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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 00:51:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 00:51:09 +0400
commit7df35db1b1364dcd81dd8247ad3707d40a78fd59 (patch)
treefb967409fddbb02ee70fbdfa1e404fae115a312e /source/blender/editors/interface
parent5342f7930fb26855b92f337ace45f2ee51153957 (diff)
2.5
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_templates.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 6aa5f5efc41..d253948e2e8 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -328,7 +328,6 @@ void uiTemplateID(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname
static void modifiers_setOnCage(bContext *C, void *ob_v, void *md_v)
{
- Scene *scene= CTX_data_scene(C);
Object *ob = ob_v;
ModifierData *md;
@@ -343,12 +342,11 @@ static void modifiers_setOnCage(bContext *C, void *ob_v, void *md_v)
}
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
}
static void modifiers_convertToReal(bContext *C, void *ob_v, void *md_v)
{
- Scene *scene= CTX_data_scene(C);
Object *ob = ob_v;
ModifierData *md = md_v;
ModifierData *nmd = modifier_new(md->type);
@@ -361,7 +359,7 @@ static void modifiers_convertToReal(bContext *C, void *ob_v, void *md_v)
ob->partype = PAROBJECT;
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
ED_undo_push(C, "Modifier convert to real");
}
@@ -597,8 +595,8 @@ void do_constraint_panels(bContext *C, void *arg, int event)
if(ob->pose) update_pose_constraint_flags(ob->pose);
- if(ob->type==OB_ARMATURE) DAG_object_flush_update(scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
- else DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ if(ob->type==OB_ARMATURE) DAG_id_flush_update(&ob->id, OB_RECALC_DATA|OB_RECALC_OB);
+ else DAG_id_flush_update(&ob->id, OB_RECALC_OB);
// XXX allqueue(REDRAWVIEW3D, 0);
// XXX allqueue(REDRAWBUTSOBJECT, 0);