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authorCampbell Barton <ideasman42@gmail.com>2020-12-11 07:30:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-12-11 07:32:14 +0300
commit219dba8506ffca7b5cc4ba0a849f9c3a9394334e (patch)
tree7fca33a08cb84600b5631bfbea1c3dbec8c19f9a /source/blender/editors/interface
parent392a8e2907ee1c08813258c1a477bbea060ba06d (diff)
Workaround T83651: Crash dragging multiple buttons in the clip editor
Avoid the crash, dragging multiple buttons still needs fixing.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_handlers.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index f914ccd7497..bcb79743b12 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1349,6 +1349,9 @@ static void ui_multibut_states_apply(bContext *C, uiHandleButtonData *data, uiBl
if (mbut_state == NULL) {
/* Highly unlikely. */
printf("%s: Can't find button\n", __func__);
+ /* While this avoids crashing, multi-button dragging will fail,
+ * which is still a bug from the user perspective. See T83651. */
+ continue;
}
void *active_back;