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authorJulian Eisel <eiseljulian@gmail.com>2020-02-14 18:58:32 +0300
committerJulian Eisel <eiseljulian@gmail.com>2020-02-14 19:15:15 +0300
commit9b243b9a53ca48f5dba1142170944174716bbd72 (patch)
tree0580aa552453ed2a8d372deca3393612ed8d11f7 /source/blender/editors/interface/view2d_ops.c
parent332aed6399a69070f6ad3ef8c81740cddc6ee4fa (diff)
Fix failing assert & uninitialized paint settings in empty scene
Steps to reproduce were: * Add new (empty) scene * Add some mesh object * Change to texture paint mode While it can be argued that we should already init the settings when creating a new scene (so that the texture tab can show up), BKE_paint_init() should always ensure paint settings are initialized either way. Related to T73611.
Diffstat (limited to 'source/blender/editors/interface/view2d_ops.c')
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