diff options
author | William Reynish <billrey@me.com> | 2019-04-14 19:41:10 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-04-14 21:09:02 +0300 |
commit | f5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041 (patch) | |
tree | 26db8316aa052ad327b44ef15746ac6e09896143 /source/blender/editors/interface | |
parent | 8b0102b443571a19ab17e141623cfc029320813c (diff) |
Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r-- | source/blender/editors/interface/interface_templates.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index 1591244c9b5..897a07708d0 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2215,7 +2215,7 @@ void uiTemplatePreview( if (!ui_preview) { ui_preview = MEM_callocN(sizeof(uiPreview), "uiPreview"); BLI_strncpy(ui_preview->preview_id, preview_id, sizeof(ui_preview->preview_id)); - ui_preview->height = (short)(UI_UNIT_Y * 5.6f); + ui_preview->height = (short)(UI_UNIT_Y * 7.6f); BLI_addtail(&ar->ui_previews, ui_preview); } @@ -2257,6 +2257,8 @@ void uiTemplatePreview( col = uiLayoutColumn(row, true); uiLayoutSetScaleX(col, 1.5); uiItemR(col, &material_ptr, "preview_render_type", UI_ITEM_R_EXPAND, "", ICON_NONE); + uiItemS(col); + uiItemR(col, &material_ptr, "use_preview_world", 0, "", ICON_WORLD); } if (pr_texture) { |