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authorDalai Felinto <dfelinto@gmail.com>2019-03-23 00:38:54 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-03-23 00:47:24 +0300
commitfaecac0b5e14ef9f79b02b379980a9b8a919a121 (patch)
tree77399c9abedc23d67d87cfc99d36fc7221efded7 /source/blender/editors/interface
parent4015d162df5d92d94c016ee6394552ffa3898180 (diff)
Fix T62815: Camera frame shift issue + stereo frame working
While I broke the non-stereo camera frame in rBf1fef41863b I came to realize after further tests that the stereo camera frame was NEVER correct. It is now, regardless of the camera shift, the camera pivot, if you are looking through the left, right or stereo eyes. In the end all that was missing was to multiply the shift we needed to offset the frame, by the frame width. I also took the opportunity to perform some cleanup/refactor regarding names. It was too confusing even for me. Note: Non-uniformally scaled cameras still draw slightly wrong.
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