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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/editors/interface
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_draw.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 285c82b0fb3..f2fa375aa09 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -57,6 +57,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
+#include "GPU_shader_shared.h"
#include "GPU_state.h"
#include "UI_interface.h"
@@ -1384,10 +1385,16 @@ void ui_draw_but_UNITVEC(uiBut *but,
GPU_matrix_scale_1f(size);
GPUBatch *sphere = GPU_batch_preset_sphere(2);
+ struct SimpleLightingData simple_lighting_data;
+ copy_v4_fl4(simple_lighting_data.color, diffuse[0], diffuse[1], diffuse[2], 1.0f);
+ copy_v3_v3(simple_lighting_data.light, light);
+ GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(
+ sizeof(struct SimpleLightingData), &simple_lighting_data, __func__);
+
GPU_batch_program_set_builtin(sphere, GPU_SHADER_SIMPLE_LIGHTING);
- GPU_batch_uniform_4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f);
- GPU_batch_uniform_3fv(sphere, "light", light);
+ GPU_batch_uniformbuf_bind(sphere, "simple_lighting_data", ubo);
GPU_batch_draw(sphere);
+ GPU_uniformbuf_free(ubo);
/* Restore. */
GPU_face_culling(GPU_CULL_NONE);