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author | Julian Eisel <eiseljulian@gmail.com> | 2020-02-14 18:58:32 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2020-02-14 19:15:15 +0300 |
commit | 9b243b9a53ca48f5dba1142170944174716bbd72 (patch) | |
tree | 0580aa552453ed2a8d372deca3393612ed8d11f7 /source/blender/editors/interface/view2d_ops.c | |
parent | 332aed6399a69070f6ad3ef8c81740cddc6ee4fa (diff) |
Fix failing assert & uninitialized paint settings in empty scene
Steps to reproduce were:
* Add new (empty) scene
* Add some mesh object
* Change to texture paint mode
While it can be argued that we should already init the settings when
creating a new scene (so that the texture tab can show up),
BKE_paint_init() should always ensure paint settings are initialized
either way.
Related to T73611.
Diffstat (limited to 'source/blender/editors/interface/view2d_ops.c')
0 files changed, 0 insertions, 0 deletions