diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/editors/interface/view2d.c | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r-- | source/blender/editors/interface/view2d.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 50cc42866fe..4bfff5f02cf 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1365,7 +1365,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBeginAtMost(GPU_PRIM_LINES, vertex_count); - for (int level = 0; level < totlevels; ++level) { + for (int level = 0; level < totlevels; level++) { UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color); int i = (int)(v2d->cur.xmin / lstep); @@ -1374,7 +1374,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s } float start = i * lstep; - for (; start < v2d->cur.xmax; start += lstep, ++i) { + for (; start < v2d->cur.xmax; start += lstep, i++) { if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) { continue; } @@ -1391,7 +1391,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s } start = i * lstep; - for (; start < v2d->cur.ymax; start += lstep, ++i) { + for (; start < v2d->cur.ymax; start += lstep, i++) { if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) { continue; } |