diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
commit | e7218e7049972053140d94410aea75e0c3e87c61 (patch) | |
tree | 6c73c7d89ccf52cdbce88ec83f0b2052a1038f45 /source/blender/editors/interface/view2d.c | |
parent | 9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (diff) |
Cleanup: naming
- immAttrib* -> immAttr*
- immSkipAttrib -> immAttrSkip
Term 'attr' is a convention for GPU module.
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r-- | source/blender/editors/interface/view2d.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 9654f088637..baaaac2e814 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1358,9 +1358,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) UI_GetThemeColor3ubv(TH_GRID, grid_line_color); for (a = 0; a < step; a++) { - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); vec2[0] = vec1[0] += grid->dx; @@ -1374,9 +1374,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) step++; for (a = 0; a <= step; a++) { - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); vec2[0] = vec1[0] -= grid->dx; @@ -1395,9 +1395,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) UI_GetThemeColor3ubv(TH_GRID, grid_line_color); for (a = 0; a <= step; a++) { - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); vec2[1] = vec1[1] += grid->dy; @@ -1410,9 +1410,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) if (flag & V2D_HORIZONTAL_FINELINES) { UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color); for (a = 0; a < step; a++) { - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); vec2[1] = vec1[1] -= grid->dy; @@ -1429,9 +1429,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) vec2[0] = v2d->cur.xmax; vec1[1] = vec2[1] = 0.0f; - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); } @@ -1441,9 +1441,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) vec2[1] = v2d->cur.ymax; vec1[0] = vec2[0] = 0.0f; - immSkipAttrib(color); + immAttrSkip(color); immVertex2fv(pos, vec1); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2fv(pos, vec2); } @@ -1490,7 +1490,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step) immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); for (int i = 0; i < count_x ; start_x += step, i++) { immVertex2f(pos, start_x, v2d->cur.ymin); immVertex2f(pos, start_x, v2d->cur.ymax); @@ -1504,7 +1504,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step) /* X and Y axis */ UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, 0.0f, v2d->cur.ymin); immVertex2f(pos, 0.0f, v2d->cur.ymax); immVertex2f(pos, v2d->cur.xmin, 0.0f); @@ -1552,9 +1552,9 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) continue; - immSkipAttrib(color); + immAttrSkip(color); immVertex2f(pos, start, v2d->cur.ymin); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2f(pos, start, v2d->cur.ymax); } @@ -1567,9 +1567,9 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) continue; - immSkipAttrib(color); + immAttrSkip(color); immVertex2f(pos, v2d->cur.xmin, start); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2f(pos, v2d->cur.xmax, start); } @@ -1580,14 +1580,14 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s /* X and Y axis */ UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color); - immSkipAttrib(color); + immAttrSkip(color); immVertex2f(pos, 0.0f, v2d->cur.ymin); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2f(pos, 0.0f, v2d->cur.ymax); - immSkipAttrib(color); + immAttrSkip(color); immVertex2f(pos, v2d->cur.xmin, 0.0f); - immAttrib3ubv(color, grid_line_color); + immAttr3ubv(color, grid_line_color); immVertex2f(pos, v2d->cur.xmax, 0.0f); immEnd(); |