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authorJulian Eisel <julian@blender.org>2021-10-06 15:18:12 +0300
committerJulian Eisel <julian@blender.org>2021-10-06 15:25:26 +0300
commit539575b585a018eabda9137d724967692433165a (patch)
tree81cbc66ac926dcf2b02f3784c6e3a7aa66f94d66 /source/blender/editors/interface
parent335f40ebfa28d36d0e4c3c562eb572554282a3ff (diff)
Assets: Support Renaming Catalogs in the UI
Catalogs can now be renamed by double clicking them in the Asset Browser. This is mostly done through the tree-view API, the asset specific code is very little. There is some polish left to be done here, e.g. the double click currently also collapses/uncollapses and activates the clicked item. And the rename button takes the full width of the row. But addressing these is better done as part of some other behavioral changes that are planned anyway.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_handlers.c22
-rw-r--r--source/blender/editors/interface/tree_view.cc225
2 files changed, 210 insertions, 37 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 6ee563003ef..f73420b3668 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -4822,6 +4822,24 @@ static int ui_do_but_TOG(bContext *C, uiBut *but, uiHandleButtonData *data, cons
return WM_UI_HANDLER_CONTINUE;
}
+static int ui_do_but_TREEROW(bContext *C,
+ uiBut *but,
+ uiHandleButtonData *data,
+ const wmEvent *event)
+{
+ uiButTreeRow *tree_row_but = (uiButTreeRow *)but;
+ BLI_assert(tree_row_but->but.type == UI_BTYPE_TREEROW);
+
+ if ((event->type == LEFTMOUSE) && (event->val == KM_DBL_CLICK)) {
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+
+ UI_tree_view_item_begin_rename(tree_row_but->tree_item);
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return ui_do_but_TOG(C, but, data, event);
+}
+
static int ui_do_but_EXIT(bContext *C, uiBut *but, uiHandleButtonData *data, const wmEvent *event)
{
if (data->state == BUTTON_STATE_HIGHLIGHT) {
@@ -7989,10 +8007,12 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, const wmEvent *
case UI_BTYPE_CHECKBOX:
case UI_BTYPE_CHECKBOX_N:
case UI_BTYPE_ROW:
- case UI_BTYPE_TREEROW:
case UI_BTYPE_DATASETROW:
retval = ui_do_but_TOG(C, but, data, event);
break;
+ case UI_BTYPE_TREEROW:
+ retval = ui_do_but_TREEROW(C, but, data, event);
+ break;
case UI_BTYPE_SCROLL:
retval = ui_do_but_SCROLL(C, block, but, data, event);
break;
diff --git a/source/blender/editors/interface/tree_view.cc b/source/blender/editors/interface/tree_view.cc
index 8bd2be7dc77..8f272143b2c 100644
--- a/source/blender/editors/interface/tree_view.cc
+++ b/source/blender/editors/interface/tree_view.cc
@@ -20,6 +20,8 @@
#include "DNA_userdef_types.h"
+#include "BKE_context.h"
+
#include "BLT_translation.h"
#include "interface_intern.h"
@@ -76,6 +78,11 @@ void AbstractTreeView::foreach_item(ItemIterFn iter_fn, IterOptions options) con
foreach_item_recursive(iter_fn, options);
}
+bool AbstractTreeView::is_renaming() const
+{
+ return rename_buffer_ != nullptr;
+}
+
void AbstractTreeView::build_layout_from_tree(const TreeViewLayoutBuilder &builder)
{
uiLayout *prev_layout = builder.current_layout();
@@ -103,6 +110,13 @@ void AbstractTreeView::update_from_old(uiBlock &new_block)
BLI_assert(old_view_handle);
AbstractTreeView &old_view = reinterpret_cast<AbstractTreeView &>(*old_view_handle);
+
+ /* Update own persistent data. */
+ /* Keep the rename buffer persistent while renaming! The rename button uses the buffer's
+ * pointer to identify itself over redraws. */
+ rename_buffer_ = std::move(old_view.rename_buffer_);
+ old_view.rename_buffer_ = nullptr;
+
update_children_from_old_recursive(*this, old_view);
/* Finished (re-)constructing the tree. */
@@ -153,6 +167,95 @@ void AbstractTreeView::change_state_delayed()
/* ---------------------------------------------------------------------- */
+void AbstractTreeViewItem::tree_row_click_fn(struct bContext * /*C*/,
+ void *but_arg1,
+ void * /*arg2*/)
+{
+ uiButTreeRow *tree_row_but = (uiButTreeRow *)but_arg1;
+ BasicTreeViewItem &tree_item = reinterpret_cast<BasicTreeViewItem &>(*tree_row_but->tree_item);
+
+ /* Let a click on an opened item activate it, a second click will close it then.
+ * TODO Should this be for asset catalogs only? */
+ if (tree_item.is_collapsed() || tree_item.is_active()) {
+ tree_item.toggle_collapsed();
+ }
+ tree_item.activate();
+}
+
+void AbstractTreeViewItem::add_treerow_button(uiBlock &block)
+{
+ tree_row_but_ = (uiButTreeRow *)uiDefBut(
+ &block, UI_BTYPE_TREEROW, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, nullptr, 0, 0, 0, 0, "");
+
+ tree_row_but_->tree_item = reinterpret_cast<uiTreeViewItemHandle *>(this);
+ UI_but_func_set(&tree_row_but_->but, tree_row_click_fn, tree_row_but_, nullptr);
+ UI_but_treerow_indentation_set(&tree_row_but_->but, count_parents());
+}
+
+AbstractTreeViewItem *AbstractTreeViewItem::find_tree_item_from_rename_button(
+ const uiBut &rename_but)
+{
+ /* A minimal sanity check, can't do much more here. */
+ BLI_assert(rename_but.type == UI_BTYPE_TEXT && rename_but.poin);
+
+ LISTBASE_FOREACH (uiBut *, but, &rename_but.block->buttons) {
+ if (but->type != UI_BTYPE_TREEROW) {
+ continue;
+ }
+
+ uiButTreeRow *tree_row_but = (uiButTreeRow *)but;
+ AbstractTreeViewItem *item = reinterpret_cast<AbstractTreeViewItem *>(tree_row_but->tree_item);
+ const AbstractTreeView &tree_view = item->get_tree_view();
+
+ if (item->is_renaming() && (tree_view.rename_buffer_->data() == rename_but.poin)) {
+ return item;
+ }
+ }
+
+ return nullptr;
+}
+
+void AbstractTreeViewItem::rename_button_fn(bContext *UNUSED(C), void *arg, char *UNUSED(origstr))
+{
+ const uiBut *rename_but = static_cast<uiBut *>(arg);
+ AbstractTreeViewItem *item = find_tree_item_from_rename_button(*rename_but);
+ BLI_assert(item);
+
+ const AbstractTreeView &tree_view = item->get_tree_view();
+ item->rename(tree_view.rename_buffer_->data());
+ item->end_renaming();
+}
+
+void AbstractTreeViewItem::add_rename_button(uiBlock &block)
+{
+ AbstractTreeView &tree_view = get_tree_view();
+ uiBut *rename_but = uiDefBut(&block,
+ UI_BTYPE_TEXT,
+ 1,
+ "",
+ 0,
+ 0,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ tree_view.rename_buffer_->data(),
+ 1.0f,
+ tree_view.rename_buffer_->max_size(),
+ 0,
+ 0,
+ "");
+
+ /* Gotta be careful with what's passed to the `arg1` here. Any tree data will be freed once the
+ * callback is executed. */
+ UI_but_func_rename_set(rename_but, AbstractTreeViewItem::rename_button_fn, rename_but);
+
+ const bContext *evil_C = static_cast<bContext *>(block.evil_C);
+ ARegion *region = CTX_wm_region(evil_C);
+ /* Returns false if the button was removed. */
+ if (UI_but_active_only(evil_C, region, &block, rename_but) == false) {
+ end_renaming();
+ }
+}
+
void AbstractTreeViewItem::on_activate()
{
/* Do nothing by default. */
@@ -181,10 +284,25 @@ std::string AbstractTreeViewItem::drop_tooltip(const bContext & /*C*/,
return TIP_("Drop into/onto tree item");
}
+bool AbstractTreeViewItem::can_rename() const
+{
+ /* No renaming by default. */
+ return false;
+}
+
+bool AbstractTreeViewItem::rename(StringRefNull new_name)
+{
+ /* It is important to update the label after renaming, so #AbstractTreeViewItem::matches()
+ * recognizes the item. (It only compares labels by default.) */
+ label_ = new_name;
+ return true;
+}
+
void AbstractTreeViewItem::update_from_old(const AbstractTreeViewItem &old)
{
is_open_ = old.is_open_;
is_active_ = old.is_active_;
+ is_renaming_ = old.is_renaming_;
}
bool AbstractTreeViewItem::matches(const AbstractTreeViewItem &other) const
@@ -192,11 +310,41 @@ bool AbstractTreeViewItem::matches(const AbstractTreeViewItem &other) const
return label_ == other.label_;
}
+void AbstractTreeViewItem::begin_renaming()
+{
+ AbstractTreeView &tree_view = get_tree_view();
+ if (tree_view.is_renaming() || !can_rename()) {
+ return;
+ }
+
+ is_renaming_ = true;
+
+ tree_view.rename_buffer_ = std::make_unique<decltype(tree_view.rename_buffer_)::element_type>();
+ std::copy(std::begin(label_), std::end(label_), std::begin(*tree_view.rename_buffer_));
+}
+
+void AbstractTreeViewItem::end_renaming()
+{
+ if (!is_renaming()) {
+ return;
+ }
+
+ is_renaming_ = false;
+
+ AbstractTreeView &tree_view = get_tree_view();
+ tree_view.rename_buffer_ = nullptr;
+}
+
const AbstractTreeView &AbstractTreeViewItem::get_tree_view() const
{
return static_cast<AbstractTreeView &>(*root_);
}
+AbstractTreeView &AbstractTreeViewItem::get_tree_view()
+{
+ return static_cast<AbstractTreeView &>(*root_);
+}
+
int AbstractTreeViewItem::count_parents() const
{
int i = 0;
@@ -259,6 +407,11 @@ bool AbstractTreeViewItem::is_collapsible() const
return !children_.is_empty();
}
+bool AbstractTreeViewItem::is_renaming() const
+{
+ return is_renaming_;
+}
+
void AbstractTreeViewItem::ensure_parents_uncollapsed()
{
for (AbstractTreeViewItem *parent = parent_; parent; parent = parent->parent_) {
@@ -298,9 +451,21 @@ void TreeViewLayoutBuilder::build_row(AbstractTreeViewItem &item) const
uiLayout *prev_layout = current_layout();
uiLayout *row = uiLayoutRow(prev_layout, false);
- item.build_row(*row);
+ uiLayoutOverlap(row);
+
+ uiBlock &block_ = block();
+
+ /* Every item gets one! Other buttons can be overlapped on top. */
+ item.add_treerow_button(block_);
+
+ if (item.is_renaming()) {
+ item.add_rename_button(block_);
+ }
+ else {
+ item.build_row(*row);
+ }
- UI_block_layout_set_current(&block(), prev_layout);
+ UI_block_layout_set_current(&block_, prev_layout);
}
uiBlock &TreeViewLayoutBuilder::block() const
@@ -320,42 +485,12 @@ BasicTreeViewItem::BasicTreeViewItem(StringRef label, BIFIconID icon_) : icon(ic
label_ = label;
}
-void BasicTreeViewItem::tree_row_click_fn(struct bContext * /*C*/, void *but_arg1, void * /*arg2*/)
+void BasicTreeViewItem::build_row(uiLayout & /*row*/)
{
- uiButTreeRow *tree_row_but = (uiButTreeRow *)but_arg1;
- BasicTreeViewItem &tree_item = reinterpret_cast<BasicTreeViewItem &>(*tree_row_but->tree_item);
-
- /* Let a click on an opened item activate it, a second click will close it then.
- * TODO Should this be for asset catalogs only? */
- if (tree_item.is_collapsed() || tree_item.is_active()) {
- tree_item.toggle_collapsed();
+ if (BIFIconID icon = get_draw_icon()) {
+ ui_def_but_icon(&tree_row_but_->but, icon, UI_HAS_ICON);
}
- tree_item.activate();
-}
-
-void BasicTreeViewItem::build_row(uiLayout &row)
-{
- uiBlock *block = uiLayoutGetBlock(&row);
- tree_row_but_ = (uiButTreeRow *)uiDefIconTextBut(block,
- UI_BTYPE_TREEROW,
- 0,
- /* TODO allow icon besides the chevron icon? */
- get_draw_icon(),
- label_.data(),
- 0,
- 0,
- UI_UNIT_X,
- UI_UNIT_Y,
- nullptr,
- 0,
- 0,
- 0,
- 0,
- nullptr);
-
- tree_row_but_->tree_item = reinterpret_cast<uiTreeViewItemHandle *>(this);
- UI_but_func_set(&tree_row_but_->but, tree_row_click_fn, tree_row_but_, nullptr);
- UI_but_treerow_indentation_set(&tree_row_but_->but, count_parents());
+ tree_row_but_->but.str = BLI_strdupn(label_.c_str(), label_.length());
}
void BasicTreeViewItem::on_activate()
@@ -437,3 +572,21 @@ bool UI_tree_view_item_drop_handle(uiTreeViewItemHandle *item_, const ListBase *
return false;
}
+
+/**
+ * Can \a item_handle be renamed right now? Not that this isn't just a mere wrapper around
+ * #AbstractTreeViewItem::can_rename(). This also checks if there is another item being renamed,
+ * and returns false if so.
+ */
+bool UI_tree_view_item_can_rename(const uiTreeViewItemHandle *item_handle)
+{
+ const AbstractTreeViewItem &item = reinterpret_cast<const AbstractTreeViewItem &>(*item_handle);
+ const AbstractTreeView &tree_view = item.get_tree_view();
+ return !tree_view.is_renaming() && item.can_rename();
+}
+
+void UI_tree_view_item_begin_rename(uiTreeViewItemHandle *item_handle)
+{
+ AbstractTreeViewItem &item = reinterpret_cast<AbstractTreeViewItem &>(*item_handle);
+ item.begin_renaming();
+}