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authorJulian Eisel <julian@blender.org>2021-09-23 19:56:29 +0300
committerJulian Eisel <julian@blender.org>2021-09-23 20:33:54 +0300
commit323fd80aada46105e23985f5646f9252b5e6f193 (patch)
treee422378a2e2932b091653dcd0eb5d94d0ed9a51d /source/blender/editors/interface/tree_view.cc
parenteb0eb54d9644c5139ef139fee1e14da35c4fab7e (diff)
UI: Tree-View API for easy creation of tree UIs
This follows three main targets: * Make creation of new tree UIs easy. * Groundwork to generalize tree UIs (so e.g. Outliner, animation channels, asset catalogs and spreadsheet data-sets don't have to re-implement basic tree UI code) or even other data-view UIs. * Better separate data and UI state. E.g. with this, tree-item selection or the open/collapsed state can be stored on the UI level, rather than in data. (Asset Catalogs need this, storing UI state info in them is not an option.) In addition, the design should be well testable and could even be exposed to Python. Note that things will likely change in master still. E.g. the actually resulting UI isn't very nice visually yet. The design is documented here: https://wiki.blender.org/wiki/Source/Interface/Views Differential Revision: https://developer.blender.org/D12573
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diff --git a/source/blender/editors/interface/tree_view.cc b/source/blender/editors/interface/tree_view.cc
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+++ b/source/blender/editors/interface/tree_view.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edinterface
+ */
+
+#include "DNA_userdef_types.h"
+
+#include "interface_intern.h"
+
+#include "UI_interface.h"
+
+#include "UI_tree_view.hh"
+
+namespace blender::ui {
+
+/* ---------------------------------------------------------------------- */
+
+/**
+ * Add a tree-item to the container. This is the only place where items should be added, it handles
+ * important invariants!
+ */
+AbstractTreeViewItem &TreeViewItemContainer::add_tree_item(
+ std::unique_ptr<AbstractTreeViewItem> item)
+{
+ children_.append(std::move(item));
+
+ /* The first item that will be added to the root sets this. */
+ if (root_ == nullptr) {
+ root_ = this;
+ }
+
+ AbstractTreeViewItem &added_item = *children_.last();
+ added_item.root_ = root_;
+ if (root_ != this) {
+ /* Any item that isn't the root can be assumed to the a #AbstractTreeViewItem. Not entirely
+ * nice to static_cast this, but well... */
+ added_item.parent_ = static_cast<AbstractTreeViewItem *>(this);
+ }
+
+ return added_item;
+}
+
+void TreeViewItemContainer::foreach_item_recursive(ItemIterFn iter_fn, IterOptions options) const
+{
+ for (auto &child : children_) {
+ iter_fn(*child);
+ if (bool(options & IterOptions::SkipCollapsed) && child->is_collapsed()) {
+ continue;
+ }
+
+ child->foreach_item_recursive(iter_fn, options);
+ }
+}
+
+/* ---------------------------------------------------------------------- */
+
+void AbstractTreeView::foreach_item(ItemIterFn iter_fn, IterOptions options) const
+{
+ foreach_item_recursive(iter_fn, options);
+}
+
+void AbstractTreeView::build_layout_from_tree(const TreeViewLayoutBuilder &builder)
+{
+ uiLayout *prev_layout = builder.current_layout();
+
+ uiLayoutColumn(prev_layout, true);
+
+ foreach_item([&builder](AbstractTreeViewItem &item) { builder.build_row(item); },
+ IterOptions::SkipCollapsed);
+
+ UI_block_layout_set_current(&builder.block(), prev_layout);
+}
+
+void AbstractTreeView::update_from_old(uiBlock &new_block)
+{
+ uiBlock *old_block = new_block.oldblock;
+ if (!old_block) {
+ return;
+ }
+
+ uiTreeViewHandle *old_view_handle = ui_block_view_find_matching_in_old_block(
+ &new_block, reinterpret_cast<uiTreeViewHandle *>(this));
+ if (!old_view_handle) {
+ return;
+ }
+
+ AbstractTreeView &old_view = reinterpret_cast<AbstractTreeView &>(*old_view_handle);
+ update_children_from_old_recursive(*this, old_view);
+}
+
+void AbstractTreeView::update_children_from_old_recursive(const TreeViewItemContainer &new_items,
+ const TreeViewItemContainer &old_items)
+{
+ for (const auto &new_item : new_items.children_) {
+ AbstractTreeViewItem *matching_old_item = find_matching_child(*new_item, old_items);
+ if (!matching_old_item) {
+ continue;
+ }
+
+ new_item->update_from_old(*matching_old_item);
+
+ /* Recurse into children of the matched item. */
+ update_children_from_old_recursive(*new_item, *matching_old_item);
+ }
+}
+
+AbstractTreeViewItem *AbstractTreeView::find_matching_child(
+ const AbstractTreeViewItem &lookup_item, const TreeViewItemContainer &items)
+{
+ for (const auto &iter_item : items.children_) {
+ if (lookup_item.label_ == iter_item->label_) {
+ /* We have a matching item! */
+ return iter_item.get();
+ }
+ }
+
+ return nullptr;
+}
+
+/* ---------------------------------------------------------------------- */
+
+void AbstractTreeViewItem::on_activate()
+{
+ /* Do nothing by default. */
+}
+
+void AbstractTreeViewItem::update_from_old(AbstractTreeViewItem &old)
+{
+ is_open_ = old.is_open_;
+ is_active_ = old.is_active_;
+}
+
+const AbstractTreeView &AbstractTreeViewItem::get_tree_view() const
+{
+ return static_cast<AbstractTreeView &>(*root_);
+}
+
+int AbstractTreeViewItem::count_parents() const
+{
+ int i = 0;
+ for (TreeViewItemContainer *parent = parent_; parent; parent = parent->parent_) {
+ i++;
+ }
+ return i;
+}
+
+void AbstractTreeViewItem::set_active(bool value)
+{
+ if (value && !is_active()) {
+ /* Deactivate other items in the tree. */
+ get_tree_view().foreach_item([](auto &item) { item.set_active(false); });
+ on_activate();
+ }
+ is_active_ = value;
+}
+
+bool AbstractTreeViewItem::is_active() const
+{
+ return is_active_;
+}
+
+bool AbstractTreeViewItem::is_collapsed() const
+{
+ return is_collapsible() && !is_open_;
+}
+
+void AbstractTreeViewItem::toggle_collapsed()
+{
+ is_open_ = !is_open_;
+}
+
+void AbstractTreeViewItem::set_collapsed(bool collapsed)
+{
+ is_open_ = !collapsed;
+}
+
+bool AbstractTreeViewItem::is_collapsible() const
+{
+ return !children_.is_empty();
+}
+
+/* ---------------------------------------------------------------------- */
+
+TreeViewBuilder::TreeViewBuilder(uiBlock &block) : block_(block)
+{
+}
+
+void TreeViewBuilder::build_tree_view(AbstractTreeView &tree_view)
+{
+ tree_view.build_tree();
+ tree_view.update_from_old(block_);
+ tree_view.build_layout_from_tree(TreeViewLayoutBuilder(block_));
+}
+
+/* ---------------------------------------------------------------------- */
+
+TreeViewLayoutBuilder::TreeViewLayoutBuilder(uiBlock &block) : block_(block)
+{
+}
+
+void TreeViewLayoutBuilder::build_row(AbstractTreeViewItem &item) const
+{
+ uiLayout *prev_layout = current_layout();
+ uiLayout *row = uiLayoutRow(prev_layout, false);
+
+ item.build_row(*row);
+
+ UI_block_layout_set_current(&block(), prev_layout);
+}
+
+uiBlock &TreeViewLayoutBuilder::block() const
+{
+ return block_;
+}
+
+uiLayout *TreeViewLayoutBuilder::current_layout() const
+{
+ return block().curlayout;
+}
+
+/* ---------------------------------------------------------------------- */
+
+BasicTreeViewItem::BasicTreeViewItem(StringRef label, BIFIconID icon_, ActivateFn activate_fn)
+ : icon(icon_), activate_fn_(activate_fn)
+{
+ label_ = label;
+}
+
+static void tree_row_click_fn(struct bContext *UNUSED(C), void *but_arg1, void *UNUSED(arg2))
+{
+ uiButTreeRow *tree_row_but = (uiButTreeRow *)but_arg1;
+ AbstractTreeViewItem &tree_item = reinterpret_cast<AbstractTreeViewItem &>(
+ *tree_row_but->tree_item);
+
+ /* Let a click on an opened item activate it, a second click will close it then.
+ * TODO Should this be for asset catalogs only? */
+ if (tree_item.is_collapsed() || tree_item.is_active()) {
+ tree_item.toggle_collapsed();
+ }
+ tree_item.set_active();
+}
+
+void BasicTreeViewItem::build_row(uiLayout &row)
+{
+ uiBlock *block = uiLayoutGetBlock(&row);
+ tree_row_but_ = (uiButTreeRow *)uiDefIconTextBut(block,
+ UI_BTYPE_TREEROW,
+ 0,
+ /* TODO allow icon besides the chevron icon? */
+ get_draw_icon(),
+ label_.data(),
+ 0,
+ 0,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ nullptr);
+
+ tree_row_but_->tree_item = reinterpret_cast<uiTreeViewItemHandle *>(this);
+ UI_but_func_set(&tree_row_but_->but, tree_row_click_fn, tree_row_but_, nullptr);
+ UI_but_treerow_indentation_set(&tree_row_but_->but, count_parents());
+}
+
+void BasicTreeViewItem::on_activate()
+{
+ if (activate_fn_) {
+ activate_fn_(*this);
+ }
+}
+
+BIFIconID BasicTreeViewItem::get_draw_icon() const
+{
+ if (icon) {
+ return icon;
+ }
+
+ if (is_collapsible()) {
+ return is_collapsed() ? ICON_TRIA_RIGHT : ICON_TRIA_DOWN;
+ }
+
+ return ICON_NONE;
+}
+
+uiBut *BasicTreeViewItem::button()
+{
+ return &tree_row_but_->but;
+}
+
+} // namespace blender::ui
+
+using namespace blender::ui;
+
+bool UI_tree_view_item_is_active(uiTreeViewItemHandle *item_)
+{
+ AbstractTreeViewItem &item = reinterpret_cast<AbstractTreeViewItem &>(*item_);
+ return item.is_active();
+}