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authorCampbell Barton <ideasman42@gmail.com>2011-09-11 08:31:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-11 08:31:09 +0400
commit6eaae376a89ee1b0c38d7ff61017a6ba914055bd (patch)
tree685cd12c4e3f8673e8931e9ae66b4af9471fbdf8 /source/blender/editors/interface
parent599cd56f535946726bc30e66e7ac483ec91ab6fd (diff)
simple changes to grid drawing logic.
- make ortho grid drawing use vertex arrays - make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line. - make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason). - add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/resources.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 692c8940a21..9b9237f70cf 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1039,6 +1039,23 @@ void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char c
glColor3ub(r, g, b);
}
+void UI_GetColorPtrShade3ubv(const unsigned char cp[3], unsigned char col[3], int offset)
+{
+ int r, g, b;
+
+ r= offset+(int)cp[0];
+ g= offset+(int)cp[1];
+ b= offset+(int)cp[2];
+
+ CLAMP(r, 0, 255);
+ CLAMP(g, 0, 255);
+ CLAMP(b, 0, 255);
+
+ col[0] = r;
+ col[1] = g;
+ col[2] = b;
+}
+
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset)
{