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authorHans Goudey <h.goudey@me.com>2022-04-03 08:00:42 +0300
committerHans Goudey <h.goudey@me.com>2022-04-03 08:00:42 +0300
commitbe699936af7b86ae542f7cc73caf56ab9de350d3 (patch)
treed1b0e622254daf1edcd946f428b6d3fc08f91014 /source/blender/editors/interface/view2d.c
parent79ff65d07bac0ecf0170542f86dc03a0228b53d5 (diff)
Cleanup: Move interface View2D files to C++
Similar to 4537eb0c3b1678a6235
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c2127
1 files changed, 0 insertions, 2127 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
deleted file mode 100644
index bf3c8362ce6..00000000000
--- a/source/blender/editors/interface/view2d.c
+++ /dev/null
@@ -1,2127 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2008 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup edinterface
- */
-
-#include <float.h>
-#include <limits.h>
-#include <math.h>
-#include <string.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_scene_types.h"
-#include "DNA_userdef_types.h"
-
-#include "BLI_array.h"
-#include "BLI_easing.h"
-#include "BLI_link_utils.h"
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_memarena.h"
-#include "BLI_rect.h"
-#include "BLI_string.h"
-#include "BLI_timecode.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_context.h"
-#include "BKE_global.h"
-#include "BKE_screen.h"
-
-#include "GPU_immediate.h"
-#include "GPU_matrix.h"
-#include "GPU_state.h"
-
-#include "WM_api.h"
-
-#include "BLF_api.h"
-
-#include "ED_screen.h"
-
-#include "UI_interface.h"
-#include "UI_view2d.h"
-
-#include "interface_intern.h"
-
-static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize);
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Utilities
- * \{ */
-
-BLI_INLINE int clamp_float_to_int(const float f)
-{
- const float min = (float)INT_MIN;
- const float max = (float)INT_MAX;
-
- if (UNLIKELY(f < min)) {
- return min;
- }
- if (UNLIKELY(f > max)) {
- return (int)max;
- }
- return (int)f;
-}
-
-/**
- * use instead of #BLI_rcti_rctf_copy so we have consistent behavior
- * with users of #clamp_float_to_int.
- */
-BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
-{
- dst->xmin = clamp_float_to_int(src->xmin);
- dst->xmax = clamp_float_to_int(src->xmax);
- dst->ymin = clamp_float_to_int(src->ymin);
- dst->ymax = clamp_float_to_int(src->ymax);
-}
-
-/* XXX still unresolved: scrolls hide/unhide vs region mask handling */
-/* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Scroll & Mask Utilities
- * \{ */
-
-/**
- * helper to allow scrollbars to dynamically hide
- * - returns a copy of the scrollbar settings with the flags to display
- * horizontal/vertical scrollbars removed
- * - input scroll value is the v2d->scroll var
- * - hide flags are set per region at drawtime
- */
-static int view2d_scroll_mapped(int scroll)
-{
- if (scroll & V2D_SCROLL_HORIZONTAL_FULLR) {
- scroll &= ~V2D_SCROLL_HORIZONTAL;
- }
- if (scroll & V2D_SCROLL_VERTICAL_FULLR) {
- scroll &= ~V2D_SCROLL_VERTICAL;
- }
- return scroll;
-}
-
-void UI_view2d_mask_from_win(const View2D *v2d, rcti *r_mask)
-{
- r_mask->xmin = 0;
- r_mask->ymin = 0;
- r_mask->xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
- r_mask->ymax = v2d->winy - 1;
-}
-
-/**
- * Called each time #View2D.cur changes, to dynamically update masks.
- *
- * \param mask_scroll: Optionally clamp scrollbars by this region.
- */
-static void view2d_masks(View2D *v2d, const rcti *mask_scroll)
-{
- int scroll;
-
- /* mask - view frame */
- UI_view2d_mask_from_win(v2d, &v2d->mask);
- if (mask_scroll == NULL) {
- mask_scroll = &v2d->mask;
- }
-
- /* check size if hiding flag is set: */
- if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
- if (!(v2d->scroll & V2D_SCROLL_HORIZONTAL_HANDLES)) {
- if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur)) {
- v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
- }
- else {
- v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
- }
- }
- }
- if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
- if (!(v2d->scroll & V2D_SCROLL_VERTICAL_HANDLES)) {
- if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur)) {
- v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
- }
- else {
- v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
- }
- }
- }
-
- scroll = view2d_scroll_mapped(v2d->scroll);
-
- /* Scrollers are based off region-size:
- * - they can only be on one to two edges of the region they define
- * - if they overlap, they must not occupy the corners (which are reserved for other widgets)
- */
- if (scroll) {
- float scroll_width, scroll_height;
-
- UI_view2d_scroller_size_get(v2d, &scroll_width, &scroll_height);
-
- /* vertical scroller */
- if (scroll & V2D_SCROLL_LEFT) {
- /* on left-hand edge of region */
- v2d->vert = *mask_scroll;
- v2d->vert.xmax = scroll_width;
- }
- else if (scroll & V2D_SCROLL_RIGHT) {
- /* on right-hand edge of region */
- v2d->vert = *mask_scroll;
- v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
- v2d->vert.xmin = v2d->vert.xmax - scroll_width;
- }
-
- /* Currently, all regions that have vertical scale handles,
- * also have the scrubbing area at the top.
- * So the scrollbar has to move down a bit. */
- if (scroll & V2D_SCROLL_VERTICAL_HANDLES) {
- v2d->vert.ymax -= UI_TIME_SCRUB_MARGIN_Y;
- }
-
- /* horizontal scroller */
- if (scroll & V2D_SCROLL_BOTTOM) {
- /* on bottom edge of region */
- v2d->hor = *mask_scroll;
- v2d->hor.ymax = scroll_height;
- }
- else if (scroll & V2D_SCROLL_TOP) {
- /* on upper edge of region */
- v2d->hor = *mask_scroll;
- v2d->hor.ymin = v2d->hor.ymax - scroll_height;
- }
-
- /* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
- if (scroll & V2D_SCROLL_VERTICAL) {
- if (scroll & V2D_SCROLL_BOTTOM) {
- /* on bottom edge of region */
- v2d->vert.ymin = v2d->hor.ymax;
- }
- else if (scroll & V2D_SCROLL_TOP) {
- /* on upper edge of region */
- v2d->vert.ymax = v2d->hor.ymin;
- }
- }
- }
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View2D Refresh and Validation (Spatial)
- * \{ */
-
-void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
-{
- bool tot_changed = false, do_init;
- const uiStyle *style = UI_style_get();
-
- do_init = (v2d->flag & V2D_IS_INIT) == 0;
-
- /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
- switch (type) {
- /* 'standard view' - optimum setup for 'standard' view behavior,
- * that should be used new views as basis for their
- * own unique View2D settings, which should be used instead of this in most cases...
- */
- case V2D_COMMONVIEW_STANDARD: {
- /* for now, aspect ratio should be maintained,
- * and zoom is clamped within sane default limits */
- v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
- v2d->minzoom = 0.01f;
- v2d->maxzoom = 1000.0f;
-
- /* View2D tot rect and cur should be same size,
- * and aligned using 'standard' OpenGL coordinates for now:
- * - region can resize 'tot' later to fit other data
- * - keeptot is only within bounds, as strict locking is not that critical
- * - view is aligned for (0,0) -> (winx-1, winy-1) setup
- */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_BOUNDS;
- if (do_init) {
- v2d->tot.xmin = v2d->tot.ymin = 0.0f;
- v2d->tot.xmax = (float)(winx - 1);
- v2d->tot.ymax = (float)(winy - 1);
-
- v2d->cur = v2d->tot;
- }
- /* scrollers - should we have these by default? */
- /* XXX for now, we don't override this, or set it either! */
- break;
- }
- /* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
- case V2D_COMMONVIEW_LIST: {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- /* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* scroller settings are currently not set here... that is left for regions... */
- break;
- }
- /* 'stack view' - practically the same as list/channel view,
- * except is located in the pos y half instead.
- * Zoom, aspect ratio, and alignment restrictions are set here. */
- case V2D_COMMONVIEW_STACK: {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* scroller settings are currently not set here... that is left for regions... */
- break;
- }
- /* 'header' regions - zoom, aspect ratio,
- * alignment, and panning restrictions are set here */
- case V2D_COMMONVIEW_HEADER: {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- if (do_init) {
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = winx;
- v2d->tot.ymin = 0.0f;
- v2d->tot.ymax = winy;
- v2d->cur = v2d->tot;
-
- v2d->min[0] = v2d->max[0] = (float)(winx - 1);
- v2d->min[1] = v2d->max[1] = (float)(winy - 1);
- }
- /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* panning in y-axis is prohibited */
- v2d->keepofs = V2D_LOCKOFS_Y;
-
- /* absolutely no scrollers allowed */
- v2d->scroll = 0;
- break;
- }
- /* panels view, with horizontal/vertical align */
- case V2D_COMMONVIEW_PANELS_UI: {
-
- /* for now, aspect ratio should be maintained,
- * and zoom is clamped within sane default limits */
- v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
- v2d->minzoom = 0.5f;
- v2d->maxzoom = 2.0f;
-
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
- v2d->keeptot = V2D_KEEPTOT_BOUNDS;
-
- /* NOTE: scroll is being flipped in #ED_region_panels() drawing. */
- v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
-
- if (do_init) {
- const float panelzoom = (style) ? style->panelzoom : 1.0f;
-
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = winx;
-
- v2d->tot.ymax = 0.0f;
- v2d->tot.ymin = -winy;
-
- v2d->cur.xmin = 0.0f;
- v2d->cur.xmax = (winx)*panelzoom;
-
- v2d->cur.ymax = 0.0f;
- v2d->cur.ymin = (-winy) * panelzoom;
- }
- break;
- }
- /* other view types are completely defined using their own settings already */
- default:
- /* we don't do anything here,
- * as settings should be fine, but just make sure that rect */
- break;
- }
-
- /* set initialized flag so that View2D doesn't get reinitialized next time again */
- v2d->flag |= V2D_IS_INIT;
-
- /* store view size */
- v2d->winx = winx;
- v2d->winy = winy;
-
- view2d_masks(v2d, NULL);
-
- if (do_init) {
- /* Visible by default. */
- v2d->alpha_hor = v2d->alpha_vert = 255;
- }
-
- /* set 'tot' rect before setting cur? */
- /* XXX confusing stuff here still */
- if (tot_changed) {
- UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
- }
- else {
- ui_view2d_curRect_validate_resize(v2d, !do_init);
- }
-}
-
-/**
- * Ensure View2D rects remain in a viable configuration
- * 'cur' is not allowed to be: larger than max, smaller than min, or outside of 'tot'
- */
-/* XXX pre2.5 -> this used to be called test_view2d() */
-static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize)
-{
- float totwidth, totheight, curwidth, curheight, width, height;
- float winx, winy;
- rctf *cur, *tot;
-
- /* use mask as size of region that View2D resides in, as it takes into account
- * scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
- winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
- winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
- /* get pointers to rcts for less typing */
- cur = &v2d->cur;
- tot = &v2d->tot;
-
- /* we must satisfy the following constraints (in decreasing order of importance):
- * - alignment restrictions are respected
- * - cur must not fall outside of tot
- * - axis locks (zoom and offset) must be maintained
- * - zoom must not be excessive (check either sizes or zoom values)
- * - aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
- */
-
- /* Step 1: if keepzoom, adjust the sizes of the rects only
- * - firstly, we calculate the sizes of the rects
- * - curwidth and curheight are saved as reference... modify width and height values here
- */
- totwidth = BLI_rctf_size_x(tot);
- totheight = BLI_rctf_size_y(tot);
- /* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
- curwidth = width = BLI_rctf_size_x(cur);
- curheight = height = BLI_rctf_size_y(cur);
-
- /* if zoom is locked, size on the appropriate axis is reset to mask size */
- if (v2d->keepzoom & V2D_LOCKZOOM_X) {
- width = winx;
- }
- if (v2d->keepzoom & V2D_LOCKZOOM_Y) {
- height = winy;
- }
-
- /* values used to divide, so make it safe
- * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
- * get enough resolution in Graph Editor for editing some curves
- */
- if (width < FLT_MIN) {
- width = 1;
- }
- if (height < FLT_MIN) {
- height = 1;
- }
- if (winx < 1) {
- winx = 1;
- }
- if (winy < 1) {
- winy = 1;
- }
-
- /* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
- if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
- float zoom, oldzoom;
-
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
- zoom = winx / width;
- oldzoom = v2d->oldwinx / curwidth;
-
- if (oldzoom != zoom) {
- width *= zoom / oldzoom;
- }
- }
-
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
- zoom = winy / height;
- oldzoom = v2d->oldwiny / curheight;
-
- if (oldzoom != zoom) {
- height *= zoom / oldzoom;
- }
- }
- }
- /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
- * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
- */
- else if (v2d->keepzoom & V2D_LIMITZOOM) {
-
- /* check if excessive zoom on x-axis */
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
- const float zoom = winx / width;
- if (zoom < v2d->minzoom) {
- width = winx / v2d->minzoom;
- }
- else if (zoom > v2d->maxzoom) {
- width = winx / v2d->maxzoom;
- }
- }
-
- /* check if excessive zoom on y-axis */
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
- const float zoom = winy / height;
- if (zoom < v2d->minzoom) {
- height = winy / v2d->minzoom;
- }
- else if (zoom > v2d->maxzoom) {
- height = winy / v2d->maxzoom;
- }
- }
- }
- else {
- /* make sure sizes don't exceed that of the min/max sizes
- * (even though we're not doing zoom clamping) */
- CLAMP(width, v2d->min[0], v2d->max[0]);
- CLAMP(height, v2d->min[1], v2d->max[1]);
- }
-
- /* check if we should restore aspect ratio (if view size changed) */
- if (v2d->keepzoom & V2D_KEEPASPECT) {
- bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
- float curRatio, winRatio;
-
- /* when a window edge changes, the aspect ratio can't be used to
- * find which is the best new 'cur' rect. that's why it stores 'old'
- */
- if (winx != v2d->oldwinx) {
- do_x = true;
- }
- if (winy != v2d->oldwiny) {
- do_y = true;
- }
-
- curRatio = height / width;
- winRatio = winy / winx;
-
- /* Both sizes change (area/region maximized). */
- if (do_x == do_y) {
- if (do_x && do_y) {
- /* here is 1,1 case, so all others must be 0,0 */
- if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) {
- do_y = false;
- }
- else {
- do_x = false;
- }
- }
- else if (winRatio > curRatio) {
- do_x = false;
- }
- else {
- do_x = true;
- }
- }
- do_cur = do_x;
- /* do_win = do_y; */ /* UNUSED */
-
- if (do_cur) {
- if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
- /* Special exception for Outliner (and later channel-lists):
- * - The view may be moved left to avoid contents
- * being pushed out of view when view shrinks.
- * - The keeptot code will make sure cur->xmin will not be less than tot->xmin
- * (which cannot be allowed).
- * - width is not adjusted for changed ratios here.
- */
- if (winx < v2d->oldwinx) {
- const float temp = v2d->oldwinx - winx;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
-
- /* width does not get modified, as keepaspect here is just set to make
- * sure visible area adjusts to changing view shape!
- */
- }
- }
- else {
- /* portrait window: correct for x */
- width = height / winRatio;
- }
- }
- else {
- if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
- /* special exception for Outliner (and later channel-lists):
- * - Currently, no actions need to be taken here...
- */
-
- if (winy < v2d->oldwiny) {
- const float temp = v2d->oldwiny - winy;
-
- if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
- cur->ymin -= temp;
- cur->ymax -= temp;
- }
- else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
- cur->ymin += temp;
- cur->ymax += temp;
- }
- }
- }
- else {
- /* landscape window: correct for y */
- height = width * winRatio;
- }
- }
-
- /* store region size for next time */
- v2d->oldwinx = (short)winx;
- v2d->oldwiny = (short)winy;
- }
-
- /* Step 2: apply new sizes to cur rect,
- * but need to take into account alignment settings here... */
- if ((width != curwidth) || (height != curheight)) {
- float temp, dh;
-
- /* Resize from center-point, unless otherwise specified. */
- if (width != curwidth) {
- if (v2d->keepofs & V2D_LOCKOFS_X) {
- cur->xmax += width - BLI_rctf_size_x(cur);
- }
- else if (v2d->keepofs & V2D_KEEPOFS_X) {
- if (v2d->align & V2D_ALIGN_NO_POS_X) {
- cur->xmin -= width - BLI_rctf_size_x(cur);
- }
- else {
- cur->xmax += width - BLI_rctf_size_x(cur);
- }
- }
- else {
- temp = BLI_rctf_cent_x(cur);
- dh = width * 0.5f;
-
- cur->xmin = temp - dh;
- cur->xmax = temp + dh;
- }
- }
- if (height != curheight) {
- if (v2d->keepofs & V2D_LOCKOFS_Y) {
- cur->ymax += height - BLI_rctf_size_y(cur);
- }
- else if (v2d->keepofs & V2D_KEEPOFS_Y) {
- if (v2d->align & V2D_ALIGN_NO_POS_Y) {
- cur->ymin -= height - BLI_rctf_size_y(cur);
- }
- else {
- cur->ymax += height - BLI_rctf_size_y(cur);
- }
- }
- else {
- temp = BLI_rctf_cent_y(cur);
- dh = height * 0.5f;
-
- cur->ymin = temp - dh;
- cur->ymax = temp + dh;
- }
- }
- }
-
- /* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
- if (v2d->keeptot) {
- float temp, diff;
-
- /* recalculate extents of cur */
- curwidth = BLI_rctf_size_x(cur);
- curheight = BLI_rctf_size_y(cur);
-
- /* width */
- if ((curwidth > totwidth) &&
- !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
- /* if zoom doesn't have to be maintained, just clamp edges */
- if (cur->xmin < tot->xmin) {
- cur->xmin = tot->xmin;
- }
- if (cur->xmax > tot->xmax) {
- cur->xmax = tot->xmax;
- }
- }
- else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
- /* This is an exception for the outliner (and later channel-lists, headers)
- * - must clamp within tot rect (absolutely no excuses)
- * --> therefore, cur->xmin must not be less than tot->xmin
- */
- if (cur->xmin < tot->xmin) {
- /* move cur across so that it sits at minimum of tot */
- temp = tot->xmin - cur->xmin;
-
- cur->xmin += temp;
- cur->xmax += temp;
- }
- else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
- * cur-xmin to lie past tot-xmin
- * - otherwise, simply shift to tot-xmin???
- */
- temp = cur->xmax - tot->xmax;
-
- if ((cur->xmin - temp) < tot->xmin) {
- /* only offset by difference from cur-min and tot-min */
- temp = cur->xmin - tot->xmin;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- else {
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- }
- }
- else {
- /* This here occurs when:
- * - width too big, but maintaining zoom (i.e. widths cannot be changed)
- * - width is OK, but need to check if outside of boundaries
- *
- * So, resolution is to just shift view by the gap between the extremities.
- * We favor moving the 'minimum' across, as that's origin for most things.
- * (XXX: in the past, max was favored... if there are bugs, swap!)
- */
- if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
- /* outside boundaries on both sides,
- * so take middle-point of tot, and place in balanced way */
- temp = BLI_rctf_cent_x(tot);
- diff = curwidth * 0.5f;
-
- cur->xmin = temp - diff;
- cur->xmax = temp + diff;
- }
- else if (cur->xmin < tot->xmin) {
- /* move cur across so that it sits at minimum of tot */
- temp = tot->xmin - cur->xmin;
-
- cur->xmin += temp;
- cur->xmax += temp;
- }
- else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
- * cur-xmin to lie past tot-xmin
- * - otherwise, simply shift to tot-xmin???
- */
- temp = cur->xmax - tot->xmax;
-
- if ((cur->xmin - temp) < tot->xmin) {
- /* only offset by difference from cur-min and tot-min */
- temp = cur->xmin - tot->xmin;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- else {
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- }
- }
-
- /* height */
- if ((curheight > totheight) &&
- !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
- /* if zoom doesn't have to be maintained, just clamp edges */
- if (cur->ymin < tot->ymin) {
- cur->ymin = tot->ymin;
- }
- if (cur->ymax > tot->ymax) {
- cur->ymax = tot->ymax;
- }
- }
- else {
- /* This here occurs when:
- * - height too big, but maintaining zoom (i.e. heights cannot be changed)
- * - height is OK, but need to check if outside of boundaries
- *
- * So, resolution is to just shift view by the gap between the extremities.
- * We favor moving the 'minimum' across, as that's origin for most things.
- */
- if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
- /* outside boundaries on both sides,
- * so take middle-point of tot, and place in balanced way */
- temp = BLI_rctf_cent_y(tot);
- diff = curheight * 0.5f;
-
- cur->ymin = temp - diff;
- cur->ymax = temp + diff;
- }
- else if (cur->ymin < tot->ymin) {
- /* there's still space remaining, so shift up */
- temp = tot->ymin - cur->ymin;
-
- cur->ymin += temp;
- cur->ymax += temp;
- }
- else if (cur->ymax > tot->ymax) {
- /* there's still space remaining, so shift down */
- temp = cur->ymax - tot->ymax;
-
- cur->ymin -= temp;
- cur->ymax -= temp;
- }
- }
- }
-
- /* Step 4: Make sure alignment restrictions are respected */
- if (v2d->align) {
- /* If alignment flags are set (but keeptot is not), they must still be respected, as although
- * they don't specify any particular bounds to stay within, they do define ranges which are
- * invalid.
- *
- * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
- * invalid zones, otherwise we offset.
- */
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- if (v2d->cur.xmax > 0) {
- v2d->cur.xmin -= v2d->cur.xmax;
- v2d->cur.xmax = 0.0f;
- }
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- if (v2d->cur.xmin < 0) {
- v2d->cur.xmax -= v2d->cur.xmin;
- v2d->cur.xmin = 0.0f;
- }
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- if (v2d->cur.ymax > 0) {
- v2d->cur.ymin -= v2d->cur.ymax;
- v2d->cur.ymax = 0.0f;
- }
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- if (v2d->cur.ymin < 0) {
- v2d->cur.ymax -= v2d->cur.ymin;
- v2d->cur.ymin = 0.0f;
- }
- }
- }
-
- /* set masks */
- view2d_masks(v2d, NULL);
-}
-
-void UI_view2d_curRect_validate(View2D *v2d)
-{
- ui_view2d_curRect_validate_resize(v2d, false);
-}
-
-void UI_view2d_curRect_changed(const bContext *C, View2D *v2d)
-{
- UI_view2d_curRect_validate(v2d);
-
- ARegion *region = CTX_wm_region(C);
-
- if (region->type->on_view2d_changed != NULL) {
- region->type->on_view2d_changed(C, region);
- }
-}
-
-/* ------------------ */
-
-bool UI_view2d_area_supports_sync(ScrArea *area)
-{
- return ELEM(area->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_SEQ, SPACE_CLIP, SPACE_GRAPH);
-}
-
-void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
-{
- /* don't continue if no view syncing to be done */
- if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0) {
- return;
- }
-
- /* check if doing within area syncing (i.e. channels/vertical) */
- if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- /* don't operate on self */
- if (v2dcur != &region->v2d) {
- /* only if view has vertical locks enabled */
- if (region->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
- if (flag == V2D_LOCK_COPY) {
- /* other views with locks on must copy active */
- region->v2d.cur.ymin = v2dcur->cur.ymin;
- region->v2d.cur.ymax = v2dcur->cur.ymax;
- }
- else { /* V2D_LOCK_SET */
- /* active must copy others */
- v2dcur->cur.ymin = region->v2d.cur.ymin;
- v2dcur->cur.ymax = region->v2d.cur.ymax;
- }
-
- /* region possibly changed, so refresh */
- ED_region_tag_redraw_no_rebuild(region);
- }
- }
- }
- }
-
- /* check if doing whole screen syncing (i.e. time/horizontal) */
- if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
- LISTBASE_FOREACH (ScrArea *, area_iter, &screen->areabase) {
- if (!UI_view2d_area_supports_sync(area_iter)) {
- continue;
- }
- LISTBASE_FOREACH (ARegion *, region, &area_iter->regionbase) {
- /* don't operate on self */
- if (v2dcur != &region->v2d) {
- /* only if view has horizontal locks enabled */
- if (region->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
- if (flag == V2D_LOCK_COPY) {
- /* other views with locks on must copy active */
- region->v2d.cur.xmin = v2dcur->cur.xmin;
- region->v2d.cur.xmax = v2dcur->cur.xmax;
- }
- else { /* V2D_LOCK_SET */
- /* active must copy others */
- v2dcur->cur.xmin = region->v2d.cur.xmin;
- v2dcur->cur.xmax = region->v2d.cur.xmax;
- }
-
- /* region possibly changed, so refresh */
- ED_region_tag_redraw_no_rebuild(region);
- }
- }
- }
- }
- }
-}
-
-void UI_view2d_curRect_reset(View2D *v2d)
-{
- float width, height;
-
- /* assume width and height of 'cur' rect by default, should be same size as mask */
- width = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
- height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- v2d->cur.xmin = -width;
- v2d->cur.xmax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- v2d->cur.xmin = 0.0f;
- v2d->cur.xmax = width;
- }
- else {
- /* width is centered around (x == 0) */
- const float dx = width / 2.0f;
-
- v2d->cur.xmin = -dx;
- v2d->cur.xmax = dx;
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- v2d->cur.ymin = -height;
- v2d->cur.ymax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- v2d->cur.ymin = 0.0f;
- v2d->cur.ymax = height;
- }
- else {
- /* height is centered around (y == 0) */
- const float dy = height / 2.0f;
-
- v2d->cur.ymin = -dy;
- v2d->cur.ymax = dy;
- }
-}
-
-/* ------------------ */
-
-void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resize)
-{
- /* don't do anything if either value is 0 */
- width = abs(width);
- height = abs(height);
-
- if (ELEM(0, width, height)) {
- if (G.debug & G_DEBUG) {
- /* XXX: temp debug info. */
- printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n",
- (void *)v2d,
- width,
- height);
- }
- return;
- }
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- v2d->tot.xmin = (float)-width;
- v2d->tot.xmax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = (float)width;
- }
- else {
- /* width is centered around (x == 0) */
- const float dx = (float)width / 2.0f;
-
- v2d->tot.xmin = -dx;
- v2d->tot.xmax = dx;
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- v2d->tot.ymin = (float)-height;
- v2d->tot.ymax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- v2d->tot.ymin = 0.0f;
- v2d->tot.ymax = (float)height;
- }
- else {
- /* height is centered around (y == 0) */
- const float dy = (float)height / 2.0f;
-
- v2d->tot.ymin = -dy;
- v2d->tot.ymax = dy;
- }
-
- /* make sure that 'cur' rect is in a valid state as a result of these changes */
- ui_view2d_curRect_validate_resize(v2d, resize);
-}
-
-void UI_view2d_totRect_set(View2D *v2d, int width, int height)
-{
- UI_view2d_totRect_set_resize(v2d, width, height, false);
-}
-
-void UI_view2d_zoom_cache_reset(void)
-{
- /* TODO(sergey): This way we avoid threading conflict with sequencer rendering
- * text strip. But ideally we want to make glyph cache to be fully safe
- * for threading.
- */
- if (G.is_rendering) {
- return;
- }
- /* While scaling we can accumulate fonts at many sizes (~20 or so).
- * Not an issue with embedded font, but can use over 500Mb with i18n ones! See T38244. */
-
- /* NOTE: only some views draw text, we could check for this case to avoid cleaning cache. */
- BLF_cache_clear();
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View2D Matrix Setup
- * \{ */
-
-/* mapping function to ensure 'cur' draws extended over the area where sliders are */
-static void view2d_map_cur_using_mask(const View2D *v2d, rctf *r_curmasked)
-{
- *r_curmasked = v2d->cur;
-
- if (view2d_scroll_mapped(v2d->scroll)) {
- const float sizex = BLI_rcti_size_x(&v2d->mask);
- const float sizey = BLI_rcti_size_y(&v2d->mask);
-
- /* prevent tiny or narrow regions to get
- * invalid coordinates - mask can get negative even... */
- if (sizex > 0.0f && sizey > 0.0f) {
- const float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
- const float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
-
- if (v2d->mask.xmin != 0) {
- r_curmasked->xmin -= dx * (float)v2d->mask.xmin;
- }
- if (v2d->mask.xmax + 1 != v2d->winx) {
- r_curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
- }
-
- if (v2d->mask.ymin != 0) {
- r_curmasked->ymin -= dy * (float)v2d->mask.ymin;
- }
- if (v2d->mask.ymax + 1 != v2d->winy) {
- r_curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
- }
- }
- }
-}
-
-void UI_view2d_view_ortho(const View2D *v2d)
-{
- rctf curmasked;
- const int sizex = BLI_rcti_size_x(&v2d->mask);
- const int sizey = BLI_rcti_size_y(&v2d->mask);
- const float eps = 0.001f;
- float xofs = 0.0f, yofs = 0.0f;
-
- /* Pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1
- * correspondence with pixels for smooth UI drawing,
- * but only applied where requested.
- */
- /* XXX brecht: instead of zero at least use a tiny offset, otherwise
- * pixel rounding is effectively random due to float inaccuracy */
- if (sizex > 0) {
- xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
- }
- if (sizey > 0) {
- yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
- }
-
- /* apply mask-based adjustments to cur rect (due to scrollers),
- * to eliminate scaling artifacts */
- view2d_map_cur_using_mask(v2d, &curmasked);
-
- BLI_rctf_translate(&curmasked, -xofs, -yofs);
-
- /* XXX ton: this flag set by outliner, for icons */
- if (v2d->flag & V2D_PIXELOFS_X) {
- curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
- curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
- }
- if (v2d->flag & V2D_PIXELOFS_Y) {
- curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
- curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
- }
-
- /* set matrix on all appropriate axes */
- wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
-}
-
-void UI_view2d_view_orthoSpecial(ARegion *region, View2D *v2d, const bool xaxis)
-{
- rctf curmasked;
- float xofs, yofs;
-
- /* Pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1
- * correspondence with pixels for smooth UI drawing,
- * but only applied where requested.
- */
- /* XXX(ton): temp. */
- xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
- yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
-
- /* apply mask-based adjustments to cur rect (due to scrollers),
- * to eliminate scaling artifacts */
- view2d_map_cur_using_mask(v2d, &curmasked);
-
- /* only set matrix with 'cur' coordinates on relevant axes */
- if (xaxis) {
- wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, region->winy - yofs);
- }
- else {
- wmOrtho2(-xofs, region->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
- }
-}
-
-void UI_view2d_view_restore(const bContext *C)
-{
- ARegion *region = CTX_wm_region(C);
- const int width = BLI_rcti_size_x(&region->winrct) + 1;
- const int height = BLI_rcti_size_y(&region->winrct) + 1;
-
- wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
- GPU_matrix_identity_set();
-
- // ED_region_pixelspace(CTX_wm_region(C));
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Grid-Line Drawing
- * \{ */
-
-void UI_view2d_multi_grid_draw(
- const View2D *v2d, int colorid, float step, int level_size, int totlevels)
-{
- /* Exit if there is nothing to draw */
- if (totlevels == 0) {
- return;
- }
-
- int offset = -10;
- float lstep = step;
- uchar grid_line_color[3];
-
- /* Make an estimate of at least how many vertices will be needed */
- uint vertex_count = 4;
- vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
- vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
-
- GPUVertFormat *format = immVertexFormat();
- const uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(
- format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- GPU_line_width(1.0f);
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBeginAtMost(GPU_PRIM_LINES, vertex_count);
-
- for (int level = 0; level < totlevels; level++) {
- /* Blend the background color (colorid) with the grid color, to avoid either too low contrast
- * or high contrast grid lines. This only has an effect if colorid != TH_GRID. */
- UI_GetThemeColorBlendShade3ubv(colorid, TH_GRID, 0.25f, offset, grid_line_color);
-
- int i = (int)(v2d->cur.xmin / lstep);
- if (v2d->cur.xmin > 0.0f) {
- i++;
- }
- float start = i * lstep;
-
- for (; start < v2d->cur.xmax; start += lstep, i++) {
- if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
- continue;
- }
-
- immAttrSkip(color);
- immVertex2f(pos, start, v2d->cur.ymin);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, start, v2d->cur.ymax);
- }
-
- i = (int)(v2d->cur.ymin / lstep);
- if (v2d->cur.ymin > 0.0f) {
- i++;
- }
- start = i * lstep;
-
- for (; start < v2d->cur.ymax; start += lstep, i++) {
- if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
- continue;
- }
-
- immAttrSkip(color);
- immVertex2f(pos, v2d->cur.xmin, start);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, v2d->cur.xmax, start);
- }
-
- lstep *= level_size;
- offset -= 6;
- }
-
- /* X and Y axis */
- UI_GetThemeColorBlendShade3ubv(
- colorid, TH_GRID, 0.5f, -18 + ((totlevels - 1) * -6), grid_line_color);
-
- immAttrSkip(color);
- immVertex2f(pos, 0.0f, v2d->cur.ymin);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, 0.0f, v2d->cur.ymax);
-
- immAttrSkip(color);
- immVertex2f(pos, v2d->cur.xmin, 0.0f);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, v2d->cur.xmax, 0.0f);
-
- immEnd();
- immUnbindProgram();
-}
-
-static void grid_axis_start_and_count(
- const float step, const float min, const float max, float *r_start, int *r_count)
-{
- *r_start = min;
- if (*r_start < 0.0f) {
- *r_start += -(float)fmod(min, step);
- }
- else {
- *r_start += step - (float)fabs(fmod(min, step));
- }
-
- if (*r_start > max) {
- *r_count = 0;
- }
- else {
- *r_count = (max - *r_start) / step + 1;
- }
-}
-
-void UI_view2d_dot_grid_draw(const View2D *v2d,
- const int grid_color_id,
- const float min_step,
- const int grid_subdivisions)
-{
- BLI_assert(grid_subdivisions >= 0 && grid_subdivisions < 4);
- if (grid_subdivisions == 0) {
- return;
- }
-
- const float zoom_x = (float)(BLI_rcti_size_x(&v2d->mask) + 1) / BLI_rctf_size_x(&v2d->cur);
-
- GPUVertFormat *format = immVertexFormat();
- const uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- const uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
-
- /* Scaling the dots fully with the zoom looks too busy, but a bit of size variation is nice. */
- const float min_point_size = 2.0f * UI_DPI_FAC;
- const float point_size_factor = 1.5f;
- const float max_point_size = point_size_factor * min_point_size;
-
- /* Each consecutive grid level is five times larger than the previous. */
- const int subdivision_scale = 5;
-
- const float view_level = logf(min_step / zoom_x) / logf(subdivision_scale);
- const int largest_visible_level = (int)view_level;
-
- for (int level_offset = 0; level_offset <= grid_subdivisions; level_offset++) {
- const int level = largest_visible_level - level_offset;
-
- if (level < 0) {
- break;
- }
-
- const float level_scale = powf(subdivision_scale, level);
- const float point_size_precise = min_point_size * level_scale * zoom_x;
- const float point_size_draw = ceilf(
- clamp_f(point_size_precise, min_point_size, max_point_size));
-
- /* To compensate the for the clamped point_size we adjust the alpha to make the overall
- * brightness of the grid background more consistent. */
- const float alpha = pow2f(point_size_precise / point_size_draw);
-
- /* Make sure we don't draw points once the alpha gets too low. */
- const float alpha_cutoff = 0.01f;
- if (alpha < alpha_cutoff) {
- break;
- }
- const float alpha_clamped = clamp_f((1.0f + alpha_cutoff) * alpha - alpha_cutoff, 0.0f, 1.0f);
-
- /* If we have don't draw enough subdivision levels so they fade out naturally, we apply an
- * additional fade to the last level to avoid pop in. */
- const bool last_level = level_offset == grid_subdivisions;
- const float subdivision_fade = last_level ? (1.0f - fractf(view_level)) : 1.0f;
-
- float color[4];
- UI_GetThemeColor3fv(grid_color_id, color);
- color[3] = alpha_clamped * subdivision_fade;
-
- const float step = min_step * level_scale;
- int count_x;
- float start_x;
- grid_axis_start_and_count(step, v2d->cur.xmin, v2d->cur.xmax, &start_x, &count_x);
- int count_y;
- float start_y;
- grid_axis_start_and_count(step, v2d->cur.ymin, v2d->cur.ymax, &start_y, &count_y);
- if (count_x == 0 || count_y == 0) {
- continue;
- }
-
- GPU_point_size(point_size_draw);
- immBegin(GPU_PRIM_POINTS, count_x * count_y);
-
- /* Theoretically drawing on top of lower grid levels could be avoided, but it would also
- * increase the complexity of this loop, which isn't worth the time at the moment. */
- for (int i_y = 0; i_y < count_y; i_y++) {
- const float y = start_y + step * i_y;
- for (int i_x = 0; i_x < count_x; i_x++) {
- const float x = start_x + step * i_x;
- immAttr4fv(color_id, color);
- immVertex2f(pos, x, y);
- }
- }
-
- immEnd();
- }
-
- immUnbindProgram();
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Scrollers
- * \{ */
-
-/**
- * View2DScrollers is typedef'd in UI_view2d.h
- *
- * \warning The start of this struct must not change, as view2d_ops.c uses this too.
- * For now, we don't need to have a separate (internal) header for structs like this...
- */
-struct View2DScrollers {
- /* focus bubbles */
- /* focus bubbles */
- /* focus bubbles */
- int vert_min, vert_max; /* vertical scrollbar */
- int hor_min, hor_max; /* horizontal scrollbar */
-
- /** Exact size of slider backdrop. */
- rcti hor, vert;
- /* set if sliders are full, we don't draw them */
- /* int horfull, vertfull; */ /* UNUSED */
-};
-
-void UI_view2d_scrollers_calc(View2D *v2d,
- const rcti *mask_custom,
- struct View2DScrollers *r_scrollers)
-{
- rcti vert, hor;
- float fac1, fac2, totsize, scrollsize;
- const int scroll = view2d_scroll_mapped(v2d->scroll);
- int smaller;
-
- /* Always update before drawing (for dynamically sized scrollers). */
- view2d_masks(v2d, mask_custom);
-
- vert = v2d->vert;
- hor = v2d->hor;
-
- /* slider rects need to be smaller than region and not interfere with splitter areas */
- hor.xmin += UI_HEADER_OFFSET;
- hor.xmax -= UI_HEADER_OFFSET;
- vert.ymin += UI_HEADER_OFFSET;
- vert.ymax -= UI_HEADER_OFFSET;
-
- /* width of sliders */
- smaller = (int)(0.1f * U.widget_unit);
- if (scroll & V2D_SCROLL_BOTTOM) {
- hor.ymin += smaller;
- }
- else {
- hor.ymax -= smaller;
- }
-
- if (scroll & V2D_SCROLL_LEFT) {
- vert.xmin += smaller;
- }
- else {
- vert.xmax -= smaller;
- }
-
- CLAMP_MAX(vert.ymin, vert.ymax - V2D_SCROLL_HANDLE_SIZE_HOTSPOT);
- CLAMP_MAX(hor.xmin, hor.xmax - V2D_SCROLL_HANDLE_SIZE_HOTSPOT);
-
- /* store in scrollers, used for drawing */
- r_scrollers->vert = vert;
- r_scrollers->hor = hor;
-
- /* scroller 'buttons':
- * - These should always remain within the visible region of the scrollbar
- * - They represent the region of 'tot' that is visible in 'cur'
- */
-
- /* horizontal scrollers */
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- /* scroller 'button' extents */
- totsize = BLI_rctf_size_x(&v2d->tot);
- scrollsize = (float)BLI_rcti_size_x(&hor);
- if (totsize == 0.0f) {
- totsize = 1.0f; /* avoid divide by zero */
- }
-
- fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
- if (fac1 <= 0.0f) {
- r_scrollers->hor_min = hor.xmin;
- }
- else {
- r_scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
- }
-
- fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
- if (fac2 >= 1.0f) {
- r_scrollers->hor_max = hor.xmax;
- }
- else {
- r_scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
- }
-
- /* prevent inverted sliders */
- if (r_scrollers->hor_min > r_scrollers->hor_max) {
- r_scrollers->hor_min = r_scrollers->hor_max;
- }
- /* prevent sliders from being too small to grab */
- if ((r_scrollers->hor_max - r_scrollers->hor_min) < V2D_SCROLL_THUMB_SIZE_MIN) {
- r_scrollers->hor_max = r_scrollers->hor_min + V2D_SCROLL_THUMB_SIZE_MIN;
-
- CLAMP(r_scrollers->hor_max, hor.xmin + V2D_SCROLL_THUMB_SIZE_MIN, hor.xmax);
- CLAMP(r_scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLL_THUMB_SIZE_MIN);
- }
- }
-
- /* vertical scrollers */
- if (scroll & V2D_SCROLL_VERTICAL) {
- /* scroller 'button' extents */
- totsize = BLI_rctf_size_y(&v2d->tot);
- scrollsize = (float)BLI_rcti_size_y(&vert);
- if (totsize == 0.0f) {
- totsize = 1.0f; /* avoid divide by zero */
- }
-
- fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
- if (fac1 <= 0.0f) {
- r_scrollers->vert_min = vert.ymin;
- }
- else {
- r_scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
- }
-
- fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
- if (fac2 >= 1.0f) {
- r_scrollers->vert_max = vert.ymax;
- }
- else {
- r_scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
- }
-
- /* prevent inverted sliders */
- if (r_scrollers->vert_min > r_scrollers->vert_max) {
- r_scrollers->vert_min = r_scrollers->vert_max;
- }
- /* prevent sliders from being too small to grab */
- if ((r_scrollers->vert_max - r_scrollers->vert_min) < V2D_SCROLL_THUMB_SIZE_MIN) {
- r_scrollers->vert_max = r_scrollers->vert_min + V2D_SCROLL_THUMB_SIZE_MIN;
-
- CLAMP(r_scrollers->vert_max, vert.ymin + V2D_SCROLL_THUMB_SIZE_MIN, vert.ymax);
- CLAMP(r_scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLL_THUMB_SIZE_MIN);
- }
- }
-}
-
-void UI_view2d_scrollers_draw(View2D *v2d, const rcti *mask_custom)
-{
- View2DScrollers scrollers;
- UI_view2d_scrollers_calc(v2d, mask_custom, &scrollers);
- bTheme *btheme = UI_GetTheme();
- rcti vert, hor;
- const int scroll = view2d_scroll_mapped(v2d->scroll);
- const char emboss_alpha = btheme->tui.widget_emboss[3];
- uchar scrollers_back_color[4];
-
- /* Color for scrollbar backs */
- UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
-
- /* make copies of rects for less typing */
- vert = scrollers.vert;
- hor = scrollers.hor;
-
- /* horizontal scrollbar */
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- uiWidgetColors wcol = btheme->tui.wcol_scroll;
- const float alpha_fac = v2d->alpha_hor / 255.0f;
- rcti slider;
- int state;
-
- slider.xmin = scrollers.hor_min;
- slider.xmax = scrollers.hor_max;
- slider.ymin = hor.ymin;
- slider.ymax = hor.ymax;
-
- state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
- wcol.inner[3] *= alpha_fac;
- wcol.item[3] *= alpha_fac;
- wcol.outline[3] *= alpha_fac;
- btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
- /* show zoom handles if:
- * - zooming on x-axis is allowed (no scroll otherwise)
- * - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
- * and only the time-grids with their zoom-ability can do so).
- */
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 && (v2d->scroll & V2D_SCROLL_HORIZONTAL_HANDLES) &&
- (BLI_rcti_size_x(&slider) > V2D_SCROLL_HANDLE_SIZE_HOTSPOT)) {
- state |= UI_SCROLL_ARROWS;
- }
-
- UI_draw_widget_scroll(&wcol, &hor, &slider, state);
- }
-
- /* vertical scrollbar */
- if (scroll & V2D_SCROLL_VERTICAL) {
- uiWidgetColors wcol = btheme->tui.wcol_scroll;
- rcti slider;
- const float alpha_fac = v2d->alpha_vert / 255.0f;
- int state;
-
- slider.xmin = vert.xmin;
- slider.xmax = vert.xmax;
- slider.ymin = scrollers.vert_min;
- slider.ymax = scrollers.vert_max;
-
- state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
- wcol.inner[3] *= alpha_fac;
- wcol.item[3] *= alpha_fac;
- wcol.outline[3] *= alpha_fac;
- btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
- /* show zoom handles if:
- * - zooming on y-axis is allowed (no scroll otherwise)
- * - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
- * and only the time-grids with their zoomability can do so)
- */
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 && (v2d->scroll & V2D_SCROLL_VERTICAL_HANDLES) &&
- (BLI_rcti_size_y(&slider) > V2D_SCROLL_HANDLE_SIZE_HOTSPOT)) {
- state |= UI_SCROLL_ARROWS;
- }
-
- UI_draw_widget_scroll(&wcol, &vert, &slider, state);
- }
-
- /* Was changed above, so reset. */
- btheme->tui.widget_emboss[3] = emboss_alpha;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name List View Utilities
- * \{ */
-
-void UI_view2d_listview_view_to_cell(float columnwidth,
- float rowheight,
- float startx,
- float starty,
- float viewx,
- float viewy,
- int *r_column,
- int *r_row)
-{
- if (r_column) {
- if (columnwidth > 0) {
- /* Columns go from left to right (x increases). */
- *r_column = floorf((viewx - startx) / columnwidth);
- }
- else {
- *r_column = 0;
- }
- }
-
- if (r_row) {
- if (rowheight > 0) {
- /* Rows got from top to bottom (y decreases). */
- *r_row = floorf((starty - viewy) / rowheight);
- }
- else {
- *r_row = 0;
- }
- }
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Coordinate Conversions
- * \{ */
-
-float UI_view2d_region_to_view_x(const struct View2D *v2d, float x)
-{
- return (v2d->cur.xmin +
- (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
-}
-float UI_view2d_region_to_view_y(const struct View2D *v2d, float y)
-{
- return (v2d->cur.ymin +
- (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
-}
-
-void UI_view2d_region_to_view(
- const View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
-{
- *r_view_x = UI_view2d_region_to_view_x(v2d, x);
- *r_view_y = UI_view2d_region_to_view_y(v2d, y);
-}
-
-void UI_view2d_region_to_view_rctf(const View2D *v2d, const rctf *rect_src, rctf *rect_dst)
-{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
-
- rect_dst->xmin = (v2d->cur.xmin +
- (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
- rect_dst->xmax = (v2d->cur.xmin +
- (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
- rect_dst->ymin = (v2d->cur.ymin +
- (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
- rect_dst->ymax = (v2d->cur.ymin +
- (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
-}
-
-float UI_view2d_view_to_region_x(const View2D *v2d, float x)
-{
- return (v2d->mask.xmin +
- (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
-}
-float UI_view2d_view_to_region_y(const View2D *v2d, float y)
-{
- return (v2d->mask.ymin +
- (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
-}
-
-bool UI_view2d_view_to_region_clip(
- const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
-{
- /* express given coordinates as proportional values */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
-
- /* check if values are within bounds */
- if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
- *r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
- *r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
-
- return true;
- }
-
- /* set initial value in case coordinate lies outside of bounds */
- *r_region_x = *r_region_y = V2D_IS_CLIPPED;
-
- return false;
-}
-
-void UI_view2d_view_to_region(
- const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
-{
- /* Step 1: express given coordinates as proportional values. */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
-
- /* Step 2: convert proportional distances to screen coordinates. */
- x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
- y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
-
- /* Although we don't clamp to lie within region bounds, we must avoid exceeding size of ints. */
- *r_region_x = clamp_float_to_int(x);
- *r_region_y = clamp_float_to_int(y);
-}
-
-void UI_view2d_view_to_region_fl(
- const View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
-{
- /* express given coordinates as proportional values */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
-
- /* convert proportional distances to screen coordinates */
- *r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
- *r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
-}
-
-void UI_view2d_view_to_region_rcti(const View2D *v2d, const rctf *rect_src, rcti *rect_dst)
-{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
- rctf rect_tmp;
-
- /* Step 1: express given coordinates as proportional values. */
- rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
- rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
- rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
- rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
-
- /* Step 2: convert proportional distances to screen coordinates. */
- rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
- rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
- rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
- rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
-
- clamp_rctf_to_rcti(rect_dst, &rect_tmp);
-}
-
-void UI_view2d_view_to_region_m4(const View2D *v2d, float matrix[4][4])
-{
- rctf mask;
- unit_m4(matrix);
- BLI_rctf_rcti_copy(&mask, &v2d->mask);
- BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &mask, matrix);
-}
-
-bool UI_view2d_view_to_region_rcti_clip(const View2D *v2d, const rctf *rect_src, rcti *rect_dst)
-{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
- rctf rect_tmp;
-
- BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
-
- /* Step 1: express given coordinates as proportional values. */
- rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
- rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
- rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
- rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
-
- if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) || (rect_tmp.ymax < 0.0f) ||
- (rect_tmp.ymin > 1.0f)) == 0) {
- /* Step 2: convert proportional distances to screen coordinates. */
- rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
- rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
- rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
- rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
-
- clamp_rctf_to_rcti(rect_dst, &rect_tmp);
-
- return true;
- }
-
- rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
- return false;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Utilities
- * \{ */
-
-View2D *UI_view2d_fromcontext(const bContext *C)
-{
- ScrArea *area = CTX_wm_area(C);
- ARegion *region = CTX_wm_region(C);
-
- if (area == NULL) {
- return NULL;
- }
- if (region == NULL) {
- return NULL;
- }
- return &(region->v2d);
-}
-
-View2D *UI_view2d_fromcontext_rwin(const bContext *C)
-{
- ScrArea *area = CTX_wm_area(C);
- ARegion *region = CTX_wm_region(C);
-
- if (area == NULL) {
- return NULL;
- }
- if (region == NULL) {
- return NULL;
- }
- if (region->regiontype != RGN_TYPE_WINDOW) {
- ARegion *region_win = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
- return region_win ? &(region_win->v2d) : NULL;
- }
- return &(region->v2d);
-}
-
-void UI_view2d_scroller_size_get(const View2D *v2d, float *r_x, float *r_y)
-{
- const int scroll = view2d_scroll_mapped(v2d->scroll);
-
- if (r_x) {
- if (scroll & V2D_SCROLL_VERTICAL) {
- *r_x = (scroll & V2D_SCROLL_VERTICAL_HANDLES) ? V2D_SCROLL_HANDLE_WIDTH : V2D_SCROLL_WIDTH;
- }
- else {
- *r_x = 0;
- }
- }
- if (r_y) {
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- *r_y = (scroll & V2D_SCROLL_HORIZONTAL_HANDLES) ? V2D_SCROLL_HANDLE_HEIGHT :
- V2D_SCROLL_HEIGHT;
- }
- else {
- *r_y = 0;
- }
- }
-}
-
-void UI_view2d_scale_get(const View2D *v2d, float *r_x, float *r_y)
-{
- if (r_x) {
- *r_x = UI_view2d_scale_get_x(v2d);
- }
- if (r_y) {
- *r_y = UI_view2d_scale_get_y(v2d);
- }
-}
-float UI_view2d_scale_get_x(const View2D *v2d)
-{
- return BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
-}
-float UI_view2d_scale_get_y(const View2D *v2d)
-{
- return BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
-}
-void UI_view2d_scale_get_inverse(const View2D *v2d, float *r_x, float *r_y)
-{
- if (r_x) {
- *r_x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
- }
- if (r_y) {
- *r_y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
- }
-}
-
-void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y)
-{
- /* get center */
- if (r_x) {
- *r_x = BLI_rctf_cent_x(&v2d->cur);
- }
- if (r_y) {
- *r_y = BLI_rctf_cent_y(&v2d->cur);
- }
-}
-void UI_view2d_center_set(struct View2D *v2d, float x, float y)
-{
- BLI_rctf_recenter(&v2d->cur, x, y);
-
- /* make sure that 'cur' rect is in a valid state as a result of these changes */
- UI_view2d_curRect_validate(v2d);
-}
-
-void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
-{
- if (xfac != -1.0f) {
- const float xsize = BLI_rctf_size_x(&v2d->cur);
- const float xmin = v2d->tot.xmin;
- const float xmax = v2d->tot.xmax - xsize;
-
- v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
- v2d->cur.xmax = v2d->cur.xmin + xsize;
- }
-
- if (yfac != -1.0f) {
- const float ysize = BLI_rctf_size_y(&v2d->cur);
- const float ymin = v2d->tot.ymin;
- const float ymax = v2d->tot.ymax - ysize;
-
- v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
- v2d->cur.ymax = v2d->cur.ymin + ysize;
- }
-
- UI_view2d_curRect_validate(v2d);
-}
-
-char UI_view2d_mouse_in_scrollers_ex(const ARegion *region,
- const View2D *v2d,
- const int xy[2],
- int *r_scroll)
-{
- const int scroll = view2d_scroll_mapped(v2d->scroll);
- *r_scroll = scroll;
-
- if (scroll) {
- /* Move to region-coordinates. */
- const int co[2] = {
- xy[0] - region->winrct.xmin,
- xy[1] - region->winrct.ymin,
- };
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- if (IN_2D_HORIZ_SCROLL(v2d, co)) {
- return 'h';
- }
- }
- if (scroll & V2D_SCROLL_VERTICAL) {
- if (IN_2D_VERT_SCROLL(v2d, co)) {
- return 'v';
- }
- }
- }
-
- return 0;
-}
-
-char UI_view2d_rect_in_scrollers_ex(const ARegion *region,
- const View2D *v2d,
- const rcti *rect,
- int *r_scroll)
-{
- const int scroll = view2d_scroll_mapped(v2d->scroll);
- *r_scroll = scroll;
-
- if (scroll) {
- /* Move to region-coordinates. */
- rcti rect_region = *rect;
- BLI_rcti_translate(&rect_region, -region->winrct.xmin, region->winrct.ymin);
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- if (IN_2D_HORIZ_SCROLL_RECT(v2d, &rect_region)) {
- return 'h';
- }
- }
- if (scroll & V2D_SCROLL_VERTICAL) {
- if (IN_2D_VERT_SCROLL_RECT(v2d, &rect_region)) {
- return 'v';
- }
- }
- }
-
- return 0;
-}
-
-char UI_view2d_mouse_in_scrollers(const ARegion *region, const View2D *v2d, const int xy[2])
-{
- int scroll_dummy = 0;
- return UI_view2d_mouse_in_scrollers_ex(region, v2d, xy, &scroll_dummy);
-}
-
-char UI_view2d_rect_in_scrollers(const ARegion *region, const View2D *v2d, const rcti *rect)
-{
- int scroll_dummy = 0;
- return UI_view2d_rect_in_scrollers_ex(region, v2d, rect, &scroll_dummy);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View2D Text Drawing Cache
- * \{ */
-
-typedef struct View2DString {
- struct View2DString *next;
- union {
- uchar ub[4];
- int pack;
- } col;
- rcti rect;
- int mval[2];
-
- /* str is allocated past the end */
- char str[0];
-} View2DString;
-
-/* assumes caches are used correctly, so for time being no local storage in v2d */
-static MemArena *g_v2d_strings_arena = NULL;
-static View2DString *g_v2d_strings = NULL;
-
-void UI_view2d_text_cache_add(
- View2D *v2d, float x, float y, const char *str, size_t str_len, const uchar col[4])
-{
- int mval[2];
-
- BLI_assert(str_len == strlen(str));
-
- if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
- const int alloc_len = str_len + 1;
- View2DString *v2s;
-
- if (g_v2d_strings_arena == NULL) {
- g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
- }
-
- v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
-
- BLI_LINKS_PREPEND(g_v2d_strings, v2s);
-
- v2s->col.pack = *((const int *)col);
-
- memset(&v2s->rect, 0, sizeof(v2s->rect));
-
- v2s->mval[0] = mval[0];
- v2s->mval[1] = mval[1];
-
- memcpy(v2s->str, str, alloc_len);
- }
-}
-
-void UI_view2d_text_cache_add_rectf(
- View2D *v2d, const rctf *rect_view, const char *str, size_t str_len, const uchar col[4])
-{
- rcti rect;
-
- BLI_assert(str_len == strlen(str));
-
- if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
- const int alloc_len = str_len + 1;
- View2DString *v2s;
-
- if (g_v2d_strings_arena == NULL) {
- g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
- }
-
- v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
-
- BLI_LINKS_PREPEND(g_v2d_strings, v2s);
-
- v2s->col.pack = *((const int *)col);
-
- v2s->rect = rect;
-
- v2s->mval[0] = v2s->rect.xmin;
- v2s->mval[1] = v2s->rect.ymin;
-
- memcpy(v2s->str, str, alloc_len);
- }
-}
-
-void UI_view2d_text_cache_draw(ARegion *region)
-{
- View2DString *v2s;
- int col_pack_prev = 0;
-
- /* investigate using BLF_ascender() */
- const int font_id = BLF_default();
-
- BLF_set_default();
- const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
-
- wmOrtho2_region_pixelspace(region);
-
- for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
- int xofs = 0, yofs;
-
- yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
- if (yofs < 1) {
- yofs = 1;
- }
-
- if (col_pack_prev != v2s->col.pack) {
- BLF_color3ubv(font_id, v2s->col.ub);
- col_pack_prev = v2s->col.pack;
- }
-
- if (v2s->rect.xmin >= v2s->rect.xmax) {
- BLF_draw_default((float)(v2s->mval[0] + xofs),
- (float)(v2s->mval[1] + yofs),
- 0.0,
- v2s->str,
- BLF_DRAW_STR_DUMMY_MAX);
- }
- else {
- BLF_enable(font_id, BLF_CLIPPING);
- BLF_clipping(
- font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
- BLF_draw_default(
- v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f, v2s->str, BLF_DRAW_STR_DUMMY_MAX);
- BLF_disable(font_id, BLF_CLIPPING);
- }
- }
- g_v2d_strings = NULL;
-
- if (g_v2d_strings_arena) {
- BLI_memarena_free(g_v2d_strings_arena);
- g_v2d_strings_arena = NULL;
- }
-}
-
-/** \} */