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authorCampbell Barton <ideasman42@gmail.com>2014-01-29 13:01:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-01-29 13:44:01 +0400
commit39eb314cb922b805e9126d5f0352f31c2f84f151 (patch)
tree9fc861802eeaab149539eb3692a975969cea03db /source/blender/editors/interface
parentf70d9660474c2be5f56d65247df3be5af0479e08 (diff)
UI: Refactor timecode functions into BLI_timecode
- deduplicate timecode_simple_string from image.c - replace V2D_UNIT_SECONDSSEQ with V2D_UNIT_SECONDS - avoid possible buffer overflow bugs (sprintf -> BLI_snprintf) - remove option not to use timecode and split into 2 functions Patch D227 by Andrew Buttery with own refactoring.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/view2d.c20
1 files changed, 8 insertions, 12 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index aadb1b30f5b..ea350fd08df 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -41,6 +41,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BLI_timecode.h"
#include "BKE_context.h"
#include "BKE_screen.h"
@@ -1613,7 +1614,13 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
}
/* get string to print */
- ANIM_timecode_string_from_frame(timecode_str, scene, power, (unit == V2D_UNIT_SECONDS), val);
+ if (unit == V2D_UNIT_SECONDS) {
+ /* not neces*/
+ BLI_timecode_string_from_time(timecode_str, sizeof(timecode_str), power, val, FPS, U.timecode_style);
+ }
+ else {
+ BLI_timecode_string_from_time_simple(timecode_str, sizeof(timecode_str), power, val);
+ }
/* get length of string, and adjust printing location to fit it into the horizontal scrollbar */
len = strlen(timecode_str);
@@ -1737,17 +1744,6 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
break;
- case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */
- {
- float time;
-
- fac2 = val / (float)FPS;
- time = (float)floor(fac2);
- fac2 = fac2 - time;
-
- scroll_printstr(scene, fac, h, time + (float)FPS * fac2 / 100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
- break;
- }
case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */
/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');