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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
commit8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch)
tree329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/editors/interface
parent801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff)
2.5: various one-liner fixes
* Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/interface/view2d.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 8b01c341565..4383ba8858b 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1558,7 +1558,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
/* XXX hardcoded */
if(itemptr.type == &RNA_MeshTextureFaceLayer || itemptr.type == &RNA_MeshColorLayer) {
uiBlockSetEmboss(block, UI_EMBOSSN);
- uiItemR(subrow, "", ICON_SCENE, &itemptr, "active_render", 0, 0, 0);
+ uiDefIconButR(block, TOG, 0, ICON_SCENE, 0, 0, UI_UNIT_X, UI_UNIT_Y, &itemptr, "active_render", 0, 0, 0, 0, 0, NULL);
uiBlockSetEmboss(block, UI_EMBOSS);
}
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 0f7532383c9..c76110ac440 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -273,10 +273,12 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
v2d->tot.ymin= -winy;
v2d->cur.xmin= 0.0f;
- v2d->cur.xmax= winx*panelzoom;
+ /* bad workaround for keeping zoom level with scrollers */
+ v2d->cur.xmax= (winx - V2D_SCROLL_WIDTH)*panelzoom;
v2d->cur.ymax= 0.0f;
- v2d->cur.ymin= -winy*panelzoom;
+ /* bad workaround for keeping zoom level with scrollers */
+ v2d->cur.ymin= (-winy + V2D_SCROLL_HEIGHT)*panelzoom;
}
break;