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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
commitafa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch)
treec7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/editors/interface
parentd5c990664e421567f45df7c6148cc5786aa2dbd7 (diff)
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_templates.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 6eaf7c3e177..948203eaa24 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1453,7 +1453,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
/* init numbers */
RNA_property_int_range(activeptr, activeprop, &min, &max);
- len= max - min + 1;
+ len= RNA_property_collection_length(ptr, prop);
items= CLAMPIS(len, rows, 5);
pa->list_scroll= MIN2(pa->list_scroll, len-items);