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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
commit2157031dc0ecbe99ef50a8031b44678d69e05740 (patch)
tree6d08c2056cf1636ef56fd235c2cf2f94e6d1ed69 /source/blender/editors/interface/resources.c
parentffe92d0e430aa9498c59a0335beae76b73bd54d6 (diff)
Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r--source/blender/editors/interface/resources.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 50f93f7e9f5..ba6f1be4289 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -303,6 +303,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
cp = ts->bone_solid; break;
case TH_BONE_POSE:
cp = ts->bone_pose; break;
+ case TH_BONE_POSE_ACTIVE:
+ cp = ts->bone_pose_active; break;
case TH_STRIP:
cp = ts->strip; break;
case TH_STRIP_SELECT:
@@ -739,6 +741,7 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tv3d.bone_solid, 200, 200, 200, 255);
/* alpha 80 is not meant editable, used for wire+action draw */
rgba_char_args_set(btheme->tv3d.bone_pose, 80, 200, 255, 80);
+ rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
rgba_char_args_set(btheme->tv3d.bundle_solid, 200, 200, 200, 255);
rgba_char_args_set(btheme->tv3d.camera_path, 0x00, 0x00, 0x00, 255);
@@ -1914,6 +1917,13 @@ void init_userdef_do_versions(void)
}
}
+ if (bmain->versionfile < 263 || (bmain->versionfile == 263 && bmain->subversionfile < 15)) {
+ bTheme *btheme;
+ for (btheme = U.themes.first; btheme; btheme = btheme->next) {
+ rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
+ }
+ }
+
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {
U.texcollectrate = 60;