diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-11-09 14:22:06 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-12-21 16:07:48 +0300 |
commit | d13970de8627bab29458a6eef951a84a7962b38a (patch) | |
tree | 41d6f43c14810484576c4b3a31fda6a3163b5dc9 /source/blender/editors/interface | |
parent | fac42e3fa1bfcaedc52e3c1eb5195c8572f0c5f8 (diff) |
Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.
Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).
Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.
Maniphest Tasks: T92930
Differential Revision: https://developer.blender.org/D13154
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r-- | source/blender/editors/interface/interface_templates.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index b8026cbb40c..6bf0e36a3cc 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2672,7 +2672,7 @@ static void constraint_ops_extra_draw(bContext *C, uiLayout *layout, void *con_v static void draw_constraint_header(uiLayout *layout, Object *ob, bConstraint *con) { - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); short proxy_protected, xco = 0, yco = 0; // int rb_col; // UNUSED |