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authorJeroen Bakker <jbakker>2020-06-22 22:44:18 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-22 22:46:04 +0300
commit2fdca5bd1981cddad16715598b4892a2c6099e2f (patch)
tree69853ccb8f442a58fce086e88adccf78ff9b96a4 /source/blender/editors/interface/view2d_ops.c
parent9335daac2a368ad137156f6e656f3654b4db07b9 (diff)
Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
Diffstat (limited to 'source/blender/editors/interface/view2d_ops.c')
-rw-r--r--source/blender/editors/interface/view2d_ops.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index 34108853c61..0585f7cf7cd 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -2011,7 +2011,7 @@ static void scroller_activate_init(bContext *C,
const char in_scroller)
{
v2dScrollerMove *vsm;
- View2DScrollers *scrollers;
+ View2DScrollers scrollers;
ARegion *region = CTX_wm_region(C);
View2D *v2d = &region->v2d;
rctf tot_cur_union;
@@ -2032,7 +2032,7 @@ static void scroller_activate_init(bContext *C,
/* 'zone' depends on where mouse is relative to bubble
* - zooming must be allowed on this axis, otherwise, default to pan
*/
- scrollers = UI_view2d_scrollers_calc(v2d, NULL);
+ UI_view2d_scrollers_calc(v2d, NULL, &scrollers);
/* Use a union of 'cur' & 'tot' in case the current view is far outside 'tot'. In this cases
* moving the scroll bars has far too little effect and the view can get stuck T31476. */
@@ -2049,15 +2049,15 @@ static void scroller_activate_init(bContext *C,
/* get 'zone' (i.e. which part of scroller is activated) */
vsm->zone = mouse_in_scroller_handle(
- event->mval[0], v2d->hor.xmin, v2d->hor.xmax, scrollers->hor_min, scrollers->hor_max);
+ event->mval[0], v2d->hor.xmin, v2d->hor.xmax, scrollers.hor_min, scrollers.hor_max);
if ((v2d->keepzoom & V2D_LOCKZOOM_X) && ELEM(vsm->zone, SCROLLHANDLE_MIN, SCROLLHANDLE_MAX)) {
/* default to scroll, as handles not usable */
vsm->zone = SCROLLHANDLE_BAR;
}
- vsm->scrollbarwidth = scrollers->hor_max - scrollers->hor_min;
- vsm->scrollbar_orig = ((scrollers->hor_max + scrollers->hor_min) / 2) + region->winrct.xmin;
+ vsm->scrollbarwidth = scrollers.hor_max - scrollers.hor_min;
+ vsm->scrollbar_orig = ((scrollers.hor_max + scrollers.hor_min) / 2) + region->winrct.xmin;
}
else {
/* vertical scroller - calculate adjustment factor first */
@@ -2069,18 +2069,17 @@ static void scroller_activate_init(bContext *C,
/* get 'zone' (i.e. which part of scroller is activated) */
vsm->zone = mouse_in_scroller_handle(
- event->mval[1], v2d->vert.ymin, v2d->vert.ymax, scrollers->vert_min, scrollers->vert_max);
+ event->mval[1], v2d->vert.ymin, v2d->vert.ymax, scrollers.vert_min, scrollers.vert_max);
if ((v2d->keepzoom & V2D_LOCKZOOM_Y) && ELEM(vsm->zone, SCROLLHANDLE_MIN, SCROLLHANDLE_MAX)) {
/* default to scroll, as handles not usable */
vsm->zone = SCROLLHANDLE_BAR;
}
- vsm->scrollbarwidth = scrollers->vert_max - scrollers->vert_min;
- vsm->scrollbar_orig = ((scrollers->vert_max + scrollers->vert_min) / 2) + region->winrct.ymin;
+ vsm->scrollbarwidth = scrollers.vert_max - scrollers.vert_min;
+ vsm->scrollbar_orig = ((scrollers.vert_max + scrollers.vert_min) / 2) + region->winrct.ymin;
}
- UI_view2d_scrollers_free(scrollers);
ED_region_tag_redraw_no_rebuild(region);
}