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authorCampbell Barton <ideasman42@gmail.com>2018-10-09 03:01:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-09 03:01:50 +0300
commite7218e7049972053140d94410aea75e0c3e87c61 (patch)
tree6c73c7d89ccf52cdbce88ec83f0b2052a1038f45 /source/blender/editors/interface/view2d.c
parent9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (diff)
Cleanup: naming
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 9654f088637..baaaac2e814 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1358,9 +1358,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
for (a = 0; a < step; a++) {
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
vec2[0] = vec1[0] += grid->dx;
@@ -1374,9 +1374,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
step++;
for (a = 0; a <= step; a++) {
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
vec2[0] = vec1[0] -= grid->dx;
@@ -1395,9 +1395,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
for (a = 0; a <= step; a++) {
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
vec2[1] = vec1[1] += grid->dy;
@@ -1410,9 +1410,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
if (flag & V2D_HORIZONTAL_FINELINES) {
UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
for (a = 0; a < step; a++) {
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
vec2[1] = vec1[1] -= grid->dy;
@@ -1429,9 +1429,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[0] = v2d->cur.xmax;
vec1[1] = vec2[1] = 0.0f;
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
}
@@ -1441,9 +1441,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[1] = v2d->cur.ymax;
vec1[0] = vec2[0] = 0.0f;
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2fv(pos, vec1);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2fv(pos, vec2);
}
@@ -1490,7 +1490,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
- immAttrib3fv(color, theme_color);
+ immAttr3fv(color, theme_color);
for (int i = 0; i < count_x ; start_x += step, i++) {
immVertex2f(pos, start_x, v2d->cur.ymin);
immVertex2f(pos, start_x, v2d->cur.ymax);
@@ -1504,7 +1504,7 @@ void UI_view2d_constant_grid_draw(View2D *v2d, float step)
/* X and Y axis */
UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
- immAttrib3fv(color, theme_color);
+ immAttr3fv(color, theme_color);
immVertex2f(pos, 0.0f, v2d->cur.ymin);
immVertex2f(pos, 0.0f, v2d->cur.ymax);
immVertex2f(pos, v2d->cur.xmin, 0.0f);
@@ -1552,9 +1552,9 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2f(pos, start, v2d->cur.ymin);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2f(pos, start, v2d->cur.ymax);
}
@@ -1567,9 +1567,9 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2f(pos, v2d->cur.xmin, start);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2f(pos, v2d->cur.xmax, start);
}
@@ -1580,14 +1580,14 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
/* X and Y axis */
UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color);
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2f(pos, 0.0f, v2d->cur.ymin);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2f(pos, 0.0f, v2d->cur.ymax);
- immSkipAttrib(color);
+ immAttrSkip(color);
immVertex2f(pos, v2d->cur.xmin, 0.0f);
- immAttrib3ubv(color, grid_line_color);
+ immAttr3ubv(color, grid_line_color);
immVertex2f(pos, v2d->cur.xmax, 0.0f);
immEnd();