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authorDiego Borghetti <bdiego@gmail.com>2009-08-07 00:06:02 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-08-07 00:06:02 +0400
commit74b3681532b028e66f29aef19d2a0a7e18da6ee2 (patch)
tree03f2b984694b9d64ce84db504d53b525f71e0a09 /source/blender/editors/interface
parente84e6664c225c0aed7e4d4c2ea812a48bc57ca3a (diff)
Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_style.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c
index 67ee29a1d3c..cb9216ec1c5 100644
--- a/source/blender/editors/interface/interface_style.c
+++ b/source/blender/editors/interface/interface_style.c
@@ -248,9 +248,6 @@ void uiStyleInit(void)
BLF_size(11, U.dpi);
BLF_size(12, U.dpi);
BLF_size(14, U.dpi);
-
- if (!(U.transopts & USER_USETEXTUREFONT))
- BLF_mode(BLF_MODE_BITMAP);
}
}