} - int UI_ThemeMenuShadowWidth(void) { bTheme *btheme = UI_GetTheme(); |