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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/editors/interface/view2d.c | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r-- | source/blender/editors/interface/view2d.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 7d9eb1181ed..3a527712367 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1338,12 +1338,12 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) if (vertex_count == 0) return; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_LINES, vertex_count); + immBegin(GPU_PRIM_LINES, vertex_count); /* vertical lines */ if (flag & V2D_VERTICAL_LINES) { @@ -1480,15 +1480,15 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step) count_y = (v2d->cur.ymax - start_y) / step + 1; if (count_x > 0 || count_y > 0) { - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); float theme_color[3]; UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_LINES, count_x * 2 + count_y * 2 + 4); + immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4); immAttrib3fv(color, theme_color); for (int i = 0; i < count_x ; start_x += step, i++) { @@ -1531,14 +1531,14 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1); vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_line_width(1.0f); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBeginAtMost(GWN_PRIM_LINES, vertex_count); + immBeginAtMost(GPU_PRIM_LINES, vertex_count); for (int level = 0; level < totlevels; ++level) { UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color); |