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authorAaron Carlisle <Blendify>2022-02-20 05:31:09 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-02-20 05:31:53 +0300
commit1f7913228779d7ae20a57ffe1dfdfa6465f9972d (patch)
tree386524e4aa8acd9dde6c095c3964f1bedeca610d /source/blender/editors/io/io_obj.c
parent991781c8eabefbcadc534bce3af32c4a7c61b59f (diff)
UI: Do not include the text stating an enum item is the default
This adds maintence overhead and it is not that useful when we have reset to default. If this is something that we want it should be added dynamically. Reviewed By: HooglyBoogly, Severin, #user_interface Differential Revision: https://developer.blender.org/D14151
Diffstat (limited to 'source/blender/editors/io/io_obj.c')
-rw-r--r--source/blender/editors/io/io_obj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/io/io_obj.c b/source/blender/editors/io/io_obj.c
index 28e14a14f5f..1c821eebdee 100644
--- a/source/blender/editors/io/io_obj.c
+++ b/source/blender/editors/io/io_obj.c
@@ -38,12 +38,12 @@ static const EnumPropertyItem io_obj_transform_axis_forward[] = {
{OBJ_AXIS_Z_FORWARD, "Z_FORWARD", 0, "Z", "Positive Z axis"},
{OBJ_AXIS_NEGATIVE_X_FORWARD, "NEGATIVE_X_FORWARD", 0, "-X", "Negative X axis"},
{OBJ_AXIS_NEGATIVE_Y_FORWARD, "NEGATIVE_Y_FORWARD", 0, "-Y", "Negative Y axis"},
- {OBJ_AXIS_NEGATIVE_Z_FORWARD, "NEGATIVE_Z_FORWARD", 0, "-Z (Default)", "Negative Z axis"},
+ {OBJ_AXIS_NEGATIVE_Z_FORWARD, "NEGATIVE_Z_FORWARD", 0, "-Z", "Negative Z axis"},
{0, NULL, 0, NULL, NULL}};
static const EnumPropertyItem io_obj_transform_axis_up[] = {
{OBJ_AXIS_X_UP, "X_UP", 0, "X", "Positive X axis"},
- {OBJ_AXIS_Y_UP, "Y_UP", 0, "Y (Default)", "Positive Y axis"},
+ {OBJ_AXIS_Y_UP, "Y_UP", 0, "Y", "Positive Y axis"},
{OBJ_AXIS_Z_UP, "Z_UP", 0, "Z", "Positive Z axis"},
{OBJ_AXIS_NEGATIVE_X_UP, "NEGATIVE_X_UP", 0, "-X", "Negative X axis"},
{OBJ_AXIS_NEGATIVE_Y_UP, "NEGATIVE_Y_UP", 0, "-Y", "Negative Y axis"},
@@ -55,7 +55,7 @@ static const EnumPropertyItem io_obj_export_evaluation_mode[] = {
{DAG_EVAL_VIEWPORT,
"DAG_EVAL_VIEWPORT",
0,
- "Viewport (Default)",
+ "Viewport",
"Export objects as they appear in the viewport"},
{0, NULL, 0, NULL, NULL}};