diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/editors/interface | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r-- | source/blender/editors/interface/interface.c | 2 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 4 | ||||
-rw-r--r-- | source/blender/editors/interface/view2d.c | 10 |
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index 8bb9ceb121c..1944f81ec2d 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -3384,7 +3384,7 @@ int uiButGetUnitType(uiBut *but) { int ownUnit = (int)but->unit_type; - /* own unit define always takes precidence over RNA provided, allowing for overriding + /* own unit define always takes precedence over RNA provided, allowing for overriding * default value provided in RNA in a few special cases (i.e. Active Keyframe in Graph Edit) */ // XXX: this doesn't allow clearing unit completely, though the same could be said for icons diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 2e0d4323fa5..41385292707 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -1474,7 +1474,7 @@ static void ui_textedit_set_cursor_select(uiBut *but, uiHandleButtonData *data, } /* this is used for both utf8 and ascii, its meant to be used for single keys, - * notie the buffer is either copied or not, so its not suitable for pasting in + * notice the buffer is either copied or not, so its not suitable for pasting in * - campbell */ static int ui_textedit_type_buf(uiBut *but, uiHandleButtonData *data, const char *utf8_buf, int utf8_buf_len) @@ -3034,7 +3034,7 @@ static int ui_do_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data, wm ui_apply_button(C, but->block, but, data, 1); /* button's state need to be changed to EXIT so moving mouse away from this mouse wouldn't lead - * to cancel changes made to this button, but shanging state to EXIT also makes no button active for + * to cancel changes made to this button, but changing state to EXIT also makes no button active for * a while which leads to triggering operator when doing fast scrolling mouse wheel. * using post activate stuff from button allows to make button be active again after checking for all * all that mouse leave and cancel stuff, so wuick scrool wouldnt't be an issue anumore. diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 4d2a1b69293..42052dcea4f 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -157,7 +157,7 @@ static void view2d_masks(View2D *v2d) /* Refresh and Validation */ -/* Initialise all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize +/* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize * - for some of these presets, it is expected that the region will have defined some * additional settings necessary for the customisation of the 2D viewport to its requirements * - this function should only be called from region init() callbacks, where it is expected that @@ -177,7 +177,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */ switch (type) { - /* 'standard view' - optimum setup for 'standard' view behaviour, + /* 'standard view' - optimum setup for 'standard' view behavior, * that should be used new views as basis for their * own unique View2D settings, which should be used instead of this in most cases... */ @@ -588,7 +588,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) * * So, resolution is to just shift view by the gap between the extremities. * We favour moving the 'minimum' across, as that's origin for most things - * (XXX - in the past, max was favoured... if there are bugs, swap!) + * (XXX - in the past, max was favored... if there are bugs, swap!) */ if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) { /* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */ @@ -980,7 +980,7 @@ void UI_view2d_view_ortho(View2D *v2d) rctf curmasked; float xofs, yofs; - /* pixel offsets (-0.375f) are needed to get 1:1 correspondance with pixels for smooth UI drawing, + /* pixel offsets (-0.375f) are needed to get 1:1 correspondence with pixels for smooth UI drawing, * but only applied where requsted */ /* XXX brecht: instead of zero at least use a tiny offset, otherwise @@ -1019,7 +1019,7 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) rctf curmasked; float xofs, yofs; - /* pixel offsets (-0.375f) are needed to get 1:1 correspondance with pixels for smooth UI drawing, + /* pixel offsets (-0.375f) are needed to get 1:1 correspondence with pixels for smooth UI drawing, * but only applied where requsted */ /* XXX temp (ton) */ |