Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2021-10-25 21:39:19 +0300
committerHans Goudey <h.goudey@me.com>2021-10-25 21:39:19 +0300
commit3be91d6da54342fd8baa5701d4f868d055cc421a (patch)
tree4aab64a7b92d3860c2d7ef6452621825f8401978 /source/blender/editors/interface
parent046a99d5807000e9015119399a8483ba381917bb (diff)
Cleanup: Remove unused functions, make functions static
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_draw.c29
-rw-r--r--source/blender/editors/interface/interface_intern.h1
-rw-r--r--source/blender/editors/interface/interface_widgets.c51
3 files changed, 8 insertions, 73 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 6cb0fcd499c..e45a5fc61c6 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -178,35 +178,6 @@ void UI_draw_roundbox_4fv(const rctf *rect, bool filled, float rad, const float
UI_draw_roundbox_4fv_ex(rect, (filled) ? col : NULL, NULL, 1.0f, col, U.pixelsize, rad);
}
-/* linear horizontal shade within button or in outline */
-/* view2d scrollers use it */
-void UI_draw_roundbox_shade_x(
- const rctf *rect, bool filled, float rad, float shadetop, float shadedown, const float col[4])
-{
- float inner1[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float inner2[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float outline[4];
-
- if (filled) {
- inner1[0] = min_ff(1.0f, col[0] + shadetop);
- inner1[1] = min_ff(1.0f, col[1] + shadetop);
- inner1[2] = min_ff(1.0f, col[2] + shadetop);
- inner1[3] = 1.0f;
- inner2[0] = max_ff(0.0f, col[0] + shadedown);
- inner2[1] = max_ff(0.0f, col[1] + shadedown);
- inner2[2] = max_ff(0.0f, col[2] + shadedown);
- inner2[3] = 1.0f;
- }
-
- /* TODO: non-filled box don't have gradients. Just use middle color. */
- outline[0] = clamp_f(col[0] + shadetop + shadedown, 0.0f, 1.0f);
- outline[1] = clamp_f(col[1] + shadetop + shadedown, 0.0f, 1.0f);
- outline[2] = clamp_f(col[2] + shadetop + shadedown, 0.0f, 1.0f);
- outline[3] = clamp_f(col[3] + shadetop + shadedown, 0.0f, 1.0f);
-
- UI_draw_roundbox_4fv_ex(rect, inner1, inner2, 1.0f, outline, U.pixelsize, rad);
-}
-
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4])
{
const int ofs_y = 4 * U.pixelsize;
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 0826157b5e6..28227c2331a 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -1031,7 +1031,6 @@ enum {
struct GPUBatch *ui_batch_roundbox_widget_get(void);
struct GPUBatch *ui_batch_roundbox_shadow_get(void);
-void ui_draw_anti_tria_rect(const rctf *rect, char dir, const float color[4]);
void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
void ui_draw_popover_back(struct ARegion *region,
struct uiStyle *style,
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 61d66c44a39..acff14488a6 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -518,7 +518,7 @@ GPUBatch *ui_batch_roundbox_shadow_get(void)
/** \name Draw Triangle Arrow
* \{ */
-void UI_draw_anti_tria(
+static void draw_anti_tria(
float x1, float y1, float x2, float y2, float x3, float y3, const float color[4])
{
const float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}};
@@ -559,66 +559,31 @@ void UI_draw_icon_tri(float x, float y, char dir, const float color[4])
const float f7 = 0.25 * U.widget_unit;
if (dir == 'h') {
- UI_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color);
+ draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color);
}
else if (dir == 't') {
- UI_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color);
+ draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color);
}
else { /* 'v' = vertical, down. */
- UI_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color);
+ draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color);
}
}
/* triangle 'icon' inside rect */
-void ui_draw_anti_tria_rect(const rctf *rect, char dir, const float color[4])
+static void draw_anti_tria_rect(const rctf *rect, char dir, const float color[4])
{
if (dir == 'h') {
const float half = 0.5f * BLI_rctf_size_y(rect);
- UI_draw_anti_tria(
+ draw_anti_tria(
rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color);
}
else {
const float half = 0.5f * BLI_rctf_size_x(rect);
- UI_draw_anti_tria(
+ draw_anti_tria(
rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color);
}
}
-void UI_draw_anti_fan(float tri_array[][2], uint length, const float color[4])
-{
- float draw_color[4];
-
- copy_v4_v4(draw_color, color);
- draw_color[3] *= 2.0f / WIDGET_AA_JITTER;
-
- GPU_blend(GPU_BLEND_ALPHA);
-
- const uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- immUniformColor4fv(draw_color);
-
- /* for each AA step */
- for (int j = 0; j < WIDGET_AA_JITTER; j++) {
- immBegin(GPU_PRIM_TRI_FAN, length);
- immVertex2f(pos, tri_array[0][0], tri_array[0][1]);
- immVertex2f(pos, tri_array[1][0], tri_array[1][1]);
-
- /* We jitter only the middle of the fan, the extremes are pinned. */
- for (int i = 2; i < length - 1; i++) {
- immVertex2f(pos, tri_array[i][0] + jit[j][0], tri_array[i][1] + jit[j][1]);
- }
-
- immVertex2f(pos, tri_array[length - 1][0], tri_array[length - 1][1]);
- immEnd();
- }
-
- immUnbindProgram();
-
- GPU_blend(GPU_BLEND_NONE);
-}
-
static void widget_init(uiWidgetBase *wtb)
{
wtb->totvert = wtb->halfwayvert = 0;
@@ -1494,7 +1459,7 @@ static void widget_draw_submenu_tria(const uiBut *but,
GPU_blend(GPU_BLEND_ALPHA);
UI_widgetbase_draw_cache_flush();
GPU_blend(GPU_BLEND_NONE);
- ui_draw_anti_tria_rect(&tria_rect, 'h', col);
+ draw_anti_tria_rect(&tria_rect, 'h', col);
}
static void ui_text_clip_give_prev_off(uiBut *but, const char *str)