diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
commit | 87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch) | |
tree | 5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/interface | |
parent | 873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff) |
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:
* opensource ATI drives on linux
* windows software renderer
Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r-- | source/blender/editors/interface/resources.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 9468eb7a0c6..313b03fdec3 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1355,6 +1355,11 @@ void init_userdef_do_versions(void) strcpy(km->idname, "Property Editor"); } } + if (G.main->versionfile < 250 || (G.main->versionfile == 250 && G.main->subversionfile < 16)) { + if(U.wmdrawmethod == USER_DRAW_TRIPLE) + U.wmdrawmethod = USER_DRAW_AUTOMATIC; + } + /* GL Texture Garbage Collection (variable abused above!) */ if (U.textimeout == 0) { |