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authorCampbell Barton <ideasman42@gmail.com>2019-09-07 17:12:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-07 17:23:25 +0300
commit0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch)
tree0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/editors/interface
parentab823176d31dc155645de733f1cd4fbd6ad74592 (diff)
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/interface_draw.c4
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/interface/interface_widgets.c4
-rw-r--r--source/blender/editors/interface/view2d.c6
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index b7a0812c5f2..551e25a5986 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -2220,8 +2220,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar),
/* Do stipple cross with geometry */
immBegin(GPU_PRIM_LINES, 7 * 2 * 2);
float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
- for (int axe = 0; axe < 2; ++axe) {
- for (int i = 0; i < 7; ++i) {
+ for (int axe = 0; axe < 2; axe++) {
+ for (int i = 0; i < 7; i++) {
float x1 = pos_sel[i] * (1 - axe);
float y1 = pos_sel[i] * axe;
float x2 = pos_sel[i + 1] * (1 - axe);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index e6fc1a50d6d..242a1204a6c 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -4871,7 +4871,7 @@ static void handle_layer_buttons(bContext *C, void *arg1, void *arg2)
/* Normally clicking only selects one layer */
RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, cur, true);
- for (i = 0; i < tot; ++i) {
+ for (i = 0; i < tot; i++) {
if (i != cur) {
RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, i, false);
}
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index a7e473eb6e4..d3d95401851 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -467,7 +467,7 @@ static void roundbox_batch_add_tria(GPUVertBufRaw *vflag_step, int tria, uint32_
const int tria_num =
ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW, ROUNDBOX_TRIA_MENU) ? 1 : 2;
/* for each tria */
- for (int t = 0; t < tria_num; ++t) {
+ for (int t = 0; t < tria_num; t++) {
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
/* restart */
set_roundbox_vertex_data(vflag_step, last_data);
@@ -1152,7 +1152,7 @@ static void widget_draw_vertex_buffer(uint pos,
uint totvert)
{
immBegin(mode, totvert);
- for (int i = 0; i < totvert; ++i) {
+ for (int i = 0; i < totvert; i++) {
if (quads_col) {
immAttr4ubv(col, quads_col[i]);
}
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 50cc42866fe..4bfff5f02cf 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1365,7 +1365,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBeginAtMost(GPU_PRIM_LINES, vertex_count);
- for (int level = 0; level < totlevels; ++level) {
+ for (int level = 0; level < totlevels; level++) {
UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
int i = (int)(v2d->cur.xmin / lstep);
@@ -1374,7 +1374,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
}
float start = i * lstep;
- for (; start < v2d->cur.xmax; start += lstep, ++i) {
+ for (; start < v2d->cur.xmax; start += lstep, i++) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
continue;
}
@@ -1391,7 +1391,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
}
start = i * lstep;
- for (; start < v2d->cur.ymax; start += lstep, ++i) {
+ for (; start < v2d->cur.ymax; start += lstep, i++) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
continue;
}