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authorCampbell Barton <ideasman42@gmail.com>2018-05-23 11:50:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-23 11:51:11 +0300
commite92baab34893f5a5b3d6f59238fdb7855b72d7fe (patch)
tree457da9be1190b111803eb4a92e7b9384f243cfcd /source/blender/editors/interface/view2d.c
parent37b5c52f111d4fe6e024c1cd66ba965b3b6bd83d (diff)
parentd886e32270edb8273ec48a41d1bdcef1fe802835 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c506
1 files changed, 253 insertions, 253 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 012809910bf..530a6e28860 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -4,7 +4,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -17,7 +17,7 @@
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
- *
+ *
* Contributor(s): Blender Foundation, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
@@ -119,7 +119,7 @@ static int view2d_scroll_mapped(int scroll)
static void view2d_masks(View2D *v2d, bool check_scrollers)
{
int scroll;
-
+
/* mask - view frame */
v2d->mask.xmin = v2d->mask.ymin = 0;
v2d->mask.xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
@@ -144,9 +144,9 @@ static void view2d_masks(View2D *v2d, bool check_scrollers)
}
}
}
-
+
scroll = view2d_scroll_mapped(v2d->scroll);
-
+
/* scrollers are based off regionsize
* - they can only be on one to two edges of the region they define
* - if they overlap, they must not occupy the corners (which are reserved for other widgets)
@@ -170,7 +170,7 @@ static void view2d_masks(View2D *v2d, bool check_scrollers)
v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
v2d->vert.xmin = v2d->vert.xmax - scroll_width;
}
-
+
/* horizontal scroller */
if (scroll & (V2D_SCROLL_BOTTOM)) {
/* on bottom edge of region */
@@ -182,7 +182,7 @@ static void view2d_masks(View2D *v2d, bool check_scrollers)
v2d->hor = v2d->mask;
v2d->hor.ymin = v2d->hor.ymax - scroll_height;
}
-
+
/* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
if (scroll & V2D_SCROLL_VERTICAL) {
if (scroll & (V2D_SCROLL_BOTTOM)) {
@@ -225,20 +225,20 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
v2d->minzoom = 0.01f;
v2d->maxzoom = 1000.0f;
-
- /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now
+
+ /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now
* - region can resize 'tot' later to fit other data
* - keeptot is only within bounds, as strict locking is not that critical
* - view is aligned for (0,0) -> (winx-1, winy-1) setup
*/
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
v2d->keeptot = V2D_KEEPTOT_BOUNDS;
-
+
if (do_init) {
v2d->tot.xmin = v2d->tot.ymin = 0.0f;
v2d->tot.xmax = (float)(winx - 1);
v2d->tot.ymax = (float)(winy - 1);
-
+
v2d->cur = v2d->tot;
}
/* scrollers - should we have these by default? */
@@ -251,28 +251,28 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* zoom + aspect ratio are locked */
v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
v2d->minzoom = v2d->maxzoom = 1.0f;
-
+
/* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
v2d->keeptot = V2D_KEEPTOT_STRICT;
tot_changed = do_init;
-
+
/* scroller settings are currently not set here... that is left for regions... */
break;
}
- /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead.
+ /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead.
* zoom, aspect ratio, and alignment restrictions are set here */
case V2D_COMMONVIEW_STACK:
{
/* zoom + aspect ratio are locked */
v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
v2d->minzoom = v2d->maxzoom = 1.0f;
-
+
/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
v2d->keeptot = V2D_KEEPTOT_STRICT;
tot_changed = do_init;
-
+
/* scroller settings are currently not set here... that is left for regions... */
break;
}
@@ -282,14 +282,14 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* zoom + aspect ratio are locked */
v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
v2d->minzoom = v2d->maxzoom = 1.0f;
-
+
if (do_init) {
v2d->tot.xmin = 0.0f;
v2d->tot.xmax = winx;
v2d->tot.ymin = 0.0f;
v2d->tot.ymax = winy;
v2d->cur = v2d->tot;
-
+
v2d->min[0] = v2d->max[0] = (float)(winx - 1);
v2d->min[1] = v2d->max[1] = (float)(winy - 1);
}
@@ -297,10 +297,10 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
v2d->keeptot = V2D_KEEPTOT_STRICT;
tot_changed = do_init;
-
+
/* panning in y-axis is prohibited */
v2d->keepofs = V2D_LOCKOFS_Y;
-
+
/* absolutely no scrollers allowed */
v2d->scroll = 0;
break;
@@ -308,15 +308,15 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* panels view, with horizontal/vertical align */
case V2D_COMMONVIEW_PANELS_UI:
{
-
+
/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
v2d->minzoom = 0.5f;
v2d->maxzoom = 2.0f;
-
+
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
v2d->keeptot = V2D_KEEPTOT_BOUNDS;
-
+
/* note, scroll is being flipped in ED_region_panels() drawing */
v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
@@ -327,16 +327,16 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
if (do_init) {
float panelzoom = (style) ? style->panelzoom : 1.0f;
-
+
v2d->tot.xmin = 0.0f;
v2d->tot.xmax = winx;
-
+
v2d->tot.ymax = 0.0f;
v2d->tot.ymin = -winy;
-
+
v2d->cur.xmin = 0.0f;
v2d->cur.xmax = (winx) * panelzoom;
-
+
v2d->cur.ymax = 0.0f;
v2d->cur.ymin = (-winy) * panelzoom;
}
@@ -347,29 +347,29 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* we don't do anything here, as settings should be fine, but just make sure that rect */
break;
}
-
+
/* set initialized flag so that View2D doesn't get reinitialised next time again */
v2d->flag |= V2D_IS_INITIALISED;
/* store view size */
v2d->winx = winx;
v2d->winy = winy;
-
+
/* set masks (always do), but leave scroller scheck to totrect_set */
view2d_masks(v2d, 0);
-
+
if (do_init) {
/* Visible by default. */
v2d->alpha_hor = v2d->alpha_vert = 255;
}
-
+
/* set 'tot' rect before setting cur? */
/* XXX confusing stuff here still - I made this function not check scroller hide - that happens in totrect_set */
if (tot_changed)
UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
else
ui_view2d_curRect_validate_resize(v2d, !do_init, 0);
-
+
}
/**
@@ -382,16 +382,16 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
float totwidth, totheight, curwidth, curheight, width, height;
float winx, winy;
rctf *cur, *tot;
-
+
/* use mask as size of region that View2D resides in, as it takes into account
* scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
+
/* get pointers to rcts for less typing */
cur = &v2d->cur;
tot = &v2d->tot;
-
+
/* we must satisfy the following constraints (in decreasing order of importance):
* - alignment restrictions are respected
* - cur must not fall outside of tot
@@ -399,7 +399,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
* - zoom must not be excessive (check either sizes or zoom values)
* - aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
*/
-
+
/* Step 1: if keepzoom, adjust the sizes of the rects only
* - firstly, we calculate the sizes of the rects
* - curwidth and curheight are saved as reference... modify width and height values here
@@ -409,14 +409,14 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
/* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
curwidth = width = BLI_rctf_size_x(cur);
curheight = height = BLI_rctf_size_y(cur);
-
+
/* if zoom is locked, size on the appropriate axis is reset to mask size */
if (v2d->keepzoom & V2D_LOCKZOOM_X)
width = winx;
if (v2d->keepzoom & V2D_LOCKZOOM_Y)
height = winy;
-
- /* values used to divide, so make it safe
+
+ /* values used to divide, so make it safe
* NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
* get enough resolution in Graph Editor for editing some curves
*/
@@ -424,7 +424,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
if (height < FLT_MIN) height = 1;
if (winx < 1) winx = 1;
if (winy < 1) winy = 1;
-
+
/* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
float zoom, oldzoom;
@@ -445,11 +445,11 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
height *= zoom / oldzoom;
}
}
- /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
+ /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
* NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
*/
else if (v2d->keepzoom & V2D_LIMITZOOM) {
-
+
/* check if excessive zoom on x-axis */
if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
const float zoom = winx / width;
@@ -460,7 +460,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
width = winx / v2d->maxzoom;
}
}
-
+
/* check if excessive zoom on y-axis */
if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
const float zoom = winy / height;
@@ -477,21 +477,21 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
CLAMP(width, v2d->min[0], v2d->max[0]);
CLAMP(height, v2d->min[1], v2d->max[1]);
}
-
+
/* check if we should restore aspect ratio (if view size changed) */
if (v2d->keepzoom & V2D_KEEPASPECT) {
bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
float curRatio, winRatio;
-
+
/* when a window edge changes, the aspect ratio can't be used to
- * find which is the best new 'cur' rect. thats why it stores 'old'
+ * find which is the best new 'cur' rect. thats why it stores 'old'
*/
if (winx != v2d->oldwinx) do_x = true;
if (winy != v2d->oldwiny) do_y = true;
-
+
curRatio = height / width;
winRatio = winy / winx;
-
+
/* both sizes change (area/region maximized) */
if (do_x == do_y) {
if (do_x && do_y) {
@@ -508,7 +508,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
}
do_cur = do_x;
/* do_win = do_y; */ /* UNUSED */
-
+
if (do_cur) {
if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
/* special exception for Outliner (and later channel-lists):
@@ -518,12 +518,12 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
*/
if (winx < v2d->oldwinx) {
float temp = v2d->oldwinx - winx;
-
+
cur->xmin -= temp;
cur->xmax -= temp;
-
- /* width does not get modified, as keepaspect here is just set to make
- * sure visible area adjusts to changing view shape!
+
+ /* width does not get modified, as keepaspect here is just set to make
+ * sure visible area adjusts to changing view shape!
*/
}
}
@@ -540,7 +540,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
if (winy < v2d->oldwiny) {
float temp = v2d->oldwiny - winy;
-
+
if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
cur->ymin -= temp;
cur->ymax -= temp;
@@ -557,16 +557,16 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
height = width * winRatio;
}
}
-
+
/* store region size for next time */
v2d->oldwinx = (short)winx;
v2d->oldwiny = (short)winy;
}
-
+
/* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */
if ((width != curwidth) || (height != curheight)) {
float temp, dh;
-
+
/* resize from centerpoint, unless otherwise specified */
if (width != curwidth) {
if (v2d->keepofs & V2D_LOCKOFS_X) {
@@ -581,7 +581,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
else {
temp = BLI_rctf_cent_x(cur);
dh = width * 0.5f;
-
+
cur->xmin = temp - dh;
cur->xmax = temp + dh;
}
@@ -599,21 +599,21 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
else {
temp = BLI_rctf_cent_y(cur);
dh = height * 0.5f;
-
+
cur->ymin = temp - dh;
cur->ymax = temp + dh;
}
}
}
-
+
/* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
if (v2d->keeptot) {
float temp, diff;
-
+
/* recalculate extents of cur */
curwidth = BLI_rctf_size_x(cur);
curheight = BLI_rctf_size_y(cur);
-
+
/* width */
if ((curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
/* if zoom doesn't have to be maintained, just clamp edges */
@@ -621,28 +621,28 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
if (cur->xmax > tot->xmax) cur->xmax = tot->xmax;
}
else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
- /* This is an exception for the outliner (and later channel-lists, headers)
+ /* This is an exception for the outliner (and later channel-lists, headers)
* - must clamp within tot rect (absolutely no excuses)
* --> therefore, cur->xmin must not be less than tot->xmin
*/
if (cur->xmin < tot->xmin) {
/* move cur across so that it sits at minimum of tot */
temp = tot->xmin - cur->xmin;
-
+
cur->xmin += temp;
cur->xmax += temp;
}
else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
+ /* - only offset by difference of cur-xmax and tot-xmax if that would not move
* cur-xmin to lie past tot-xmin
* - otherwise, simply shift to tot-xmin???
*/
temp = cur->xmax - tot->xmax;
-
+
if ((cur->xmin - temp) < tot->xmin) {
/* only offset by difference from cur-min and tot-min */
temp = cur->xmin - tot->xmin;
-
+
cur->xmin -= temp;
cur->xmax -= temp;
}
@@ -656,7 +656,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
/* This here occurs when:
* - width too big, but maintaining zoom (i.e. widths cannot be changed)
* - width is OK, but need to check if outside of boundaries
- *
+ *
* So, resolution is to just shift view by the gap between the extremities.
* We favour moving the 'minimum' across, as that's origin for most things
* (XXX - in the past, max was favored... if there are bugs, swap!)
@@ -665,28 +665,28 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
temp = BLI_rctf_cent_x(tot);
diff = curwidth * 0.5f;
-
+
cur->xmin = temp - diff;
cur->xmax = temp + diff;
}
else if (cur->xmin < tot->xmin) {
/* move cur across so that it sits at minimum of tot */
temp = tot->xmin - cur->xmin;
-
+
cur->xmin += temp;
cur->xmax += temp;
}
else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
+ /* - only offset by difference of cur-xmax and tot-xmax if that would not move
* cur-xmin to lie past tot-xmin
* - otherwise, simply shift to tot-xmin???
*/
temp = cur->xmax - tot->xmax;
-
+
if ((cur->xmin - temp) < tot->xmin) {
/* only offset by difference from cur-min and tot-min */
temp = cur->xmin - tot->xmin;
-
+
cur->xmin -= temp;
cur->xmax -= temp;
}
@@ -696,7 +696,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
}
}
}
-
+
/* height */
if ((curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
/* if zoom doesn't have to be maintained, just clamp edges */
@@ -707,7 +707,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
/* This here occurs when:
* - height too big, but maintaining zoom (i.e. heights cannot be changed)
* - height is OK, but need to check if outside of boundaries
- *
+ *
* So, resolution is to just shift view by the gap between the extremities.
* We favour moving the 'minimum' across, as that's origin for most things
*/
@@ -715,37 +715,37 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
temp = BLI_rctf_cent_y(tot);
diff = curheight * 0.5f;
-
+
cur->ymin = temp - diff;
cur->ymax = temp + diff;
}
else if (cur->ymin < tot->ymin) {
/* there's still space remaining, so shift up */
temp = tot->ymin - cur->ymin;
-
+
cur->ymin += temp;
cur->ymax += temp;
}
else if (cur->ymax > tot->ymax) {
/* there's still space remaining, so shift down */
temp = cur->ymax - tot->ymax;
-
+
cur->ymin -= temp;
cur->ymax -= temp;
}
}
}
-
+
/* Step 4: Make sure alignment restrictions are respected */
if (v2d->align) {
/* If alignment flags are set (but keeptot is not), they must still be respected, as although
- * they don't specify any particular bounds to stay within, they do define ranges which are
+ * they don't specify any particular bounds to stay within, they do define ranges which are
* invalid.
*
- * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
+ * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
* invalid zones, otherwise we offset.
*/
-
+
/* handle width - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
/* width is in negative-x half */
@@ -761,7 +761,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
v2d->cur.xmin = 0.0f;
}
}
-
+
/* handle height - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
/* height is in negative-y half */
@@ -778,7 +778,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
}
}
}
-
+
/* set masks */
view2d_masks(v2d, mask_scrollers);
}
@@ -795,11 +795,11 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
{
ScrArea *sa;
ARegion *ar;
-
+
/* don't continue if no view syncing to be done */
if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0)
return;
-
+
/* check if doing within area syncing (i.e. channels/vertical) */
if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
for (ar = area->regionbase.first; ar; ar = ar->next) {
@@ -817,14 +817,14 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
v2dcur->cur.ymin = ar->v2d.cur.ymin;
v2dcur->cur.ymax = ar->v2d.cur.ymax;
}
-
+
/* region possibly changed, so refresh */
ED_region_tag_redraw_no_rebuild(ar);
}
}
}
}
-
+
/* check if doing whole screen syncing (i.e. time/horizontal) */
if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
@@ -843,7 +843,7 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
v2dcur->cur.xmin = ar->v2d.cur.xmin;
v2dcur->cur.xmax = ar->v2d.cur.xmax;
}
-
+
/* region possibly changed, so refresh */
ED_region_tag_redraw_no_rebuild(ar);
}
@@ -861,11 +861,11 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
void UI_view2d_curRect_reset(View2D *v2d)
{
float width, height;
-
+
/* assume width and height of 'cur' rect by default, should be same size as mask */
width = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
+
/* handle width - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
/* width is in negative-x half */
@@ -880,11 +880,11 @@ void UI_view2d_curRect_reset(View2D *v2d)
else {
/* width is centered around (x == 0) */
const float dx = width / 2.0f;
-
+
v2d->cur.xmin = -dx;
v2d->cur.xmax = dx;
}
-
+
/* handle height - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
/* height is in negative-y half */
@@ -899,7 +899,7 @@ void UI_view2d_curRect_reset(View2D *v2d)
else {
/* height is centered around (y == 0) */
const float dy = height / 2.0f;
-
+
v2d->cur.ymin = -dy;
v2d->cur.ymax = dy;
}
@@ -911,11 +911,11 @@ void UI_view2d_curRect_reset(View2D *v2d)
void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resize)
{
// int scroll = view2d_scroll_mapped(v2d->scroll);
-
+
/* don't do anything if either value is 0 */
width = abs(width);
height = abs(height);
-
+
/* hrumf! */
/* XXX: there are work arounds for this in the panel and file browse code. */
/* round to int, because this is called with width + V2D_SCROLL_WIDTH */
@@ -923,13 +923,13 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resiz
// width -= (int)V2D_SCROLL_WIDTH;
// if (scroll & V2D_SCROLL_VERTICAL)
// height -= (int)V2D_SCROLL_HEIGHT;
-
+
if (ELEM(0, width, height)) {
if (G.debug & G_DEBUG)
printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n", (void *)v2d, width, height); // XXX temp debug info
return;
}
-
+
/* handle width - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
/* width is in negative-x half */
@@ -944,11 +944,11 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resiz
else {
/* width is centered around (x == 0) */
const float dx = (float)width / 2.0f;
-
+
v2d->tot.xmin = -dx;
v2d->tot.xmax = dx;
}
-
+
/* handle height - posx and negx flags are mutually exclusive, so watch out */
if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
/* height is in negative-y half */
@@ -963,14 +963,14 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resiz
else {
/* height is centered around (y == 0) */
const float dy = (float)height / 2.0f;
-
+
v2d->tot.ymin = -dy;
v2d->tot.ymax = dy;
}
-
+
/* make sure that 'cur' rect is in a valid state as a result of these changes */
ui_view2d_curRect_validate_resize(v2d, resize, 1);
-
+
}
void UI_view2d_totRect_set(View2D *v2d, int width, int height)
@@ -978,12 +978,12 @@ void UI_view2d_totRect_set(View2D *v2d, int width, int height)
int scroll = view2d_scroll_mapped(v2d->scroll);
UI_view2d_totRect_set_resize(v2d, width, height, 0);
-
+
/* solve bad recursion... if scroller state changed, mask is different, so you get different rects */
if (scroll != view2d_scroll_mapped(v2d->scroll)) {
UI_view2d_totRect_set_resize(v2d, width, height, 0);
}
-
+
}
bool UI_view2d_tab_set(View2D *v2d, int tab)
@@ -1054,21 +1054,21 @@ void UI_view2d_zoom_cache_reset(void)
static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked)
{
*curmasked = v2d->cur;
-
+
if (view2d_scroll_mapped(v2d->scroll)) {
float sizex = BLI_rcti_size_x(&v2d->mask);
float sizey = BLI_rcti_size_y(&v2d->mask);
-
+
/* prevent tiny or narrow regions to get invalid coordinates - mask can get negative even... */
if (sizex > 0.0f && sizey > 0.0f) {
float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
-
+
if (v2d->mask.xmin != 0)
curmasked->xmin -= dx * (float)v2d->mask.xmin;
if (v2d->mask.xmax + 1 != v2d->winx)
curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
-
+
if (v2d->mask.ymin != 0)
curmasked->ymin -= dy * (float)v2d->mask.ymin;
if (v2d->mask.ymax + 1 != v2d->winy)
@@ -1085,7 +1085,7 @@ void UI_view2d_view_ortho(View2D *v2d)
const int sizey = BLI_rcti_size_y(&v2d->mask);
const float eps = 0.001f;
float xofs = 0.0f, yofs = 0.0f;
-
+
/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
* but only applied where requested
*/
@@ -1095,12 +1095,12 @@ void UI_view2d_view_ortho(View2D *v2d)
xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
if (sizey > 0)
yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
-
+
/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
view2d_map_cur_using_mask(v2d, &curmasked);
BLI_rctf_translate(&curmasked, -xofs, -yofs);
-
+
/* XXX ton: this flag set by outliner, for icons */
if (v2d->flag & V2D_PIXELOFS_X) {
curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
@@ -1110,7 +1110,7 @@ void UI_view2d_view_ortho(View2D *v2d)
curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
}
-
+
/* set matrix on all appropriate axes */
wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
}
@@ -1124,23 +1124,23 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, const bool xaxis)
{
rctf curmasked;
float xofs, yofs;
-
+
/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
* but only applied where requested
*/
/* XXX temp (ton) */
xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
-
+
/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
view2d_map_cur_using_mask(v2d, &curmasked);
-
+
/* only set matrix with 'cur' coordinates on relevant axes */
if (xaxis)
wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
else
wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
-}
+}
/* Restore view matrices after drawing */
@@ -1149,10 +1149,10 @@ void UI_view2d_view_restore(const bContext *C)
ARegion *ar = CTX_wm_region(C);
int width = BLI_rcti_size_x(&ar->winrct) + 1;
int height = BLI_rcti_size_y(&ar->winrct) + 1;
-
+
wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
gpuLoadIdentity();
-
+
// ED_region_pixelspace(CTX_wm_region(C));
}
@@ -1173,25 +1173,25 @@ static void step_to_grid(float *step, int *power, int unit)
{
const float loga = (float)log10(*step);
float rem;
-
+
*power = (int)(loga);
-
+
rem = loga - (*power);
rem = (float)pow(10.0, rem);
-
+
if (loga < 0.0f) {
if (rem < 0.2f) rem = 0.2f;
else if (rem < 0.5f) rem = 0.5f;
else rem = 1.0f;
-
+
*step = rem * (float)pow(10.0, (*power));
-
+
/* for frames, we want 1.0 frame intervals only */
if (unit == V2D_UNIT_FRAMES) {
rem = 1.0f;
*step = 2.0f; /* use 2 since there are grid lines drawn in between, this way to get 1 line per frane */
}
-
+
/* prevents printing 1.0 2.0 3.0 etc */
if (rem == 1.0f) (*power)++;
}
@@ -1199,9 +1199,9 @@ static void step_to_grid(float *step, int *power, int unit)
if (rem < 2.0f) rem = 2.0f;
else if (rem < 5.0f) rem = 5.0f;
else rem = 10.0f;
-
+
*step = rem * (float)pow(10.0, (*power));
-
+
(*power)++;
/* prevents printing 1.0, 2.0, 3.0, etc. */
if (rem == 10.0f) (*power)++;
@@ -1229,14 +1229,14 @@ View2DGrid *UI_view2d_grid_calc(
View2DGrid *grid;
float space, seconddiv;
-
+
/* check that there are at least some workable args */
if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp))
return NULL;
-
+
/* grid here is allocated... */
grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid");
-
+
/* rule: gridstep is minimal GRIDSTEP pixels */
if (xunits == V2D_UNIT_SECONDS) {
seconddiv = (float)(0.01 * FPS);
@@ -1244,7 +1244,7 @@ View2DGrid *UI_view2d_grid_calc(
else {
seconddiv = 1.0f;
}
-
+
/* calculate x-axis grid scale (only if both args are valid) */
if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
space = BLI_rctf_size_x(&v2d->cur);
@@ -1257,14 +1257,14 @@ View2DGrid *UI_view2d_grid_calc(
grid->dx *= seconddiv;
}
}
-
+
if (xclamp == V2D_GRID_CLAMP) {
CLAMP_MIN(grid->dx, 0.1f);
CLAMP_MIN(grid->powerx, 0);
grid->powerx -= 2;
}
}
-
+
/* calculate y-axis grid scale (only if both args are valid) */
if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
space = BLI_rctf_size_y(&v2d->cur);
@@ -1281,7 +1281,7 @@ View2DGrid *UI_view2d_grid_calc(
CLAMP_MIN(grid->powery, 1);
}
}
-
+
/* calculate start position */
if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
grid->startx = seconddiv * (v2d->cur.xmin / seconddiv - (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv));
@@ -1289,14 +1289,14 @@ View2DGrid *UI_view2d_grid_calc(
}
else
grid->startx = v2d->cur.xmin;
-
+
if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
if (v2d->cur.ymin < 0.0f) grid->starty -= grid->dy;
}
else
grid->starty = v2d->cur.ymin;
-
+
return grid;
}
@@ -1308,7 +1308,7 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
int vertical_minor_step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC),
horizontal_major_step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
unsigned char grid_line_color[3];
-
+
/* check for grid first, as it may not exist */
if (grid == NULL)
return;
@@ -1351,47 +1351,47 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec1[0] = vec2[0] = grid->startx;
vec1[1] = grid->starty;
vec2[1] = v2d->cur.ymax;
-
+
/* minor gridlines */
step = vertical_minor_step;
if (step != 0) {
UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
-
+
for (a = 0; a < step; a++) {
immSkipAttrib(color);
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
-
+
vec2[0] = vec1[0] += grid->dx;
}
}
-
+
/* major gridlines */
vec2[0] = vec1[0] -= 0.5f * grid->dx;
UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
-
+
step++;
for (a = 0; a <= step; a++) {
immSkipAttrib(color);
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
-
+
vec2[0] = vec1[0] -= grid->dx;
}
}
-
+
/* horizontal lines */
if (flag & V2D_HORIZONTAL_LINES) {
/* only major gridlines */
vec1[1] = vec2[1] = grid->starty;
vec1[0] = grid->startx;
vec2[0] = v2d->cur.xmax;
-
+
step = horizontal_major_step;
-
+
UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
for (a = 0; a <= step; a++) {
@@ -1399,14 +1399,14 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
-
+
vec2[1] = vec1[1] += grid->dy;
}
-
+
/* fine grid lines */
vec2[1] = vec1[1] -= 0.5f * grid->dy;
step++;
-
+
if (flag & V2D_HORIZONTAL_FINELINES) {
UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
for (a = 0; a < step; a++) {
@@ -1414,33 +1414,33 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
-
+
vec2[1] = vec1[1] -= grid->dy;
}
}
}
-
+
/* Axes are drawn as darker lines */
UI_GetThemeColorShade3ubv(TH_GRID, -50, grid_line_color);
-
+
/* horizontal axis */
if (flag & V2D_HORIZONTAL_AXIS) {
vec1[0] = v2d->cur.xmin;
vec2[0] = v2d->cur.xmax;
vec1[1] = vec2[1] = 0.0f;
-
+
immSkipAttrib(color);
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
}
-
+
/* vertical axis */
if (flag & V2D_VERTICAL_AXIS) {
vec1[1] = v2d->cur.ymin;
vec2[1] = v2d->cur.ymax;
vec1[0] = vec2[0] = 0.0f;
-
+
immSkipAttrib(color);
immVertex2fv(pos, vec1);
immAttrib3ubv(color, grid_line_color);
@@ -1456,7 +1456,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
{
float start_x, start_y;
int count_x, count_y;
-
+
start_x = v2d->cur.xmin;
if (start_x < 0.0)
start_x += -(float)fmod(v2d->cur.xmin, step);
@@ -1478,7 +1478,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
count_y = 0;
else
count_y = (v2d->cur.ymax - start_y) / step + 1;
-
+
if (count_x > 0 || count_y > 0) {
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -1486,10 +1486,10 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
float theme_color[3];
UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
-
+
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GWN_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
-
+
immAttrib3fv(color, theme_color);
for (int i = 0; i < count_x ; start_x += step, i++) {
immVertex2f(pos, start_x, v2d->cur.ymin);
@@ -1500,16 +1500,16 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
immVertex2f(pos, v2d->cur.xmin, start_y);
immVertex2f(pos, v2d->cur.xmax, start_y);
}
-
+
/* X and Y axis */
UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
-
+
immAttrib3fv(color, theme_color);
immVertex2f(pos, 0.0f, v2d->cur.ymin);
immVertex2f(pos, 0.0f, v2d->cur.ymax);
immVertex2f(pos, v2d->cur.xmin, 0.0f);
immVertex2f(pos, v2d->cur.xmax, 0.0f);
-
+
immEnd();
immUnbindProgram();
}
@@ -1542,12 +1542,12 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
for (int level = 0; level < totlevels; ++level) {
UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
-
+
int i = (int)(v2d->cur.xmin / lstep);
if (v2d->cur.xmin > 0.0f)
i++;
float start = i * lstep;
-
+
for (; start < v2d->cur.xmax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
@@ -1557,12 +1557,12 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
immAttrib3ubv(color, grid_line_color);
immVertex2f(pos, start, v2d->cur.ymax);
}
-
+
i = (int)(v2d->cur.ymin / lstep);
if (v2d->cur.ymin > 0.0f)
i++;
start = i * lstep;
-
+
for (; start < v2d->cur.ymax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
@@ -1572,7 +1572,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
immAttrib3ubv(color, grid_line_color);
immVertex2f(pos, v2d->cur.xmax, start);
}
-
+
lstep *= level_size;
offset -= 6;
}
@@ -1623,10 +1623,10 @@ struct View2DScrollers {
/* focus bubbles */
int vert_min, vert_max; /* vertical scrollbar */
int hor_min, hor_max; /* horizontal scrollbar */
-
+
rcti hor, vert; /* exact size of slider backdrop */
int horfull, vertfull; /* set if sliders are full, we don't draw them */
-
+
/* scales */
View2DGrid *grid; /* grid for coordinate drawing */
short xunits, xclamp; /* units and clamping options for x-axis */
@@ -1643,16 +1643,16 @@ View2DScrollers *UI_view2d_scrollers_calc(
float fac1, fac2, totsize, scrollsize;
int scroll = view2d_scroll_mapped(v2d->scroll);
int smaller;
-
+
/* scrollers is allocated here... */
scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
-
+
/* Always update before drawing (for dynamically sized scrollers). */
view2d_masks(v2d, false);
-
+
vert = v2d->vert;
hor = v2d->hor;
-
+
/* slider rects need to be smaller than region */
smaller = (int)(0.1f * U.widget_unit);
hor.xmin += smaller;
@@ -1661,26 +1661,26 @@ View2DScrollers *UI_view2d_scrollers_calc(
hor.ymin += smaller;
else
hor.ymax -= smaller;
-
+
if (scroll & V2D_SCROLL_LEFT)
vert.xmin += smaller;
else
vert.xmax -= smaller;
vert.ymin += smaller;
vert.ymax -= smaller;
-
+
CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
-
+
/* store in scrollers, used for drawing */
scrollers->vert = vert;
scrollers->hor = hor;
-
+
/* scroller 'buttons':
* - These should always remain within the visible region of the scrollbar
* - They represent the region of 'tot' that is visible in 'cur'
*/
-
+
/* horizontal scrollers */
if (scroll & V2D_SCROLL_HORIZONTAL) {
/* scroller 'button' extents */
@@ -1693,15 +1693,15 @@ View2DScrollers *UI_view2d_scrollers_calc(
scrollers->hor_min = hor.xmin;
else
scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
-
+
fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
if (fac2 >= 1.0f)
scrollers->hor_max = hor.xmax;
else
scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
-
+
/* prevent inverted sliders */
- if (scrollers->hor_min > scrollers->hor_max)
+ if (scrollers->hor_min > scrollers->hor_max)
scrollers->hor_min = scrollers->hor_max;
/* prevent sliders from being too small, and disappearing */
if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) {
@@ -1710,9 +1710,9 @@ View2DScrollers *UI_view2d_scrollers_calc(
CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax);
CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
}
-
+
}
-
+
/* vertical scrollers */
if (scroll & V2D_SCROLL_VERTICAL) {
/* scroller 'button' extents */
@@ -1725,27 +1725,27 @@ View2DScrollers *UI_view2d_scrollers_calc(
scrollers->vert_min = vert.ymin;
else
scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
-
+
fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
if (fac2 >= 1.0f)
scrollers->vert_max = vert.ymax;
else
scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
-
+
/* prevent inverted sliders */
- if (scrollers->vert_min > scrollers->vert_max)
+ if (scrollers->vert_min > scrollers->vert_max)
scrollers->vert_min = scrollers->vert_max;
/* prevent sliders from being too small, and disappearing */
if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) {
-
+
scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE;
-
+
CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax);
CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
}
}
-
+
/* grid markings on scrollbars */
if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) {
/* store clamping */
@@ -1753,12 +1753,12 @@ View2DScrollers *UI_view2d_scrollers_calc(
scrollers->xunits = xunits;
scrollers->yclamp = yclamp;
scrollers->yunits = yunits;
-
+
scrollers->grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d,
xunits, xclamp, yunits, yclamp,
BLI_rcti_size_x(&hor), BLI_rcti_size_y(&vert));
}
-
+
/* return scrollers */
return scrollers;
}
@@ -1768,11 +1768,11 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
{
int len;
char timecode_str[32];
-
+
/* adjust the scale unit to work ok */
if (dir == 'v') {
- /* here we bump up the power by factor of 10, as
- * rotation values (hence 'degrees') are divided by 10 to
+ /* here we bump up the power by factor of 10, as
+ * rotation values (hence 'degrees') are divided by 10 to
* be able to show the curves at the same time
*/
if (ELEM(unit, V2D_UNIT_DEGREES, V2D_UNIT_TIME)) {
@@ -1780,7 +1780,7 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
val *= 10;
}
}
-
+
/* get string to print */
if (unit == V2D_UNIT_SECONDS) {
/* not neces*/
@@ -1789,7 +1789,7 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
else {
BLI_timecode_string_from_time_seconds(timecode_str, sizeof(timecode_str), power, val);
}
-
+
/* get length of string, and adjust printing location to fit it into the horizontal scrollbar */
len = strlen(timecode_str);
if (dir == 'h') {
@@ -1799,13 +1799,13 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
else
x -= 4 * len;
}
-
+
/* Add degree sympbol to end of string for vertical scrollbar? */
if ((dir == 'v') && (unit == V2D_UNIT_DEGREES)) {
timecode_str[len] = 186;
timecode_str[len + 1] = 0;
}
-
+
/* draw it */
BLF_draw_default_ascii(x, y, 0.0f, timecode_str, sizeof(timecode_str));
}
@@ -1822,35 +1822,35 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* Color for scrollbar backs */
UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
-
+
/* make copies of rects for less typing */
vert = vs->vert;
hor = vs->hor;
-
+
/* horizontal scrollbar */
if (scroll & V2D_SCROLL_HORIZONTAL) {
uiWidgetColors wcol = btheme->tui.wcol_scroll;
const float alpha_fac = v2d->alpha_hor / 255.0f;
rcti slider;
int state;
-
+
slider.xmin = vs->hor_min;
slider.xmax = vs->hor_max;
slider.ymin = hor.ymin;
slider.ymax = hor.ymax;
-
+
state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
+
wcol.inner[3] *= alpha_fac;
wcol.item[3] *= alpha_fac;
wcol.outline[3] *= alpha_fac;
btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
+
/* show zoom handles if:
* - zooming on x-axis is allowed (no scroll otherwise)
* - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
+ * - scale is shown on the scroller
+ * (workaround to make sure that button windows don't show these,
* and only the time-grids with their zoomability can do so)
*/
if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 &&
@@ -1861,27 +1861,27 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
UI_draw_widget_scroll(&wcol, &hor, &slider, state);
-
+
/* scale indicators */
if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) {
const int font_id = BLF_default();
View2DGrid *grid = vs->grid;
float fac, dfac, fac2, val;
-
- /* the numbers: convert grid->startx and -dx to scroll coordinates
+
+ /* the numbers: convert grid->startx and -dx to scroll coordinates
* - fac is x-coordinate to draw to
* - dfac is gap between scale markings
*/
fac = (grid->startx - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
fac = (float)hor.xmin + fac * BLI_rcti_size_x(&hor);
-
+
dfac = grid->dx / BLI_rctf_size_x(&v2d->cur);
dfac = dfac * BLI_rcti_size_x(&hor);
-
+
/* set starting value, and text color */
UI_FontThemeColor(font_id, TH_TEXT);
val = grid->startx;
-
+
/* if we're clamping to whole numbers only, make sure entries won't be repeated */
if (vs->xclamp == V2D_GRID_CLAMP) {
while (grid->dx < 0.9999f) {
@@ -1899,25 +1899,25 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
BLF_batch_draw_begin();
for (; fac < hor.xmax - 0.5f * U.widget_unit; fac += dfac, val += grid->dx) {
-
+
/* make prints look nicer for scrollers */
if (fac < hor.xmin + 0.5f * U.widget_unit)
continue;
-
+
switch (vs->xunits) {
case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h');
break;
-
+
case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */
scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
break;
-
+
case V2D_UNIT_SECONDS: /* seconds */
fac2 = val / (float)FPS;
scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
break;
-
+
case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */
/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');
@@ -1929,31 +1929,31 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
}
}
-
+
/* vertical scrollbar */
if (scroll & V2D_SCROLL_VERTICAL) {
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
const float alpha_fac = v2d->alpha_vert / 255.0f;
int state;
-
+
slider.xmin = vert.xmin;
slider.xmax = vert.xmax;
slider.ymin = vs->vert_min;
slider.ymax = vs->vert_max;
-
+
state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
+
wcol.inner[3] *= alpha_fac;
wcol.item[3] *= alpha_fac;
wcol.outline[3] *= alpha_fac;
btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
+
/* show zoom handles if:
* - zooming on y-axis is allowed (no scroll otherwise)
* - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
+ * - scale is shown on the scroller
+ * (workaround to make sure that button windows don't show these,
* and only the time-grids with their zoomability can do so)
*/
if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 &&
@@ -1962,16 +1962,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
{
state |= UI_SCROLL_ARROWS;
}
-
+
UI_draw_widget_scroll(&wcol, &vert, &slider, state);
-
-
+
+
/* scale indiators */
if ((scroll & V2D_SCROLL_SCALE_VERTICAL) && (vs->grid)) {
View2DGrid *grid = vs->grid;
float fac, dfac, val;
-
- /* the numbers: convert grid->starty and dy to scroll coordinates
+
+ /* the numbers: convert grid->starty and dy to scroll coordinates
* - fac is y-coordinate to draw to
* - dfac is gap between scale markings
* - these involve a correction for horizontal scrollbar
@@ -1979,38 +1979,38 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
*/
fac = (grid->starty - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
fac = vert.ymin + fac * BLI_rcti_size_y(&vert);
-
+
dfac = grid->dy / BLI_rctf_size_y(&v2d->cur);
dfac = dfac * BLI_rcti_size_y(&vert);
-
+
/* set starting value, and text color */
const int font_id = BLF_default();
UI_FontThemeColor(font_id, TH_TEXT);
val = grid->starty;
-
+
/* if vertical clamping (to whole numbers) is used (i.e. in Sequencer), apply correction */
if (vs->yclamp == V2D_GRID_CLAMP)
fac += 0.5f * dfac;
-
+
/* draw vertical steps */
if (dfac > 0.0f) {
BLF_rotation(font_id, M_PI_2);
BLF_enable(font_id, BLF_ROTATION);
for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) {
-
+
/* make prints look nicer for scrollers */
if (fac < vert.ymin + 10)
continue;
-
+
scroll_printstr(scene, (float)(vert.xmax) - 2.0f, fac, val, grid->powery, vs->yunits, 'v');
}
-
+
BLF_disable(font_id, BLF_ROTATION);
}
}
}
-
+
/* Was changed above, so reset. */
btheme->tui.widget_emboss[3] = emboss_alpha;
}
@@ -2055,21 +2055,21 @@ void UI_view2d_listview_cell_to_view(
rect->ymin = rect->ymax = 0.0f;
return;
}
-
+
/* x-coordinates */
rect->xmin = startx + (float)(columnwidth * column);
rect->xmax = startx + (float)(columnwidth * (column + 1));
-
+
if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
/* simply negate the values for the coordinates if in negative half */
rect->xmin = -rect->xmin;
rect->xmax = -rect->xmax;
}
-
+
/* y-coordinates */
rect->ymin = starty + (float)(rowheight * row);
rect->ymax = starty + (float)(rowheight * (row + 1));
-
+
if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
/* simply negate the values for the coordinates if in negative half */
rect->ymin = -rect->ymin;
@@ -2095,21 +2095,21 @@ void UI_view2d_listview_view_to_cell(
/* adjust view coordinates to be all positive ints, corrected for the start offset */
const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
-
+
/* sizes must not be negative */
if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
if (column) *column = 0;
if (row) *row = 0;
-
+
return;
}
-
+
/* get column */
if ((column) && (columnwidth > 0))
*column = x / columnwidth;
else if (column)
*column = 0;
-
+
/* get row */
if ((row) && (rowheight > 0))
*row = y / rowheight;
@@ -2131,11 +2131,11 @@ void UI_view2d_listview_visible_cells(
/* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
if (v2d) {
/* min */
- UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
+ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
/* max*/
- UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
+ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
}
}
@@ -2196,7 +2196,7 @@ bool UI_view2d_view_to_region_clip(View2D *v2d, float x, float y, int *r_region_
/* express given coordinates as proportional values */
x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
-
+
/* check if values are within bounds */
if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
*r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
@@ -2348,7 +2348,7 @@ View2D *UI_view2d_fromcontext_rwin(const bContext *C)
*
* \param x, y: scale on each axis
*/
-void UI_view2d_scale_get(View2D *v2d, float *x, float *y)
+void UI_view2d_scale_get(View2D *v2d, float *x, float *y)
{
if (x) *x = BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
if (y) *y = BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
@@ -2423,11 +2423,11 @@ short UI_view2d_mouse_in_scrollers(const ARegion *ar, View2D *v2d, int x, int y)
{
int co[2];
int scroll = view2d_scroll_mapped(v2d->scroll);
-
+
/* clamp x,y to region-coordinates first */
co[0] = x - ar->winrct.xmin;
co[1] = y - ar->winrct.ymin;
-
+
/* check if within scrollbars */
if (scroll & V2D_SCROLL_HORIZONTAL) {
if (IN_2D_HORIZ_SCROLL(v2d, co)) return 'h';
@@ -2435,7 +2435,7 @@ short UI_view2d_mouse_in_scrollers(const ARegion *ar, View2D *v2d, int x, int y)
if (scroll & V2D_SCROLL_VERTICAL) {
if (IN_2D_VERT_SCROLL(v2d, co)) return 'v';
}
-
+
/* not found */
return 0;
}
@@ -2464,7 +2464,7 @@ void UI_view2d_text_cache_add(
const char *str, size_t str_len, const char col[4])
{
int mval[2];
-
+
BLI_assert(str_len == strlen(str));
if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {